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          Tuesday, February 20, 2007

John P's T3 Texture Pack
- 6:17:02 AM - Dan
Ever since Thief Deadly Shadows was released, John P has incrementally been working on a texture pack which pushes the game's art assets to resolutions more befitting a PC game, many of which were remade from scratch just for the enjoyment of TDS fans. Be sure to check out many comparison shots on the author's website. Grab the file here. And be sure to let John P know what you think on our forum.


John P. has released a small update to the texture pack, bringing it up to 1.0.3. Here's the list of changes:

  • Two textures that I forgot to add during compile of 1.0.2 added (zombie legs)
  • "Compendium of Reproach" texture further updated
  • Added textures for Warden and City Sarge
  • Some window frames made darker
  • Hammer Haunt normal map updated slightly

    Thanks John!

  •           Monday, February 19, 2007

    Future of Nightblade Announcement
    - 6:21:42 AM - Biohazard
    Black Cat Games, makers of ThieveryUT, have released a statement about the future of their next Thief-inspired game, Nightblade:

    We would like to announce that after some thought on the current state and progress of Nightblade we have decided to refocus the project. Real-life issues and lack of mappers has resulted in a lack of progress of the mod as a whole and we don't see the UT2004 incarnation reaching the level of quality and completeness we want in a game. So we've decided to take stock of our art assets and designs and make a big push for Nightblade on UT3. This will include a recruiting drive and regular public releases so every fan of the stealth genre can download the game and help contribute and see the game build its way up.

    On the technical front UT3 is pretty attractive, especially the dynamic lighting and shadows which would allow us to have dousable torches. Furthermore UT3 will have a larger audience, including players on the PlayStation3 and maybe Xbox360.

    At the moment we're reviewing everything we've learned from Thievery and what is done of Nightblade. We are reviewing the gametype, the teams, the name of the mod itself. Closer to UT3's release we will be looking to recruit more people, especially mappers and 3D artists (so if you're interested you might wish to start practising or creating example maps or models now).

    You can expect more news around UT3's release, if not before.

              Wednesday, February 14, 2007

    Sliptip's 'First Project' Screenshots & Interview
    - 12:09:08 AM - Dan
    Several days ago, FM Author Sliptip posted a set of screenshots of his latest work, called 'The First Project' on our forums. Rather than just link to them, I asked Sliptip if he'd send us some high res versions for our front page, and so here they are! Be sure to click on over to that thread (link above) to let him know what you think!

    Also, our new staff member Haegan sent off some questions to Sliptip for a little impromptu informal interview. A more perminant linkable location for the interview has been placed here, along with a peek at Ashen Age for thos who haven't played it. And speaking of haven't played it, we now have that mission mirrored at our own server for the thiefmissions.com incapable. Enjoy!

    Can you remember the first Thief FM you played?
    I think one of the first FM's I played was "Crom's Blade" by Schwaa (the first one I remember anyway). That mission blew me away and really got me excited about doing my own FM's - of course that was 5 years ago and I've only just now released my own.

    What made you start creating Thief FMs rather than playing them?
    I always love it when games come with an editor. The day I poked through the Thief CD's and discovered Dromed, I thought I died and went to heaven. Dromed is a tremendous tool for exploring one's creative side. I can't think of any medium that covers the same range possibilities. You can write your own music (something I didn't do for Ashen Age P1 - but am hoping to do for part 2), you can do your own voice acting, design homes/cities (or whatever really), model new objects, write a story, photograph new textures, and some simplified programming. It's unbelievable that from this one little piece of software you can combine any or all of those elements. The best part is, is that after seven years there's still hundreds of people who'll be there to play it.

    How did you become initially interested in the thief universe as a whole?
    I remember a week off school, between semesters I bought Thief 1 Gold. As with many things in life before it, I became totally obsessed with it. It taught me to look at life differently. It taught me to observe my classmates patrol routes or scan for pick pocket opportunities - those sorts of things. Actually, what really got me was the audio and the cut scenes. I thought the style was pulled together very well in Thief 1, less so in Thief 2, but still quite good. Sneaking through the city in the "Haunted Cathedral" listening to the wind and the ambient music was one of my all time favorite moments in video games. I felt lonely as I ducked from shadow to shadow, patiently waiting for zombies to pass, I thought: "Life should be more like this".

    How did you discover the large community of thief players and huge FM databases out there?
    I can't remember exactly how, but I do remember when I found the TTLG forums. I had no idea how popular Thief was - I thought maybe me and a handful of others had played it let alone messed with the editor. Boy was I wrong!

    Have you got any other projects running alongside 'The Ashen Age'?
    Yes, a story I call "The First Project". It's about Karras's first attempt at artificial intelligence, his first attempt a creating something in the likeness of the Builder. If I can pull it off, I think it'll be something pretty cool and unique. Classic sci-fi!

    What do you draw your inspiration from mainly? do you sit quietly and think up ideas, or do you look at a building and think: "how can I make that with the six DromEd primitives?"
    I would say mostly from looking around the city or looking up images online. I have to say that all this Dromeding has given me a much deeper appreciation for architecture, particularly the older buildings. The care and detail that went into them really astonishes me sometimes, and makes me sad to realize that that time is gone.

              Tuesday, February 13, 2007

    Mission Download Mirrors Forthcoming
    - 5:54:55 PM - Dan
    Just a quick note to let people know that we will be adding download mirror locations as alternative to thiefmissions.com shortly (within the next few days as time permits). We are aware that some people have technical difficulties downloading from thiefmissions, and we're doing this just for you!

    Dracula 4 FM Updated
    - 9:49:55 AM - Dan
    Sensut has updated his Dracula 4 FM to version 1.3. Here's the list of changes:
    1.3 - two more bugs fixed:
    - the haunt-phantom in the crypt now is not frobable;
    - fixed the fire shrine key compatibility with the throne room lock;
    - added the ultimate v.1.3 Windows 2000 patch to the package;
    - updated the Windows9x/Me patch to 1.3 as well.
    1.2 - updated the package with the Windows 9x/Me v.1.2 compatibility patch.
    If you've already downloaded the mission, you can get the patch here. Thanks Sensut!

              Saturday, February 10, 2007

    The Circle's FM Database is Up to Date
    - 11:50:44 PM - Dan
    For over half a year, The Circle's FM database went stagnant. Thanks to Thiefmissions.com, provider of all things FM, this was largely forgiven or overlooked. Still, many would have liked to see their FM present in the database, and as of today, finally, they are. It's still quite amazing to see just how many fan-made Thief missions released over the past half year or so - roughly 50. Well, here they are, listed below. I'd like to thank Haegan for the countless hours he donated to getting all of these missions put into the database; he deserves that and more.

    Page 1

  • Dracula Part 4: The Darkthrone (v1.1), by Szabó Csaba
  • Citadel of Douro, by Pedro Quintela
  • The Night Watch, by Fidcal
  • A Dept Repaid (v4.0), by Jason Otto (Ottoj55)
  • The Crypt (v1.2), by Norbert Navratil
  • To Whom The Bell Tolls, by DarthsLair
  • Reflections (v2.0), by Terry DeLaney
  • The Skygem Connection (v1.02), by Dyald (David Dyal)
  • Secret Breaking of a Pyramid, by Zmey
  • Freedo Finds One, by CloakedInDarkness (Todd Neil)
  • Some Shopping, by T. Nagy Levente
  • The Mask of Agamemnon, A Lara Croft Adventure, by Gumdrop & Yandros (Russ Robbins)
  • Sisterhood of Azura, part 2: The House, by And (Ben Hur)
  • Gold in Fort Knocks, by DarthsLair
  • Lost Souls (v1.3a), by TheNightTerror
  • Ashen Age, The (v1.4), by SlipTip

    Page 2

  • Thru the Lookin' Glass, by Schwaa
  • The Folly of Youth, by The_Dude (Phil Shepherd)
  • Forgotten Stash, by Bardic
  • Mystic Gems I
  • Unlucky Soul, by Willie
  • Ghost Town, by P Forth
  • Old Tribe (v1.1), by Yohny C. Liar (Jan Hladík)
  • Nostalgia, by Random Taffer
  • Lord Hammerarse's Manor, by Asgaroth
  • Dracula Part 3: Traitors Of Poienari, by Szabó Csaba
  • The Guardmen Of Haddur, by Turi Robert
  • The Mountain Monastery, by Christine Schneider
  • A Pirate's Downfall, by Nick Dablin (nicked)
  • Vadrigar's Prison, by Pedro Quintela
  • Bad Blood (v2.0), by Terry DeLaney
  • Assault at the Gas Station (v1.1), by Sterlino
  • Servant's Life, A (v1.1), by John Denison

    Page 3

  • Relics, by Paul D Rotter
  • Pereira's Mansion, by Pedro Quintela
  • The Last Page (v1.3), by Zontik
  • Heaven in the Garden of Stones
  • Secrets Of Avidan, by BG Taffer (Svetlio)
  • Sunset in Darkdale, by P Forth
  • Chronicle of the Metal Age Part 1 (v2.0), by Sir Balu
  • Dracula Part 2: The Return (v1.1), by Szabó Csaba
  • The Storm (v1.1), by JJ
  • Burglary in Blackbrook T2 (v2.0), by John D
  • Easy Bank, by Sterlino
  • Portisco Head, by Ravenhook
  • The Bridge (v1.5), by Dom Wright (str8g8)
  • Lovely Night, by Caradavin
  • Karras Apartments, by Bronze Griffin
  • Transitions in Chaos, pt 1: Conspiracies in the Dark (v2.0), by Ramirez's Old Fat Burrick
  • Bestest FM, by Sluggs

    Page 4

  • Chasse A L'Homme, by TheHardyBoyz & Kubiac
  • In Dubio pro Garrett, by 'Dainem' and 'MH.TheFreak'
  • The Dream of Tyrus, by Turi Robert

    Page 5

  • The Fever, by Random Taffer
  • The Auldale Chess Tournament, by Slyfoxx
  • All The World's A Stage, by Callum Cameron (Rantako)

  •           Saturday, February 03, 2007

    Dark Mod Update - Feb 1
    - 4:32:00 PM - Biohazard
    The Dark Mod team has released a new update on their website:

    Feb 1st, 2007 Crispy and Ascottk have created a basic lipsynching system for our AI (AI will flap their mouth in time with the amplitude of sounds that they vocalise). We've had a new animator join the team and the number of animations for our AI is growing by leaps and bounds.

    Angua, a former beta-mapper, has been promoted to full team-member for her work on the very atmospheric "Bonehoard" map (with greebo). We've had great fun exploring this sizable map and testing out various features.

    There are lots of other things going on--we have a breath indicator for our HUD, leaning into doors allows eavesdropping now, and there are probably other things I've forgotten. A new version of DarkRadiant has also been released. See more on that here.

              Thursday, February 01, 2007

    Master of Horror FM Contest
    - 3:16:02 PM - Biohazard
    Random_Taffer has announced a new FM contest on the basis of creating the scariest mission possible. The deadline for this competition is May 1st, and the winner will be decided based on Tension, Atmosphere, Surprise, Story, Use of Undead, Scariness, and the Fun Factor.

    More information can be found here.

    Travel to: Go Back / T-tc.com (home)