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Wednesday, August 30, 2000 |
One Final Post! - 7:08:12 PM - Alex |
After that influx of data, I have only one last post to give. This one's kinda personal. I wanted to wish Master Nightfall - Daniel - a very happy birthday!
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Aftermaths - COT Chapter 11 - 7:05:48 PM - Alex |
The newest installment of COT is here. Aftermaths reveals what has become of The Lady's lodge.
- Nightfall: Return to The Lodge - Day 9: 6:00pm |
Towards the Pool, by James Page - 6:42:28 PM - Alex |
Our newest fanfic comes from James Page. Towards the Pool is a mult-part tale, the first part of which is now available to read.
PART I |
Light as a Feather Chapter 6 - 6:31:44 PM - Alex |
The sixth part of the ongoing novel, Light as a Feather has been released. If you want to have a little peek it's coming up:
"Owwwwwww" I moaned as I moved my head. The last thing I remembered was getting hit in the head. As I cracked my eyes open, I saw with relief that there wasn't a strong light source. I tried to move, and immediately pain wracked me as muscles severely bruised protested. Apparently, I had been beaten after losing consciousness. |
Silentsleep has udpated Tootv! - 6:19:56 PM - Alex |
Silentsleep has updated his silver rated FM The Order of the Vine. He says of the update:
The main reason for this new release is the addition of German language support, including voice acting, thanks to Kyole and von.Eins. English language files are also in the archive, since I took the opportunity to fix some bugs. There's loads more ambient sound, and some of the english voice acting samples have improved in sound quality. Expert difficulty has been changed to make it less restrictive, but harder. I've also made an infinite number of invisible tweaks to make it generally play better. |
Blue Garrett, by David Welch - 6:09:27 PM - Alex |
This art work was produced by The Gamophyte, also known as David Welch. The image is of Garret in a blue night-time setting.
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The Varyx Obelisk, by xarax - 5:57:01 PM - Alex |
The second mission to join the front shelf is The Varyx Obelisk. This one is for Thief Gold only.
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The Enterprise, by frobber - 5:54:34 PM - Alex |
Frobber has released a new Fan Mission, enterprise, for Thief 1 / Gold. All the details are in the box below.
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Monday, August 28, 2000 |
More ARX Information - 10:38:48 PM - Saam |
Raphael Colantonio, lead designer of ARX (unofficial Ultima Underworld 3), has been participating in our Underworld & ARX forums recently. This thread has been active lately, with Raf answering a lot of questions the readers post. A lot of new information has been posted regarding ARX, so I suggest you all check it out. Thanks!
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DM: Water & Lava - 9:31:47 AM - Alex |
This little Thief 2 demo mission covers pretty much everything to do with water - from making the most simple to pull, to partcle FX, to a full-blown volcano. It's fully DarkLoader ready and is worth a look even if it's just to see some pretty things - and play in in the watervators. You can grab it from this page! - where you can also give the tut a once over and see some more screens. Oh - I should also mention it was made by me.
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Thursday, August 24, 2000 |
CoSaS Website Updated with News & Screenshots - 2:25:14 AM - Dan |
In case you have not seen this thread in the Thief general forum, then you may be interested to know that the CoSaS website has been updated with a news section and eight new screenshots, featuring the work of Mokkis (Circle of Strain) and Finial (Stowaway). Enjoy!
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Wednesday, August 23, 2000 |
Correspondence Chapter 10 - 11:25:14 AM - Alex |
The 10th installment of COT has arrived!
- Lytha: Dinner for Two - Day 7: 8:00pm |
Two new Artworks. - 10:48:36 AM - Alex |
The Circle's gallery has today recieved two new artworks for display.
Glyph Warnings, is an original piece by Cybergoth. Whilst Lord Medairain has provided this pencil sketch of Garrett
Thanks guys!
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Tuesday, August 22, 2000 |
The Polymer City Chronicles - 10:30:54 PM - Dan |
The Warren Spectre series over at the Polymer City Chronicles has been wrapped up. Oh, and do the poor guy with the big glasses a favor and drop by his strip again once and a while. ;)
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ShockEd Now Available! - 5:07:47 PM - Saam |
Well, the good news is finally here. We have compiled a working version of ShockEd, so now you all can start creating your own levels and space stations!
The Shock 2 unstripped missions allows you to see the official missions that were used in the game in ShockED, so you can edit them (or learn from them for that matter). Also included in the ShockED zip file is a very informative tutorial written by Totality and other hackers as well. A big thanks goes to the Shock2 NDA team and others, including Totality, d0om, Catalyst, Thumper, IceNine, Datoyminaytah, and the fans! Thanks for making this a successful release!
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Light as a Feather, Chapter 5 - 11:34:23 AM - Alex |
Rich has released his 5th chapter of his ongoing fanwork Light as a Feather:
"Good job." Garrett's voice, dry like dead leaves being drawn over stone, rang out over the practice field. "Your overall performance was satisfactorily, and you accomplished the objective without killing anyone or encountering many guards. You should have explored the entire house, but that judgement will come with experience." The master thief had made me go through the entire mission, pointing out my mistakes along the way. He was scornful over my injury, stating that I should never have neglected the moon: more often than not the margin between success and failure is no thicker than that of a moonbeam.
This chapter contains something new for a fanfic, in that it also has a map of The City.
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Saturday, August 19, 2000 |
Taffers Post Followup - A Letter From Fett - 12:34:59 PM - Dan |
Here's a follow up on some things I mentioned in my Taffer's Post by fett, one of 'the guys who knows'.
T2X is actually the Dark Engine fan project, and what would have been T3 is actually now T++ the coding project. I don't think either project is using the 'FMP' label, since the FMP technically 'split up' and T2X will be releasing it's actual title and web site in about 2 weeks. Just wanted to clear up any confusion.So there you have it. Honestly, to me this just makes that whole FMP/T2X thing seem even more twsited. Ah well. :) |
The Taffer's Post - LGS Legacy Alive and Well! (Updated) - 2:29:26 AM - Dan |
Things seem to be going well - much better then I actually hoped. About half (well, more like 6 ;) of LGS went to ION Storm and will be working on Thief 3 and Deus Ex 2, and the other half (again, more like 10-12) when to Irrational Games where they may, hopefully, someday make Shock 3 (cross your fingers on this one). Deus Ex is at the top of the sales chart (number 8 last I was told), and is getting top scores in the reviews. So yes, things are going pretty well for the whole LGS scene.
Meanwhile, back at base, TTLG is just chugging along the same as ever. Saam is still working on that much anticipated new fan mission archive script (which will, among other things, do away with the silver/bronze hammer archive in favor of a user specified listing based on alphabetical order, download size, mission score, etc.) Alex (Jyre/Dash) is maintaining her post at The Circle with zeal, as well as working on her very impressive set of Ranstall Keep "how I did it" tutorials. Fett is almost done with his very well done set of walkthroughs for Thief Gold and Thief 2 which shall be featured prominently in The Circle's guides section. Someday I may get working on CitadelStation.com... eh. When CitadelStation.com does open (when oh when will I find the time?) it will include everything Sshock2.com & DeusEx-Machina.com feature now (yes, we're going to close both sides... running one big site is easier and better then running two smaller ones). The main focus of the site will be ShockED, Shock 2 fan missions, the Deus Ex editor, and Deus Ex fan missions - as well as covering any bits of news concerning future Deus Ex projects (Deus Ex 2, or an add-on pack) and any rumors on Shock 3 (which, as far as we know, is not planned for production). Getting back to Thief, the drought we seemed to be having with fan missions is happily over. We've got a nice set of new Thief 1 & 2 FMs which have been released in the past weeks. T2X and the FMP have pretty must split and gone their separate ways, with the FMP staying the FMP and T2X becoming Thief++: The Fan Coding Project. That was an interesting little drama, to say the least. At any rate, now the happily parted, the groups have hopefully begun to get things done again, am I right? :) (Actually this is a rather bad description of what happened. See above for a description straight from one of the FMP people.) CoSaS is going very well. We've begun work on the cutscenes (finally!) and several of the missions have reached the scripting stage (meaning the architecture is far enough along to warrant such work). It's still a long road ahead, though, so we're sticking to what we said before: it will be done when it's done - when that is, well, if we do all we plan to do, it will be latter rather then sooner. I'll put it this way: Before Thief 3! :) The team is getting pretty anxious to release some new screenshots soon, so stay tuned for those. Our credits page has been updated to list the new team members - mainly additions to the art team, who have been providing some very nice hand-drawn artwork. I'm very happy to see that the fanworks keep flowing in! Salute to everyone who has contributed! Oh, and note that the 'new' chapters of Correspondence of Thieves are less then three weeks away! Meanwhile, I've managed to get myself quite hooked on Icewind Dale. It has everything I enjoyed about Baldur's Gate, minus almost everything that irritated me. My only irk so far is that in order to get the 3D hardware effects running, I need to set it to 16 color. What the hell is up with that? Not that it really bothers me - I can live without the fancy visual effects. Meanwhile I am truly enjoying it. I doubt I shall revere it as much as I do Planescape, but I definitely like it more then Baldur's Gate so far (and I liked BGate quite a bit!). The first day's result for that Thief multiplayer poll are pretty much as I expected (I'm lying... I had no idea what to expect) - highest scores are in co-op play and in no-multiplayer at all. Yikes. :) I hope Warren & team are listening! So that's my Taffer's Post for this week... or month, or however long it's going to be until I feel like doing another one. By the way - photos of that cross-continental journey - anyone interested in seeing them?
Thank you, and goodnight.
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Thursday, August 17, 2000 |
New ID - New e-mail - 8:56:34 PM - Alex |
Just a quick note. As you may have noticed, I'm no longer Jyre/Dash, I'm Alex. I also have a new e-mail address, so anyone wishing to contact me should use it (link above).
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COT: Chapter 9 - A Little Bit of Vandalism - 7:55:32 AM - Jyre/Dash |
The ninth chapter of Corresponance of Thieves is now available for viewing.
Lytha: Who is He? - Day 7: 10:00am |
The Docks for Thief 2 Patched - 7:23:28 AM - Dan |
Gonchong accidentally released his Thief 2 version of The Docks without the maps! To immediately quell this unfortunately erroneous incident, unmistakably a happenstance of immeasurable ineptitude, Gonchong has sent me a patch, which I have used to patch the mission. And no, it wasn't unmistakably a happenstance of immeasurable ineptitude, I just like using the words "happenstance" and "ineptitude". Umm.. download it here.
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Light as a Feather, Chapter 4 - 7:02:01 AM - Jyre/Dash |
Rich - aka dragoman - has released chapter 4 of his ongoing novel, Light as a Feather:
I held my breath. The guard who was passing me was close enough to touch as I crouched down in the doorway. For the last 2 hours I had been making my way across the rooftops, staying out of sight of various guards and watchmen. Finally, I reached Lord Nonnus's house. It was a medium sized dwelling, oddly shaped. The ground floor was larger than the top two stories, and very regular. It seemed exactly square shaped, with a door in the exact center of each side. Very few windows marked the walls, but a large chimney at each corner of the first floor reached up past the upper stories. I guessed that the first floor used to be a bakery, and the upper floors were added without removing the chimneys first. |
Fan Mission Campaign: Journey, by Sperry & Asymuth - 5:54:27 AM - Dan |
Journey is a two mission campaign for Thief 1 & Gold. Months ago, Sperry and Asymuth released Tuttocomb's Tomb, which received a score of 2.5 silver hammers (review). In Journey, that mission is expanded and refined. Escape from Guilespeak, the prequil to Tuttocomb, is a new mission by Sperry. Thank you, Sperry, for yet another contribution to the fan mission scene!
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Wednesday, August 16, 2000 |
Warren Spector Speaks on the Thief 3 Team - 3:45:06 PM - Dan |
Warren Spector was good enough to join up at our forums and make this nice long post about Thief III. Thanks, Warren! :)
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Tuesday, August 15, 2000 |
New DM: Assassinations - 9:46:09 AM - Jyre/Dash |
Assassinations is a small demo mission, made by The Raven, that shows how to set up a pre-scripted assassination in DromEd.
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Morrowind Discussion Forum Open! - 1:45:04 AM - Dan |
I'm pleased to announce that Destination: Morrowind has elected to move their forum over to the TTLG forum community. Lets have a warm welcome to all those coming over from their old fourm. I encourage everyone to take a look at the game and join in the discussion!
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Monday, August 14, 2000 |
Alex Thomson Reveals All! - 7:38:00 PM - James |
Well, maybe not the things you were thinking of. She has, however, set up a website concerning her Ranstall Keep mission series. Most impressive, to my mind, is a set of DromEd tutorials that explain how some of the technical effects in her missions are achieved.
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Saturday, August 12, 2000 |
The Builder's Guide Updated - 3:35:28 PM - Jyre/Dash |
Zantie has updated her fanfic The Builder's Guide. Part IV has been edited and a seventh part added to the ongoing story.
The room was a small laboratory lit by electric lights that would occasionally flicker. The walls in here however were made of metal, and the floor was white tile. I stepped inside. There were about a two dozen animal cages placed evenly around the room on either countertops or the floor. On shelves and a desk I could see papers, prayer books, and other items. In a glass cabinet on the left wall was filled with little bottles with a colored liquid, that moved around almost lifelike. Next to the animal cages there were water vials and mini 3 inch. long, gold colored hammers. Inside the cages themselves were rats, most appeared dead. |
Thursday, August 10, 2000 |
Calendra's Cistern Patched - 11:53:46 AM - Dan |
The amazing fan mission Calendra's Cistern has been updated with a major (5 meg!) patch. Those of you who have already downloaded this massive fan mission may simply grab the patch and install it using the simple provided instructions. Everyone else can download version 1.1 of the mission. Calendra's Cistern was created by Purah (Anthony Huso), Totality (Triston Attridge), Thumper (Gary Barton), Loanstar (Paul B.), & Deep Qantas (Teemu Salmela). Thanks, guys! :)
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Comic Strip Celebrates Thief's Return - 2:24:25 AM - Dan |
I really got a kick out of this. Take a look. :)
Thanks, CM!
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GameSpot Interviews Warren Spector - 1:57:15 AM - Dan |
Splendid! We have our first Thief 3 related article. I should set up a page to collect Thief 3 previews and media soon. At any rate, here it is, at GameSpot. They interview Warren Spector, and he pretty much keeps giving them the same answer: "We don't know yet, we're building the team right now." Here's a very quotable quote:
... [We're] well aware that there isn't an engine in the world that offers the combination of sound propagation, object interaction, and stealth-oriented AI that made Thief work. Anything we license will likely be rewritten pretty heavily in these and other areas. And before anyone asks, we understand that the Deus Ex approach to stealth (just one of many approaches available to players) won't work for a razor-sharp-focus game like Thief. Whatever engine we use, we'll do the work necessary to make the game play the way a Thief game must.Amen to that. Knowing that Warren understand this (of course he does, you heathen!) re-assures my doubts about Thief 3 going to a very inappropriate engine (such as Unreal anything or Quake anything). |
COT: Chapter 8 - A Change of Pace - 1:45:48 AM - Dan |
Correspondence of Thieves continues with Chapter 8 - A Change of Pace.
I awoke. The place had changed. And I was unchained. There was a window. It was dark outside. A man sat in a chair, staring into a fireplace. I had seen this face before. Somehow, he must have been in the prison. I could not make sense out off it.In this chapter, we meet once again Sheam, who will be playing a large roll in CoSaS, TTLG's Thief 2 Expansion. |
Wednesday, August 09, 2000 |
Thief 3 Official Press Release - TTLG Exclusive - 6:15:05 PM - Dan |
This is it, the good news we have all be waiting for. Here is official word that Thief 3 is now in production:
And there you have it! Cheers to Warren Spector and Eidos! Come join the celebration with your fellow taffers in TTLG's official Thief chatroom, #thief on the starchat network (irc.starchat.net, polaris.starchat.net, stargate.starchat.net, and others). |
'The Docks', aka 'All Aboard!' Ported to Thief 2 - 3:28:57 PM - Dan |
G'day folks. It took me long enough, but I'm finally back into the swing of things. After getting myself back in gear for my project I'm back to The Circle, bringing you some Fan Mission goodness.
Today we witness a port of a classic Thief 1 fan mission to Thief 2. Gonchong's The Docks, aka All Aboard! was one of the very first quality fan missions created. If you played it with Thief 1 and loved it, play it again for Thief 2. If you've never played it, now is your big chance. If you played it for Thief 1 and hated it, give it another shot - you may like it. So without further ramble, here it is:
Thanks, Gonchong. We're all rabily waiting your next original Thief 2 fan mission.
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Tuesday, August 08, 2000 |
Light as a feather, by Rich aka dragoman - 6:16:16 PM - Jyre/Dash |
Dragoman has presented us with the start of the latest Thief novel in developement Light as a Feather. There are currently three chapters available. It opens as follows:
My name is Thomas. I am....no, was is the better term....was an acrobat, in a land far from here. How I came to this place, well, that is another story, and not really relevant. Far more interesting is what happened to me once I arrived here. Of course, it wasn't very interesting at the time.... |
Lord Randall's Art Gallery, by Thief in the Night - 1:39:13 PM - Jyre/Dash |
Lord Randall's Art Gallery is a new short Thief story by Thief in the Night, and is now nestled snuggly on the shelves in the fanworks archive. Here's a quick peek:
"I'll take ten broadhead arrows, five water arrows, and two rope arrows." "Sounds like a big job tonight, Garret." "Do you mind if I ask where?" "How many times have you asked me that?, because you know I won't tell you." "Fine then..." Garret looked around the shop while the man fetched his supplies, he only saw the usual tools of the trade, nothing new. "Here you go." Garret took the supplies, threw him a pouch with some gold coins, left the shop and disappeared into the shadows. |
In Wait, by Johnny Burt - 1:30:47 PM - Jyre/Dash |
Also added to The Circle today is The Funster's In Wait. This piece is intended to be the first scene in Johnny's upcoming short Thief film.
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The Sword, by Arcsim - 1:27:43 PM - Jyre/Dash |
Arcsim has gifted The Circle with his second piece of Thiefy artwork. His latest work is The Sword.
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Monday, August 07, 2000 |
More Time to Foil Karrass - 4.5 bronze - 6:17:02 PM - Jyre/Dash |
Andrew Dagilis has reviewed Adrian May's first Fan Mission, More Time to Foil Karrass, and awarded it a comendable 4.5 bronze hammers. Well done, Adrian!
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Tra'Hari's Newbie Tutorial - DromEd - 5:31:18 PM - Jyre/Dash |
Trah'Hari has been working hard and has also produced a guide for DromEd that covers those basics that aren't covered in the official tutorial that comes with DromEd. He says:
[TRA'HARI'S HAPPY HOTDOG BEGINNER'S GUIDE TO DROMED] |
New Installment of Shifting Double - 4:59:32 PM - Jyre/Dash |
Tra'Hari Vandaette has updated his Thief novel in developement, Shifting Double. Part six has now been added and anyone wishing to hop straight to it should use this link. Here's a sneaky peek:
He'd ordered a drink for each of us, but didn't touch his, and paid for mine. He kept his already hooded face in shadow, and he didn't seem to care that I openly stared at him. The other patrons of the bar gave him nothing but a suspicious second glance. They went cheerfully back to the ale or playing Trumps, their chatter and shouts covering up his hushed, insistent whisper. Even the fire flickered him into the blank; anyone who might've tried to get a good look at him would only be able to give a rudimetary description. To describe him even now is difficult. |
Cult of the Resurrection FM updated - 4:34:17 PM - Jyre/Dash |
Sledge's Thief 1 fan mission, Cult of the Resurrection, has been updated to correct a bug which made the mission impossible to complete in certain situations when played with the original Thief: The Dark Project.
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Sunday, August 06, 2000 |
Thief II: A- at 3DGN - 11:45:54 AM - James |
Richard Stutz of 3D Gaming Net sent a messenger to confess that they have posted up a review of Thief II by Thomas Soles, awarding it an A- overall - and the only thing that didn't get an A
+ was the graphics. "Better than a hot meal at Mom's", the reviewer notes, and repeatedly waxes lyrical in his own unique style about the wonders of Thief II and the shame of Looking Glass' passing. My favorite quote is another from the summary: "Looking Glass Studios folded shortly after giving us this final gift. You need to buy it, play it, and demand that every game developer in the future meet this rigid standard for gaming excellence." Amen.
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Saturday, August 05, 2000 |
Thief 3 Under Development by Warren Spector's Team - 1:49:34 PM - Dan |
Friends and enemies, we have a pretty strong development in this saga. Behold:
Posted by MAHK:Of course, we'll post more information as soon as we have it.... and are allowed. Thanks goes to GalyeSaver for brining this info out from the dark. Read the entire thread here. Though I fear which engine Thief 3 would be made with (I still don't like the fact that Deus Ex uses the pretty but souless Unreal Engine), I know that Warren Spector is more then capable of doing a good job with the game. |
New FM: Errand boy - 10:13:25 AM - Jyre/Dash |
Steven Hindley, maker of the runner-up mission Watterlogged, has released a new mission, TTGM:Errand Boy:
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Stronghold Update - 7:08:09 AM - Jyre/Dash |
Stronghold has been updated to fix a bug which prevented an object from entering the players inventory. The file is now 7.2 megs in size. Grab it here!
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Thursday, August 03, 2000 |
Dromed Guide: Dark Engine Level Design - 7:39:36 AM - Jyre/Dash |
Dark Engine Level Design: Stepwise Refinement Method is a step-by-step breakdown of designing a mission, covering areas from basic planning right down to placing the last piece of equipment. Thanks go to GayleSaver for this one!
DromEd was designed by programmers, and whichever way you turn, traces of that aphorism are visible. Therefore, in my view, the best way to design levels in DromEd is to follow a top-down strategy, partially based on Tim's Building Principles document; you should be familiar with it before you read this. I've developed a set of steps that should be taken in designing and shipping a Dark mission. Please be aware that this document does not cover artistic or general aspects of level design, such as fiction composition; however, these aspects are mentioned at appropriate locations. This document is best read from start to end as a tutorial, then used as a reference document - it does not implement a step-by-step strategy for level design - it simply discusses it; several Steps refer the reader back to previous Steps for additional information. Also be aware that you not only need to carry DromEd knowledge to this document, but also a bit of common sense. There are many things that are never explicitly discussed; these things can usually be deduced easily. I can't put the entire philosophy of level design from the beginning of first-person-perspective game into a ten-page document. |
New FM: Benny's Dead - 6:38:31 AM - Jyre/Dash |
The latest Thief 2 fan mission to hit our shelves is Benny's Dead, by the Gingerbread Man.
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Wednesday, August 02, 2000 |
The Taffer's Post - Home at Last! - 8:34:58 PM - Dan |
Well, the USA is a beautiful country. My cousins up in Washington are awesome. Wow, it's good to be home.
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New FM: Curse of the Ancients - 7:56:01 PM - Jyre/Dash |
Kozmala has released a new fan mission for Thief, entitled Curse of the Ancients for all you Thief addicts out there to play and enjoy:
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Update on Stronghold - 10:16:53 AM - Jyre/Dash |
The newly released fan mission Stronghold is now available for download directly from The Circle. In addition a link has been added to author JohnEric's site where up-to-date news on the mission is available.
JohnEric would also like to issue the following challenge to anyone who plays Stronghold.
The challenge is, what happened to the god's sword after the Hammers got it? Then again ... DID the Hammers get it? He also adds:
Usually, most thieves prefer not to take up another's theme. However, although I made a few alterations due to limitations and liberties, the sword Shieldbreaker really isn't my idea. Fred Saberhaggen created it, and I am using it by way of tribute. Besides, his swords are just too cool. |
CoT Chapter Seven - 9:51:56 AM - Jyre/Dash |
The seventh installment of Correspondence of Thieves is now available to read. Tests of Fortitude begins with Nightfall's personal log:
"Yesterday was quite a day. After we got underway, the Hammerite task force made about three miles progress, working from midday, to midnight. The weather was fair, though quite hot and damp, and the forest was mostly submissive. They let me travel home for the night, thankfully, and while on my way, I met with a Keeper. |
Oh Father, by The Arabundi - 6:40:35 AM - Jyre/Dash |
Oh Father is the second piece of art to enter our archives today. This piece was presented to us by The Arabundi, and is definately worth a look!
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FMP, by Karras - 6:31:05 AM - Jyre/Dash |
Karras has created a new piece of fan art, this one's for all the hardworking people at the FMP. FMP was rendered using various textures, such as chrome and fog, and glow layers. Thanks Karras!
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Tuesday, August 01, 2000 |
Thief License Purchased? - 11:41:13 PM - Saam |
psst...our spies have reported that the Thief license has quite possibly been purchased.. it is not yet known by whom it has been purchased (other details is also unknown), so keep in touch for further information.
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