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Tuesday, February 20, 2007 |
John P's T3 Texture Pack - 6:17:02 AM - Dan |
Ever since Thief Deadly Shadows was released, John P has incrementally been working on a texture pack which pushes the game's art assets to resolutions more befitting a PC game, many of which were remade from scratch just for the enjoyment of TDS fans. Be sure to check out many comparison shots on the author's website. Grab the file here. And be sure to let John P know what you think on our forum.
--------------------------------------- John P. has released a small update to the texture pack, bringing it up to 1.0.3. Here's the list of changes:
Thanks John!
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Monday, February 19, 2007 |
Future of Nightblade Announcement - 6:21:42 AM - Biohazard |
Black Cat Games, makers of ThieveryUT, have released a statement about the future of their next Thief-inspired game, Nightblade: We would like to announce that after some thought on the current state and progress of Nightblade we have decided to refocus the project. Real-life issues and lack of mappers has resulted in a lack of progress of the mod as a whole and we don't see the UT2004 incarnation reaching the level of quality and completeness we want in a game. So we've decided to take stock of our art assets and designs and make a big push for Nightblade on UT3. This will include a recruiting drive and regular public releases so every fan of the stealth genre can download the game and help contribute and see the game build its way up. On the technical front UT3 is pretty attractive, especially the dynamic lighting and shadows which would allow us to have dousable torches. Furthermore UT3 will have a larger audience, including players on the PlayStation3 and maybe Xbox360. At the moment we're reviewing everything we've learned from Thievery and what is done of Nightblade. We are reviewing the gametype, the teams, the name of the mod itself. Closer to UT3's release we will be looking to recruit more people, especially mappers and 3D artists (so if you're interested you might wish to start practising or creating example maps or models now). You can expect more news around UT3's release, if not before. |
Wednesday, February 14, 2007 |
Sliptip's 'First Project' Screenshots & Interview - 12:09:08 AM - Dan |
Several days ago, FM Author Sliptip posted a set of screenshots of his latest work, called 'The First Project' on our forums. Rather than just link to them, I asked Sliptip if he'd send us some high res versions for our front page, and so here they are! Be sure to click on over to that thread (link above) to let him know what you think!
Also, our new staff member Haegan sent off some questions to Sliptip for a little impromptu informal interview. A more perminant linkable location for the interview has been placed here, along with a peek at Ashen Age for thos who haven't played it. And speaking of haven't played it, we now have that mission mirrored at our own server for the thiefmissions.com incapable. Enjoy! Can you remember the first Thief FM you played? |
Tuesday, February 13, 2007 |
Mission Download Mirrors Forthcoming - 5:54:55 PM - Dan |
Just a quick note to let people know that we will be adding download mirror locations as alternative to thiefmissions.com shortly (within the next few days as time permits). We are aware that some people have technical difficulties downloading from thiefmissions, and we're doing this just for you!
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Dracula 4 FM Updated - 9:49:55 AM - Dan |
Sensut has updated his Dracula 4 FM to version 1.3. Here's the list of changes:
1.3 - two more bugs fixed:If you've already downloaded the mission, you can get the patch here. Thanks Sensut! |
Saturday, February 10, 2007 |
The Circle's FM Database is Up to Date - 11:50:44 PM - Dan |
For over half a year, The Circle's FM database went stagnant. Thanks to Thiefmissions.com, provider of all things FM, this was largely forgiven or overlooked. Still, many would have liked to see their FM present in the database, and as of today, finally, they are. It's still quite amazing to see just how many fan-made Thief missions released over the past half year or so - roughly 50. Well, here they are, listed below. I'd like to thank Haegan for the countless hours he donated to getting all of these missions put into the database; he deserves that and more.
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Saturday, February 03, 2007 |
Dark Mod Update - Feb 1 - 4:32:00 PM - Biohazard |
The Dark Mod team has released a new update on their website:
Feb 1st, 2007 Crispy and Ascottk have created a basic lipsynching system for our AI (AI will flap their mouth in time with the amplitude of sounds that they vocalise). We've had a new animator join the team and the number of animations for our AI is growing by leaps and bounds. Angua, a former beta-mapper, has been promoted to full team-member for her work on the very atmospheric "Bonehoard" map (with greebo). We've had great fun exploring this sizable map and testing out various features. There are lots of other things going on--we have a breath indicator for our HUD, leaning into doors allows eavesdropping now, and there are probably other things I've forgotten. A new version of DarkRadiant has also been released. See more on that here. |
Thursday, February 01, 2007 |
Master of Horror FM Contest - 3:16:02 PM - Biohazard |
Random_Taffer has announced a new FM contest on the basis of creating the scariest mission possible. The deadline for this competition is May 1st, and the winner will be decided based on Tension, Atmosphere, Surprise, Story, Use of Undead, Scariness, and the Fun Factor. More information can be found here. |
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