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Friday, November 24, 2000 |
Reliance, Chapter 1 - 11:40:46 AM - Dan |
One of our newest resident fanfics, Reliance, has been updated with another chapter.
Thanks again, author Oliver Gregory, for the contribution to The Circle's library. |
Kleptomaniac: The Not-So-Bright Project - 11:13:44 AM - Dan |
Miss Haid has called to my attention a very popular thread on the forum:
Kleptomaniac: The Not-So-Bright Project
This thread is a fanfic, which is being described as side-splitting. I've emailed the author to see about getting it a permanant home on The Circle.
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New Fan Mission: The Assasin at Sir Ganrish House - 11:06:14 AM - Dan |
Our latest fan mission is from Erik Svensson (Esemor). This author's first release is a "A Lord Bafford type mission" for Thief 1 / Gold. Enjoy!
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Thursday, November 23, 2000 |
The Taffer's Post - Server / CoSaS / Updates - 11:45:57 AM - Dan |
The server move has been postponed until Friday. Hopefully we won't be going offline today. :)
First off - words of apology to everyone who's not gotten a reply to their emails or submissions yet. I'm backed up about three weeks in that department. I'm working at it, slowly, as you can see from the slow stream of updates on The Circle. Actually, from now on I am going to try to make small daily updates to The Circle rather then large bi-weekly ones like I had been doing. It makes it easier for me and more of a steady flow of content for you. I hope it works out. In other news - the CoSaS site has been updated this month with more news, and a revised progress table. No new eye candy this time (maybe soon), just some words talking about how the team is doing and how the campaign is progressing, as well as some changes to the project. One word to describe the situation with CoSaS is "maturing". Read the news there if you care to know more.
Happy Thanksgiving!
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New Artwork by Hanna - 10:20:44 AM - Dan |
A new piece of artwork has been sent in by Hanna, called A Rainy Day. I must add, I really like this bit of art. Much thanks, Hanna!
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Wednesday, November 22, 2000 |
'Death of the Party' - Thief Audio Mix - 3:14:33 PM - Dan |
Every once and a while someone sends in a really cool Thief audio mix. Today is one of those times! N.C. "Shadows"
has done a truly spiffy mix of voice, sound effects, and music, in 'Death of the Party'. It tells a simple and silly narative, set to ambinet music. Check it out - you may like it!
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Thief 2 Textures in Thief 1 - 2:43:37 PM - Dan |
oRGy of Thievery UT fame has created a nice package for Thief 1 which updates the textures to Thief 2 quality. More info and the download are on this thread. I'm hoping that we can give this patch a permanent home here at The Circle. Look for more updates latter on.
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Thief 1 Scanned Previews - 2:38:02 PM - Dan |
SCaraB's dealing an extra large helping of nostalgia in this collection of scanned Thief 1 previews. These are scans from really old looks at Thief 1 from Computer Gaming World and PC Gamer (I think.) The download's a hefty 3 megs for these five images. Grab them zipped right here. Thanks, SCaraB!
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Garrett Skin for Heretic 2, by V. Equinox - 1:43:34 PM - Dan |
V. Equinox has done the unexpected! I'll let the taffer explain:
This is Garrett for Heretic II. I used some of the Thief 2 Garrett skin to make this, but it did take quite a while. To use this, players need the patch, and then unzip the skin into their Heretic II area in the base/players/male folder. The screenshots show Garrett in a closeup, from the front, and then the back with the silver armor. Sorry about the ears, I'm no modeller, heh.We do, V! We do! :) |
Monday, November 20, 2000 |
Review of 'The Varyx Obelisk' - 11:33:07 AM - Dan |
Z, who mentiones The Varyx Obelisk often in his atmosphere guide has a review of The Varyx Obelisk to boot!
Pros: Good story-line, good sound, overall atmosphere good.
The full review text is right here. Z awarded the mission with 8 hammers (i.e. three silver).
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Atmosphere Guide & Demo Mission - 10:35:30 AM - Dan |
Z has created a demo mission, Serpent, which he uses to illustrate his Atmosphere Guide. This guide is not a tutorial, but rather a collection of suggestions and examples useful for making your mission 'scary' or have an otherwise tense atmosphere.
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Saturday, November 18, 2000 |
GravShaft Tutorial - 12:17:58 AM - Dan |
Disenchanted has created a tutorial explaining how to make Grav Shafts similar to those used in Shock 2. The technique should also work in Thief 1 and 2. Let me know if it does not.
Also, HKPrince has made two lift demo maps (Lifts and SpecLift) for use with Shock 2 Dromed. These may also work with Dromed for Thief 2, but also may not.
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Friday, November 17, 2000 |
Thievery UT Screenshots & News - 7:54:16 PM - Dan |
Thievery UT has some progress to report, especially in the way of a set of screenshots!
Hiya, oRGy from the Thievery UT mod here. We've released 6 new screenshots (of maps in progress and some concept art) on our Screenshots page. We're also on the lookout for talented texture artists and weapon modelers/skinners. For more information, stop by our website. Thanks!They also wanted me to mention This Thievery UT thread on the forum. |
Update on the ION Storm Hiring - 7:20:10 PM - Dan |
Sorry to disappoint you, folks, but ION is currently NOT hiring anyone but senior programmers.
This means no artists, musicians, level designers, or junior programmers. Apparently they are having to turn a great many people away, and would rather everyone understand up front who they are and are not looking for, rather then having to send depressing emails.
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Emil With Garrett for BG2 - 7:14:55 PM - Dan |
Emil, (you all know Emil, right?) dumped a cool toy in my mailbox the other day. Chew on this:
Emil Pagliarulo here -- senior designer of Thief 3 over at Ion Storm Austin.We will... we will. :) |
Thursday, November 16, 2000 |
ION Austin Hiring for the Thief 3 Team - 7:54:29 AM - Dan |
Looks like ION Austin is hiring for Thief 3! They need programmers. Just between you and me, if you apply, you had better be GOOD. ;) We don't want the Thief 3 engine to be in the hands of slobs, now do we? *smirk*
Programmers Wanted to Work on Cutting Edge Projects on a Variety of Platforms |
Wednesday, November 15, 2000 |
Thieves - Chapter 6 - 8:11:25 PM - Alex |
Cpt. Sqweky has released the 6th Chapter of his ongoing tale Thieves. Sneeky peek follows.
Six Months Later |
COT: Chapter 22 - 8:03:35 PM - Alex |
The 22nd installment of COT is now ready to read. Today's segment may be frowned upon by those who dislike the sight (or description) of blood.
- Nightfall: - Day 10: 11:30pm |
Greypatch Recruiting for Campaign - 9:20:29 AM - Alex |
Greypatch has asked me to post this message about a campaign he is currently recruiting for:
I'm trying to assemble a team for a Thief 2 campaign. It is unconnected to anything hosted by the Circle or TTLG. If anyone with any DromED experience wishes to apply (especially skinners, artists, and level architects), they may contact me at greypatch-3@home.com. |
Monday, November 13, 2000 |
Enterprise Updated - 8:42:54 PM - Alex |
Frobber has upadted his FM The Enterprise. The updates purpose is to lighten some of the darker areas that were causing problems for some people. He has the following advice for those already playing The Enterprise.
All anyone needs to do is replace the file in their mission folder with the version 1.2 zip named as "enterprise.zip", load "Original Thief 1" to clear things out, then reload "enterprise" (This process forces Darkloader to install the new zip file). Previous game saves will work because Darkloader won't know the difference between the old "enterprise.zip" and the new "enterprise.zip" -- and because I only made minor lighting changes (wouldn't say this process would work otherwise). |
Light as a Feather: Chapter 9 - 7:53:28 PM - Alex |
Rich has released the ninth chapter of the ongoing tale Light as a Feather.
Ch. 9 - A Plot is Discovered |
Friday, November 10, 2000 |
TTLG on the City's Campaign Trail - Day 2 - 7:37:49 PM - Dan |
As many of you can see from looking at the poll, Raoul is suddenly very far in the lead, after Master Nightfall and Benny seemed to be blocking all opposition. The City officials suspect that some type of foul play is in the works here, and are conducting an investigation. Meanwhile, TTLG is once again on the campaign trail discussing the matter with the seven candidates. Comments by the candidates have been posted to the forums.
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Thursday, November 09, 2000 |
COT: Chapter 21 - 6:56:31 PM - Alex |
The tension's mounting as the end approaches in COT. Chapter 21 focuses on the activities of Ghost and Lytha as their plans start to come to fruition.
- Lytha: Thank You, Father Inquisitor - Day 10: 10:25pm |
TTLG on the City's Campaign Trail! - 3:53:59 PM - Dan |
Through the Looking Glass is on the campaign trail with the latest comments by The City's seven candidates. We have asked each candidate what they intend to do should they be elected Baron of The City. And the responses:
Lord Bafford: WHEN I am elected Baron, you may rest assured that all the people of the city will eat cake! We will have daily parties in all districts, where the wine will flow freely and all shall rejoice. Under my reign, no one shall need to work or have jobs, for we will have other people do to that. Rather we shall all make merry and fill our tummies with good food and drink, and song shall fill the air! Oh, it shall be glorious! Lord Ramirez: I intend to issue forth a series of taxes intended too... uhmm... to improvement of the streets and beautification projects, yes, yes. Furthermore, I shall spearhead the construction of several new mints, as well as mines in the upper mountain regions. These mints and mines will ensure that thousands of city residents will be happily employed by myself. That is right, citizens, Ramirez intends to employ you all. None shall go hungry under my ownership. Lord Gervasius: (could not be reached for a comment) Captain Benny: Uhm, well. I s'pose that the ferst thing I'd do, is make sure that all th' bars have ta have a happy hour. You know, when the drinks are like, free or somethin. And after that, well, I guess I'd have to make sure that we get rid of all the bad guys, eh? Huuh huh. Yeah, Hey, Bad Guys! Watch out fer Baron Benny! I'll send my troops after you, and they'll cut you up into little pieces, until, uh, well, until yer in so many little pieces, you can't say ouch no more. Huuh huh. Vote fer me! Raoul: Oh if I was the king of the world, I'd tell you what I'd do! (two three four) I'd throw away all the guards and the bars and the wars, and make sweet love to you! Yes make sweet love to you! Heh heh heh. So Jooooy to the World! Yeah yeah! All the boys and girls now! Yeahha! Joy to the fishes in the deep blue sea. Joy to you and me! Ahhh... I always liked that song. Lieutenant Mosley: Ladies and gentlemen, if I am elected, then you can be assured that all people of the city, no matter who you are, shall receive the rights we all deserve as human beings: life, liberty, and the pursuit of happiness. Furthermore, I shall endeavor to make this city a pinnacle of truth, justice, and prosperity. Thank you all.
Master Nightfall: This city should only be managed by one who truly understands it. As a man with many good friends in all major industries and factions of The City, I feel that I would have the influence, the knowledge, and the experience to govern this state with a keen eye for the details, as well as the heart and soul of the city itself. If there is a consensus that I should be made Baron, then I shall try to uphold the position with the dignity such a post requires. This city has a vibrant spirit, and it deserves a leader who understands this spirit.
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Sunday, November 05, 2000 |
Oliver Gregory's 'Reliance' - Novel in Development - 6:11:32 PM - Dan |
Oliver Gregory's 'Reliance' has been prologued in The Circle's Library of Short Tales. When the work grows in size, it shall take its place with the rest of the novels. Here's a snip:
It was on a small farm, about 35 miles from The City, where his life began. The farm was right up by the mountains, not on the heighest peaks, but neither in the foot hills. The was a small community of farms, clustered in villages or isolated, and everyone knew everyone else.There you have it. Enjoy! |
Fan Art by The GAMOPHYTE - 4:35:30 PM - Dan |
We have some artwork from the GAMOPHYTE this sunday. Both of his images can be found in the ever growing art gallery here in The Circle. The images are, as follows:
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Friday, November 03, 2000 |
Black's Fanfic - ' AKeeper's Apprenticeship' - 4:32:25 PM - Dan |
Black's 'A Keeper's Apprenticeship' is the prequil to Aaron Graham's 'A
Thief's Apprenticeship'.
The sharp clicking of lockpicks in the lock was deafeningly loud to Garrett, and he pressed himself further into the scant cover that the shadows next to the doorway offered. Once again, he wished for the security provided by his sword, or even the bow and its attendant arrows, whose use he had now become proficient in. However, the laws of the Keeper Order specified that no Acolyte should be armed while on a mission. The aim, according to Keeper Tyball, was to encourage the youths to use tools other than weapons to work around problems. However, Garrett privately thought that if those problems proved insurmountable, then a weapon would be more desirable than the ability to move silently through shadows.Enjoy! Thanks, Black! |
Garrett Character for Baldur's Gate 2 - 4:09:40 PM - Dan |
Christopher Howard has created a Garrett character for Baldur's Gate 2, and is sharing it with us. :)
It can be downloaded right here. This character can either be used as your protagonist in the single player game, or as anyone in a multiplayer game. Enjoy!
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'Wrath of the Bulder' - by Blackraven - 3:26:28 PM - Dan |
Joining our Library of Short Tales is 'Wrath of the Builder', by Blackraven. This short story shall soon become much larger... stay tuned. A teaser:
Light streamed in through the ancient stained glass window, creating beautiful colured patterns on the marble tiles below. The vaulted ceiling, at least a hundred feet above, was cloaked in darkness. Two lines of gigantic alabaster pillars ran the length of the room, disappearing into the darkness after a few hundred feet. Just under the stained glass window hung a huge silk banner, depicting a red hammer against a yellow background.Thanks for the submission, Blackraven. |
Porting Models from Thief 2 into Thief 1 - 3:15:23 PM - Dan |
Sailor Thief has sent in a tutorial detailing how to port models from Thief 2 into Thief 1. The tutorial is in downloadable zip form (it comes with some stuff). Obviously, you need both Thief 1 and 2 for this to work. I imagine that this would also apply to porting something from Thief 1 to 2 as well, and even from Shock 2 to either Thief game.... but I may be wrong.
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'Life in the Old Quarter' Goes to Act 4 - 3:04:47 PM - Dan |
I have a message from an author of "Life in the Old Quarter"...
Hello there, taffers. At the time of the second update to Life in the Old Quarter, an ongoing forum-based fanfic open to all, I would very much like to welcome Marecki to the writing squad for LITOQ, as an 'official' writer. I would also like to announce that from here on in, LITOQ will be taken to new and dizzying heights and levels of excitement never before known to man or burrick. There might even be a guest appearance of some of the more well-known taffers from the Thief games, so keep your blackjacks at the ready for the next installments of "Life in the Old Quarter"!Act four is online here. |
Thief Win AMP skin Number 5 - 1:53:07 PM - Dan |
Romanpoet has sent in a modified version of an older Thief winamp Skin. This new version of the skin is avaliable for sperate download. Here's what it looks like. Here's where you get it. Thanks, Romanpoet!
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Assassin! - 12:54:31 PM - Dan |
Silent, possibly poking fun at his own name, has put together a mp3 of wave files from Thief in the form of a little story about assassination. You have footsteps, screams, shouts of murder, and the like. Download it here if your curiosity gets the better of you, and enjoy.
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The T2X Website Goes Live - 11:54:51 AM - Dan |
The T2X project's website has gone operational. The website features team information, plot notes, interviews with the project leads, and lots of other goodies like artwork. Feast your eyes and enjoy, there's plenty there to see.
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Thursday, November 02, 2000 |
COT: Chapter 20 - 6:47:17 PM - Alex |
Rescue is this weeks edition of Correspondance of Thieves. The 20th chapter of the tale focuses on Nightfall, James and Jyre as they continue their battle.
- Jyre: The Strength to Push Forward - Day 10: 9:50pm |
Travel to: Go Back / T-tc.com (home)