1st - 14th / 19th - 25th
1st - 15th / 21st - 30th
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1st - 15th / 16th - 27th
1st - 15th / 16th - 30th
1st - 15th / 16th - 28th
1st - 15th / 16th - 31st
3rd - 11th / 12th - 28th
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|Wednesday, March 19, 2008|
2 FM Contests Are Open for Entry - 3:29:32 PM - pavlovscat
2 FM CONTESTS NOW OPEN
We haven't had a contest for a while. Now, all of a sudden, there are two!
Classic Thief Experience Contest:
If you're not sure whether you want to compete, let me help you decide. There will be 5 prizes awarded for First, Second & Third Place, Builder's Choice and New Dromeder. The prizes for this contest are excellent, so get in there and build a mission!
The main thread for the contest is in the Editor's Guild forum where, over the past few weeks, there has been much discussion and consideration of the best parameters for this contest. You can read about the technical stuff here. You can also check out this thread and the announcement thread in the Thief FM forum for other comments. If you have decided to have a go at it or have more questions about the contest, then uncadonego has provided contact instructions in "READ THIS!.doc" also included in the zip.
The Historical Contest:
You must select either Ancient or Modern style. These missions should be 100% true to the style selected including design, sounds and storyline. The style chosen will limit the use of various objects, textures and AI. These restrictions are detailed in the rules. Use of custom or anachronistic elements will result in a loss of points, as will exceeding the size limit of 1,500,000 cubic Dromed units. Detailed scoring information and how to submit a mission is listed in the rules.
If you have any questions about this contest, you can post them in the announcement thread.
|Sunday, March 16, 2008|
FM Contest: Classic Thief Experience - 6:03:18 PM - Dan
A new contest is starting up shortly, and this one is aimed at first-time dromeders, so if you've ever considered picking up the Thief editor but lacked the initiative to do so, now's your big chance to be a creator rather than a player.
There is a new contest starting. This is notice to everyone who has signed up for the contest and all who wish to participate. There has been plenty of discussion on both the Editors' Guild forum and on this forum about it for the last little while.
|Friday, March 14, 2008|
The Flying Age by Sterlino Released - 10:44:05 AM - pavlovscat
March 14, 2008 - The Flying Age a mission for T2 by Sterlino
Updated to Version 1.18 on March 20, 2008 and added Lootlist links in readme
The pagans are very concerned that these machines spell trouble. They have created the pagan guild, Green Leaf, to stop Dr. Zeppellinger and his machines for good. Green Leaf needs your skills to do this. Expecting your reluctance, Green Leaf has ensured your cooperation with a little green crystal in your drink. If you want your antidote, you must stop Dr. Zeppellinger. This time you are risking your life. And, you only have 36 hours before the poisonous crystal kills you.
Airship Hangar is a brief mission with an interesting ending. I don't want to give it away, but you end up doing something that you wouldn't ordinarily allow. The hangar is nestled in a lovely mountain area. The mission itself is easy. It's just the ending that may confound you. My first time through on Thief took 17 minutes.
In Escape From Jail, you start out in a jail cell. Where else? You must make use of the local fauna to escape and find your weapons. Once you have left the jail area, you will find yourself in a mansion belonging to Dr. Zeppellinger's close associate, Duke Von Braum. This mission is a bit of a keyhunt, and there are several tough puzzles to figure out. Take your time with this one and read everything! I recommend taking notes or printing a screen capture as much of the information you need to solve the various puzzles is in readables which cannot be carried. Examine everything closely, go slow and think. That is the best way to finish this one. This mission took me 1 hour & 58 minutes to finish.
Next, you must reach the Zeta One. I hope you like flying! Once you've managed to reach the Zeta One (which took me about 7 tries) you need to find your way inside to find the Propelliser Machine. The construction of the Zeta One is fascinating. Look around and enjoy the views. This mission has another twisted surprise ending. Again, read everything and think about how you can use the information. My time for this one was 33 minutes.
Building High Hopes is a fun mission. You need to build your own flying machine. You must find the parts in the abandoned factory needed to build your machine. Figuring out how the various levers worked took me a little while, but once I got the hang of it...I built my very own flying machine! It took me 36 minutes to figure out this one.
So, you're flying. The Enterprise is going to rendezvous with Zeta-One. Catch up to The Enterprise, sneak on board and find a secure hiding place. You are running out of time. This is your last chance to get that Propelliser Machine and your antidote. This is a brief mission. I finished in 10 minutes.
In Time Flies, you are back on Zeta-One. Explore everywhere to find that Propelliser Machine and escape with it! Bring it back to Green Leaf and get your antidote. The final mission was done in 47 minutes.
See what other taffers are saying and post your own comments about The Flying
Age at the Forum
|Monday, March 10, 2008|
Deep Trouble 1 & 2 revamp by Dark Assassin - 10:38:36 PM - pavlovscat
Released March 08, 2008 - Deep Trouble: City Under the Sea for T2 by Dark Assassin
In Deep Trouble 2 (Pt 1): Nasty Surprise, you have found your way from The Swordfish, the Mechanists' newest submarine, onto the old, familiar Cetus Amicus which you believe to be headed for the Lost City. You can find you way home from there easily. But then, an unexpected change in course leads you to the last place you wanted to be, the Mechanists' Central Aquatic Facility! While still hiding, you hear horrible sounds. When you come out of hiding, you see even more horrid sights. You must find a way out of this madness. Find the control room and escape
In Deep Trouble 2 (Pt 2): Mother's Playground, you reach the main complex of the Aquatic Facility. This place is filled with Mother's strange and deadly creations. You must avoid the patrols and guards and get out of this place. While you're searching for the exit, grab some loot too. You may need it to get out of here!
Have comments about the revamped campaign? Post your comments at the Forum Discussion Thread. Need hints or help?
Check these threads from the original releases of the missions: Deep Trouble 1 and Deep Trouble 2.
|Thursday, March 06, 2008|
UnMasked by Nielson74 Released - 12:17:43 PM - pavlovscat
March 05, 2008 - UnMasked a mission for T2 by Nielson74
Check the Forum Discussion
Thread for more screenshots and information.
|Tuesday, March 04, 2008|
More cardia1 Updates - 6:03:35 PM - pavlovscat
These two missions are cardia1's most different FMs from the traditional Thief format. These are primarily combat missions. They are interesting missions, especially for practice in melee fighting.
Released March 02, 2008
Garrett was caught in the City Watch’s trap. Now they have sent him off-planet to the Temple of Death on Mars. Garrett has been given several tasks to complete. If he can accomplish these tasks and survive the experience, he will be pardoned. This is a totally different type of mission combining some stealth elements with direct combat. You can get cardia1's Eric Cartman Sound Mod for this mission. Find hints & tips for this mission in the Forum Discussion Thread.
Garrett was caught again for stealing a valuable item. This time, they have sent him off-planet to the Playground of Doom on Saturn. Garrett’s only chance is to survive. If he lives, he will be freed, so he must make sure that he is the last one standing. This mission is not about stealth. It’s kill or be killed. This is a great mission to get some practice with melee fighting. Find hints & tips for this mission in the Forum Discussion Thread.
|Sunday, March 02, 2008|
Nightblade Public Alpha Test - 11:01:21 PM - Dan
Black Cat Games, author of Thievery UT and other games, has released their first alpha build of Nightblade, the continuation of Thievery. It requires UT3 in order to run.
We've just released our first alpha. This is strictly a work in progress - we make no guarantees about the playability of the release, and we know there are a large number of bugs and missing features. Details on the release can be found on Nightblade's Testing PageDiscuss in TTLG's Thief General
Discuss in Black Cat's the Nightblade Forum
Congrats on your release, team!
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