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          Wednesday, May 31, 2006

New Thief Series DVD Art
- 4:31:32 PM - Dan
Jacob Wilson's exceptional Thief Site has been updated to include new DVD cover art for the series. In his own words...
I've updated my DVD case cover for the original Thief games (original cover posted on 10/28/04 at 2:59PM). The new cover is for the Alphapak SLIM case, which is the same size as the Thief 3 case. The new cover (as well as the old one) can be downloaded at The Keeper's Compound (http://thief.omegacron.com) and I've also got a link to the new case so people can buy it if they wish.

I also wanted to show off my custom Thief2x CD, complete with autorun splash screen and pretty label.

If you've never been to his site, I'd suggest it's worth a look, especially his Library section, which contains a set of essays on the Thief universe, expanding upon it with inference and creativity on his part. Thanks Jacob!




New Thief 2 Fan Mission
- 3:56:48 AM - scumble

Today we have a new Thief 2 fan mission release from Uncadonego: The Power of Suggestion.

Nightwalker commented: I thoroughly enjoyed testing this one in all its phases of development and I think Uncadonego did a terrific job. It's a wide open, explore every nook and cranny sort of mission that's great fun!

Thief 2 Fan Mission
The Power of Suggestion (v1.0)

 Filesize: 8.6 MB
 Released: 5/31/2006
 PowerOfSuggestion.html





By: uncadonego

Plot Description:

The last thing you remember, you were on your way home from the Crippled Burrick after enjoying a bowl of stew. Two men approached you, one from the left, one directly in front of you. They thought you wouldn't notice the third man in the shadows to the right, but they were wrong.

Or were they? These men were prepared for your level of skill, and just slightly too late, you heard the fourth man approach from behind. Now you've awoken in cramped quarters without your blackjack or any other equipment. It's time to get out of here and find out what's going on.....









          Tuesday, May 23, 2006

Fan Art Gallery featuring The Best
- 11:08:40 PM - Dan
The Circle’s Fan Art Gallery has been given a major overhaul. It is now an honored space for the best Thief artists, highlighting the talent of the community, hand picked by the staff of The Circle. Congratulations to all our old artists who made it into the new gallery, and plenty of encouragement for any new artists who wish to submit their work.

Today as well as launching the new gallery, we feature the newest artwork added to this selection. Please pay a visit to the galleries of Clockwork Mifune, Lady Taffer, Redface, and Rohan.

       


All artwork is welcome in the community gallery. Artwork there will be considered for inclusion in The Circle's gallery.




New Thief 3 Mission: The Bridge
- 4:27:49 AM - scumble

This is a mission that Dom Wright has been working on for some time. The concept is based around a Bridge, unsurprisingly, and provides many open oppurtinities for looting.

Thief 3 Fan Mission
The Bridge (v1.0)

Filesize: 118.28 MB
Released: 5/22/2006
Readme.txt





By: Dom Wright (str8g8)

Plot Description:

The Shale Bridge is a busy thoroughfare by day, locked and guarded by night. It is also the home of many fine establishments, including Grimworth and DePerrin's Fine Antiquities and Precious Relics. And if your info checks out, they have just recieved some valuable objects..









          Wednesday, May 17, 2006

New Thief 1/Gold Mission
- 9:46:36 AM - scumble

A new mission for Thief 1 and Thief Gold today by Zontik.

Thief 1 / Gold Fan Mission
Golden Book of Keepers (v2.1)

Filesize: 5.48 MB
Released: 5/17/2006
GoldenBook.txt





By: Zontik (clearing)

Plot Description:

"The ancient clan of Builders rose and threatens to our future. Some of the Keepers join them, include Ice Keeper who possesses the fabulous Golden Book - you know, this book is a source of magic power. I'm afraid he decided to hand it to the Builders... But he may be wise enough not to do it. How to know?"

You have information from your old fellow - Fire Keeper, that some traces lead to Granit Castle. And you have only one night to know the truth...









          Tuesday, May 09, 2006

New Thief 2 Fan Missions
- 7:23:17 AM - scumble

From Beneath The Sands is a mission with an egyptian flavour, providing tomb-raiding goodness.

Response on the forums:

This is a excellent mission. Good architecture, areas to explore, puzzles and atmosphere.

I'm so happy to play something that combines the best elements of the Bonehoard and the Lost City. Just over two hours, ghosting with the obvious exceptions, with only a little reloading. That's what I call immersion!

I've only started this mission, but I had to jump in here to say that this is some of the best texturing I've seen in years. Bravo.


Thief 2 Fan Mission
From Beneath The Sands (v1.0)

Filesize: 26.3 MB
Released: 5/8/2006
FromBeneathTheSands.txt





By: Nick Dablin (nicked)

Plot Description: "Tales of the lands far to the south speak of great tomb complexes hidden beneath stone pyramids built in the desert, and of kings mummified and buried with all their wealth. An aquaintance of mine, Golik, recently happened upon a map, ancient and crumbling, showing the layout of one of these tombs. He took a team of "archaeologists" with him, and went treasure-hunting. No-one's heard from him since. He left me the hard copy of the map, and a metal cog for opening the tomb door, in case anything should happen. I've secured passage on a ship heading south. Even if I don't find Golik, the solid gold "Book of the Dead" he was after may make the trip worthwhile. I know tomb raiding is a risky business, but I'm always willing to experience new cultures... and rob them."

The Quiet Heat is an interesting daylight mission, reportedly with a mediterranean feel.

Thief 2 Fan Mission
The Quiet Heat (v1.1)

Filesize: 5.2 MB
Released: 5/7/2006
QuietHeat.html





By: MotleyCat

Plot Description: Last evening you walked in the city among houses, pubs, squares, hotels, cool breezes, moody streetlights, then some men tried to catch you. Maybe they were drunk after some concert. You ran, then found a hiding place in the backyard of a temple. You spent the night sleeping in that backyard. You wake up after a long sleep, and the door you came in through is closed. So, find another way out, and go on.







          Monday, May 08, 2006

Thief reference in article on level design
- 5:47:33 AM - scumble

Thief: The Dark Project received another reference last month in an article on the history of level design in 3D computer games. I quote the relevant section below, which describes the innovative elements in historical context, particularly the key use of sound as part of the gameplay dynamic. The full article can be found on Gamasutra here. System Shock 2 is also used as an example in the paragraphs following these:

The Dec 3, 1998 release of Thief: The Dark Project and the August 1999 release of System Shock 2, developed nearly simultaneously, marked the first implementations of the Dark engine. Thief was best described as a First Person Sneaker, where the object of the game was not to loudly blast through enemies, but instead to avoid detection while pilfering valuable or interesting objects. The storyline was involved and played out in animated cut scenes before and after each level, setting the stage for the action to come. The cut scenes were well done, but it was the gameplay that was novel, encouraging players to hide in the shadows and use a variety of arrows to ease their path. Thief featured truly dynamic lighting, with almost every light source able to be doused, a vital component of the gameplay. Thief is, at the very least, the spiritual ancestor of popular modern titles such as the Splinter Cell series from UbiSoft. Thief also illustrated that there was a market for titles played from a first person perspective other than violent slaughter-fests.

Thief also relied heavily on audio as an element of player involvement. In most previous titles, enemies were essentially silent unless they were attacking the player. In Thief, one of the best ways to determine the location of an enemy was by their footsteps. Further, players could use the sounds made by the NPC’s to determine how aware or suspicious they were; casual whistling could indicate they were unaware of anything amiss, while yells for help would ensue should the player be spotted. Players could also use these aural capabilities to their advantage, throwing objects or using special noisemaker arrows to distract opponents. This use and recognition of audio as an important part of the immersive experience was a significant step forward, adding another vital element to level design; the placement and use of ambient audio. While ambient audio had been used in previous projects from Doom to Duke Nukem 3D and beyond, Thief was the first title to make audio a central element of the gameplay (Grossman 175-176).






Playing Catch-Up: Thief's Randy Smith
- 3:59:58 AM - scumble

It seems that this wasn't posted at the time, but last December Gamasutra ran a "catch-up" article about Randy Smith, not long after he posted in the Developer Announcement forum:

Smith wasn't the only one at Ion Storm suddenly thrust into a foreign position on the game, eventually released as Thief: Deadly Shadows. "It was clearly very educational," he says, of his time there, "but there's a lot of learning through failure to be dealt with. Some of it was my own personal failure, but a lot of it was also that the studio was...the entire environment was not the healthiest around. So there were definitely a lot of issues in production, and in our relationship with publisher. The studio was kind of doomed. We did a lot of things really badly, and a lot of that was because a lot of us had never done our jobs before."






          Saturday, May 06, 2006

New Thief 2 Fan Mission: Ashcourt
- 4:41:27 PM - scumble

A new release today from Ravenhook . It's a large mission that should be a challenge for experienced players.

Thief 2 Fan Mission
Ashcourt (v1.05)

 Filesize: 3.5 MB
 Released: 5/5/2006
 Ashcourt.txt





By: Ravenhook (Duncan Ardley)

Plot Description: This place is far better than you could have ever imagined. Do yourself a big favour and settle down for a while. You will be looking for a little place to hole up and blend in, of course money is and always will be an issue so you will have to find a nice supply of it to tide you over. Ashcourt is a sprawling place and it goes without saying...look high, look low, think like a thief....remember if there looks to be a secret opening then the switch or lever WILL be well hidden. Above all just have fun.







          Friday, May 05, 2006

April and early May Thief 2 Fan Missions
- 5:56:40 PM - scumble

The flow of Fan Missions continued through April to bring us up to May, including a few more début releases.

Thief 2 Fan Mission
Curse of the Hammerites (v1.3)

 Filesize: 1.4 MB
 Released: 5/3/2006
 CurseOfTheHammerites.txt





By: Henri Havulinna (Henri The Hammer)

Plot Description: "Now that Karras is dead, I'm almost safe again. Remaining mechanists have just two choices; 1. Join Hammers 2. Die. I've never been in this part of town but I know that it's well guarded by The Watch. Should be a challenge. *Hah*, yeah right. I know better than anyone that cops are almost always either drunk of tired as hell. Well anyway, time to get to work."

Thief 2 Fan Mission
Mann Mansion (v1.1)

 Filesize: 0.3 MB
 Released: 4/7/2006
 MannMansion.txt





By: Tithian (Tommy Lundmark)

Plot Description: "Dennis Mann isn't a very wealthy man, but the lack of security makes it worth robbing him. I've gotten inside through a window. Now all I need to do is loot the place and leave..."

Thief 2 Fan Mission
A Living Nightmare (v1.2)

 Filesize: 18.5 MB
 Released: 4/5/2006
 LivingNightmare.txt





By: John Denison

Thief 2 Fan Mission
The Hidden Stone

 Filesize: 16.7 MB
 Released: 4/1/2006
 HiddenStone.txt





By: Devo

Plot Description: "I've got a rather interesting mission tonight. Cutty has told me of a mysterious red stone kept within an old temple on the outside of the city. Apparently, one who posseses the stone can weild amazing magical powers. Why it hasn't been taken already, I can only guess. Some kind of "Father" that used to live in the temple, locked it inside. He was a former Keeper, so I can suppose that its protected well. The Stone itself is in a chest on the main altar. Too easy. I have to be ready..."

Thief 2 Fan Mission
Retribution (v1.0)

 Filesize: 11 MB
 Released: 3/20/2006
 Retribution.txt





By: Turi Robert






The Small Stock Resource Contest
- 9:34:40 AM - scumble

In early February, Yandros opened a "Small Stock Resource" Fan Mission contest, meaning that all entrants had a small size limit and were only allowed to use game resources from the original Thief 2 release.

This yielded the 13 missions presented below, with Eshaktaar's Keyhunt winning with almost a quarter of the votes. However, all of the authors did some excellent work, as shown by the screenshots posted in the Fan Missions forum.

The files are all of a modest size, so don't hesitate to try them out:

Thief 2 Fan Mission
Through No Vault of My Own (v1.0)

Filesize: 1.7 MB
Released: 3/17/2006
ThroughNoVaultOfMyOwn.txt





By: Brother Renault

Additional Comments: Made for Yandros' SSR Contest

Thief 2 Fan Mission
An Adventure in Eastport (v1.0)

Filesize: 0.7 MB
Released: 3/17/2006
AdventureInEastport.txt





By: BulgarianTaffer

Plot Description: I have heard that the Mechanists are launching a new project, much more complex that Cetus Amicus. It's time to visit the newest Mechanist temple in Eastport.

Additional Comments: Made for Yandros' SSR Contest

Thief 2 Fan Mission
Complications (v1.0)

Filesize: 0.8 MB
Released: 3/17/2006
Complications.txt





By: DrysilsChosen

Plot Description: "Well, I've moved to a new part of town, one that has many households vulnerable and ripe for the picking. Nothing new here... Just take what I can and get back to my room. There's a wealthy nobleman here named Raphael that is supposed to be the wealthiest in this section of town. Wouldn't hurt to pay him a visit as well."

Additional Comments: Made for Yandros' SSR Contest

Thief 2 Fan Mission
Keyhunt (v1.0)

Filesize: 2 MB
Released: 3/17/2006
Keyhunt.txt





By: Eshaktaar

Plot Description: As skilled as I am at picking locks, getting the right key instead is sometimes preferable or even unavoidable. Over the years I've gathered quite a few keys that might again prove useful one day, but most of them I simply kept for the memories of jobs well done. When I looked through my collection yesterday, I discovered a golden key decorated with a skull and the numbers 6 and 7. Although I couldn't remember when or where I had obtained this particular key, I recognized its design: The very same depiction of a skull hangs over the entrance of Eastlawn Cemetery in Dayport, which likely means the key opens a crypt that's found in there. With no better job in sight for the time being, I might as well try finding the fitting lock. Who knows, maybe I'll come across a couple of sellable burial objects.

Additional Comments: Made for Yandros' SSR Contest

Thief 2 Fan Mission
Shadows of the Past (v1.0)

Filesize: 0.5 MB
Released: 3/17/2006
ShadowsOfThePast.txt





By: John D.

Plot Description: You're spending some time off in a small town when a local pub owner who does some shady dealings on the side offers you a job that involves plundering an old decaying complex of tombs near his establishment. Apparently local lore says there is some kind of artifact known as the 'Bloodstar Gem' which is said to be kept in an underground chamber hung from the neck of a evil-looking statue.

Additional Comments: Made for Yandros' SSR Contest

Thief 2 Fan Mission
Payback (v1.0)

Filesize: 2.4 MB
Released: 3/17/2006
Payback.txt





By: Nielsen74 (sonnich brinch nielsen)

Plot Description: You've been running from hideout to hideout the last couple of weeks, as it seems the city watch always knows where to find you. Now you've found out that one of your fences has been talking to the wrong kind of people so you decide for a surprise visit. You discover that a person named Sir Bullright has been buying information about your whereabouts and selling them to the city watch. Now it's time to shut him up for good. You've taken an abandoned way (the sewers) to his estate at the outskirts of town.

Additional Comments: Made for Yandros' SSR Contest

Thief 2 Fan Mission
The Fever (v1.0)

Filesize: 0.7 MB
Released: 3/17/2006
Fever.txt





By: Random_Taffer

Plot Description: You are a traveler named Alex. You received a letter from your brother. He tells you that his daughter, Christine is very ill: "She sleeps restlessly, tossing and turning. It is clear she is having nightmares. Her skin is burning with a scorching fever. Only you can save her. Please hurry, brother!"

Additional Comments: Made for Yandros' SSR Contest

Thief 2 Fan Mission
The Auldale Chess Tournament (v1.0)

Filesize: 1.8 MB
Released: 3/17/2006
AuldaleChessTournament.txt





By: SlyFoxx

Additional Comments: Made for Yandros' SSR Contest

Thief 2 Fan Mission
Cryptic Cravings (v1.0)

Filesize: 1.8 MB
Released: 3/17/2006
CrypticCravings.html





By: The_Dude

Plot Description: Beat the local Thieves' Guild of a country town to a long forgotten Hammerite crypt, and the possibility of unimagined riches...

Additional Comments: Made for Yandros' SSR Contest

Thief 2 Fan Mission
February (v1.0)

Filesize: 1 MB
Released: 3/17/2006
February.txt





By: TheNightTerror

Plot Description: Garrett is doing well for himself and is able to buy a new house on the outskirts of Dayport. He recruits a woman named Eleanor to help with the repairs, grows quite fond of her and allows her to stay in the house, but one day he returns home to find a strange note beside the front door...

Additional Comments: Made for Yandros' SSR Contest

Thief 2 Fan Mission
Choose Your Own Adventure (v1.0)

Filesize: 0.4 MB
Released: 3/17/2006
ChooseYourOwnAdventure.txt





By: Thief0

Plot Description: You can play two missions: a short ski mission and a mission where you steal a gem from a haunted place.

Additional Comments: Made for Yandros' SSR Contest

Thief 2 Fan Mission
Slow but Steady Progress (v1.2)

Filesize: 0.8 MB
Released: 3/17/2006
SlowButSteadyProgress.txt





By: Vlad Midnight

Additional Comments: Made for Yandros' SSR Contest


The Night Shift (v1.0)

Filesize: 3.7 MB
Released: 3/17/2006
NightShift.html





By: Jason Otto (Ottoj55)

Plot Description: A man came to me with a simple job, steal a book, no big deal I thought. He's interested in an ancient tome recently uncovered in Karath-Din. He says its called the Book of Shadows and contains writing in runes no one can understand. He's not able to pay much for the job, but the book is on display in a tiny museum in Audale, a good place to find some loose change and maybe a trinket or two. I hear they have a nice collection of Lost City artifacts, a cultivator might bring a nice price in black alley and the museums safe box should make my rent for a while too. And while I'm at it getting a look at this book before I hand it over could be useful, if the runes are anything like the Keeper glyphs I might find some useful information in this book. Looks like tonight I'm working the night shift.

Additional Comments: Made for Yandros' SSR Contest







          Thursday, May 04, 2006

Another handful of Fan Missions
- 5:59:30 PM - scumble

After a bit of a delay, it's time to catch up with some of the many fan missions that have been released since February, including more Thief 3 FMs that are starting to emerge more frequently.

Thief 2 Fan Mission
Anihilated (v1.3)

Filesize: 10.7 MB
Released: 2/19/2006
Annihilated.txt





By: Vaughan Cooper (Sluggs)

Plot Description: After last night's wild party, you awake, finding your house infested with the undead. Your spouse has been annihilated. Destroy the zombies, before they destroy you!

Appeal: Zombie fans

Thief 3 Fan Mission
The Crypt (v1.0)

Filesize: 47.9 MB
Released: 2/21/2006
Crypt.txt





By: Norbert Navratil

Plot Description: Yesterday I visited Perry to sell some goods and he told me about Rueben. Yes, Rueben was one of two the Downwinders leaders from whom I was to steal Lord Randall's Sapphire vase. Perry said that another shopkeeper, Ramien, had told him that Rueben had planned to visit Perry. When asked, Ramien would not disclose the purpose of the visit. Perry later learned that Rueben had nearly been caught by a Hammerite patrol near Perry's shop just two days ago. Perry believes that Rueben must have some big problems and might be hiding in the old cemetery near the abandoned mansion. Perry has asked for my help in finding Rueben and asking him why he wanted to see Perry.

Thief 2 Fan Mission
Dracula part 1: The Love Thief (v2)

Filesize: 42.7 MB
Released: 2/20/2006
Dracula1LoveThief.txt





By: Szab� Csaba

Plot Description: A Transylvanian adventure...

Thief 2 Fan Mission
Heretics and Pagans

Filesize: 6.8 MB
Released: 2/20/2006
HereticsAndPagans.txt





By: Spoonman

Plot Description: "I finally made it out of that place and now I'm camping here with the rest of the survivors. I sense something strange about all this, but before I can think of anything I will have to make my way back to the city. And yet, a long way stands before me..."

Thief 2 Fan Mission
The Dream of Tyrus

Filesize: 3.8 MB
Released: 2/21/2006
TheDreamOfTyrus.txt





By: Turi Robert

Plot Description: You are the Keeper of the town Haddur. Vennok, the pagan magus feels dark power in your town. A strange man was found in the cemetary six months ago. Tyrus was taken to the Sanatorium to find out who he is. His presence brought tension and confusion. Now he is dead, but his shadow daunts Haddur and observes a woman...

Thief 2 Fan Mission
The Good Samaritan (v1.0)

Filesize: 19.2 MB
Released: 2/23/2006
TheGoodSamaritan.txt





By: Vaughan "Sluggs" Cooper

Plot Description: "It's dark, then again it usually is around this time. I have had the sudden urge to go out and find something to do, whatever that may be and wherever that may take me. It's time to begin..."

Thief 3 Fan Mission
Crystal Clear Conscience

Filesize: 61.5 MB
Released: 2/28/2006
CrystalClearConscience.txt





By: Judith

Plot Description: "My latest 'journey' into Pagan territory proved quite fruitless. Tip about hidden valuables turned out to be 'a little' inadequate. But this time my new informant did her job well..."

Thief 2 Fan Mission
Sly's U. T. Arena (v1.0)

Filesize: 0.13 MB
Released: 2/28/2006
SlysUTArena.txt





By: SlyFoxx

Plot Description: This is not a serious mission. The point is to fight guards. It's gonna be hard. It's supposed to be hard! Use your head. Once you start the fight there's really no stopping it...so BE READY TAFFER!

Thief 2 Fan Mission
Return to the Dark Temple

Filesize: 1.2 MB
Released: 3/3/2006
ReturnToDarkTemple.txt





By: BG Taffer (Svetlio)

Plot Description: You have two objectives: Steal all valuables you can find, and also... the temple has been transformed by the Mechanists! I have heard that they keep a precursor mask there... maybe they have found it while they were rebuilding the Lost City.

Thief 3 Fan Mission
Starting From Scratch (v1.0)

Filesize: 20.3 MB
Released: 10/25/2005
StartingFromScratch.txt





By: joebarnin (Jeff Eby)

Plot Description: "The past few weeks have been reasonably successful. There was the High Street jewelry store, Lord Jensen's manor, and the interesting mystery of the Pagan artifact. All profitable. So now I'm relaxing over a good meal at the Laughing Crow. Well, come to think of it, the meal was just mediocre, it tasted a bit off. In fact, I'm feeling a bit off myself. Kind of dizzy. Very dizzy..."








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