Saturday - 05.15.1999 |
Thief 2 - A Spy's Report
- 9:00pm EST - Nightfall |
One of my new agents, Undercover Atog, was successful in his mission. Here is what he found.
Greetings fellow thieves. I was one of the lucky people who managed to sneak into E3 disguised as a buyer. I went to the Eidos booth, and found the Thief 2 display. It was pretty basic - four computers, running an interactive Thief 2 demo. I would be lying if I didn't say I was a little disappointed. The demo was the Lost City level from the original Thief with the new 16-bit textures, colored lighting, and models.This serves to reinforce things we have learned in the past. I suspect that they used the lost city mission to display the Thief 2 enhancements because of the abundance of opportunities to show them off in a big way, namely, the colored lighting with the lava. |
Thief 2 and Thief Gold Teams
- 3:40pm EST - Nightfall |
The question was asked in the Thief forum, and Tim Stellmach answered!
Glad you asked. Here's the rough equivalent of the Thief 1 "The Band" web page info, before anybody stops me.Thanks goes to Thumper for asking the question. |
Thief.TheSiteMaker.com Updated!
- 3:30pm EST - Nightfall |
I always enjoy seeing other people's Thief sites grow - and I like it even better when the actually tell me about it! Here's Jake from Thief.TheSiteMaker.com:
I have updated my links page, screen shots, and downloads section. This time I didn't take anything from your site! :)Thanks for keeping your site up to snuff, Jake! |
New Fansite Discovered - 'Thief World'
- 3:25pm EST - Nightfall |
While checking out the updates to Thief.TheSiteMaker.com (which I shall post about next), I noticed a new Thief fansite, based in the UK. It's called Thief World. It's an interesting little site, which has, among a loads of stuff everyone else has, a set of very interesting screenshots, and a sort of hall of fame type thing for people who want to send in impressive Thief stats, such as mission times, etc.
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Thief Preferences Survey Completed!
- 3:00pm EST - Nightfall |
A message from the good Lytha to you all,
I think it is time now to reveal the URL where the results of the survey can be found. Not that it was already finished, or that all pages would be there. But the main results (Means and STD of the maps), and the stuff about the people who joined the survey, are already there.I took a look at it, and I must say it is absolutely brilliant. Bravo Lytha for such a great job! You're getting creme de la creme for this one! |
Of Hammers and Haunts - Oh the Irony of it All!
- 3:00pm EST - Nightfall |
The following statement by Tim Stellmach, Thief 2 Designer, is causing a bit of unrest in the forum, and rightfully so.
The Hammers will not be entirely absent; they're too important in the Thief world for that.In my opinion, Thief just won't be Thief without at least one haunted level! The irony of it is, when Thief was new, most of the people begged for no more undead, and now they are upset becasue LGS is doing what they asked! I agree with them, of course. Return to the Cathedral is one of the best levels in the game - Thief 2 needs another level this terrifying! If they can do that without undead, then godspeed to them, and we should all quit whining... :)
If you want your opinion to be heard, contribute to this thread.
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Friday - 05.14.1999 |
Thief Gold F.A.Q.
- 1:30pm EST - Nightfall |
Here is is, Taffers, as promised we have exclusive Thief Gold info, straight from the source.
Q: What are the three new levels?Sounds promising to me. Remember, these three new missions happen during the main game, stuck between existing missions, not tacked onto the end. I'm keeping my fingers crossed that most of those 'enhancements' get done. |
Thief 2 Information - Both Official and Unofficial
- 11:30am EST - Nightfall |
Thanks to the prodding questions of one "Terminated", Tom L. of the Thief 2 dev team dished out some nice info Re: Thief 2.
I'm relieved to have the muzzle off the team. I hope the team is as forthcoming as possible without angering the publicists or revealing details of the games that might spoil your experiences.Secondly, I received the following cryptic, garbled communication this morning, from one of my deep undercover agents. Yo Nightfall, I managed to take a quick run through E3, and I saw the Thief 2 display! It looked awesome! It looked like a place sorta like the Lost City, but the graphics were much nicer (the red glow of the lava was sweet!). It looked like whoever was playing it was dealing with these mages looking people. Unfortunately I couldn't get a closer look - I had to run!I'll be back soon with some nice Thief Gold info! |
Corresponence of Thieves - Chapter 6 Uploaded
- 03:10am EST - Nightfall |
With all this excitement about Thief 2, and Thief Gold, who can forget about Correspondence of Thieves? Well, for one, I did. I slacked and now it's two days late. Don't fret! We plan on putting out the next new chapter on Sunday, and after that, another new chapter every Wednesday and Sunday.
The current chapter, chapter 6, is actually rather long, compared to the others, and features the appearance of each major cast member. We hope you enjoy it!
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Thief 2 Facts / Rumors Updated
- 02:00am EST - Nightfall |
The Thief 2 Facts / Rumors section of The Footpad has been updated with a summary of what we know so far. Here it is.
Facts:
Rumors:
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Extensive Thief 2 Information!
- 01:50am EST - Nightfall |
The following was grabbed from an article at Gamespot.
The announcement that a sequel to Looking Glass' Thief: The Dark Project came as a pleasant surprise. The second Thief game will only feature moderate technical improvement, but Thief project director Steve Pearsall made it clear that the gameplay will focus on the better aspects of the original.This sounds brilliant! The lack of monsters, the down-to-earth yet still mysterious plot, the AI enhancements, the multiplayer concept! Not to mention that work on Thief 3 has already begun as well! This just keeps getting better and better! |
Thursday - 05.13.1999 |
More Information Re: Thief 2 & Thief Gold
- 09:20pm EST - Nightfall |
A faithful informat who was on-site at the display of Thief 2 and Thief Gold had the following to report.
I just got back from E3, Thief 2 was there, A little rough but it was aparent that there were significant changes. First the story continues a few years later with the dark forces pissed off about the failure of consantine, There will be 16 bit graphics and the poly count is much higher, From what I saw they are on the right track.. Oh for those who are wondering about multi play....The news just keeps getting better and better: Thief 2 with multiplayer, Thief Gold with new missions, and dromed to be released soon! If you were lucky enough to be present during the IRC 'party' which was held this afternoon, then you got the chance to see 6 screenshots of the first totally new Thief level, created by a dromed beta tester. Exciting times are ahead, taffers. Thank you very much, Wrichards! |
THE BIG SURPRISE IS REVEALED!!!
- 03:30pm EST - Nightfall |
NEWS FLASH - A post on Yahoo news, reporting DIRECTLY from the E3 Showroom floor!
LOS ANGELES--(BUSINESS WIRE)--May 13, 1999--Eidos Interactive, a leading worldwide developer and publisher of interactive entertainment, Thursday announced an agreement with Looking Glass Studios Inc. which will bring four new titles based on the popular Thief franchise to market, including ``Thief II: The Metal Age(tm),'' ``Thief Gold(tm),'' plus two other as yet unnamed products based on the Thief franchise.T-DP.com will continue to post any new news we hear. If anyone has links to any Thief 2 information on the web, please send it in! The party in the #thief IRC Channel is starting NOW. |
Tuesday - 05.11.1999 |
Spies Come Up Negative - And Fixing a Misconception
- 09:50pm EST - Nightfall |
Unfortunately, due to my words many of you readers came to belive that I know much more about this big surprise, then you do. This is not the case. I am as desperately awaiting this news as all of you are, hoping and speculating. For this, and for getting all of your hopes up, only to have then fizzle, I am truly sorry. There will be a massive convention in the coming days, called the Electronic Entertainment Exposition (E3), and my spies will be there. Hopefully, and most likely, that will be the time when things will become known.
In the meantime, all of my spies and agents have reported no new information. It looks as if there has been a very unfortunate postponement. But do not worry, things will start to happen as soon as E3 begins, I hope.
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Sunday - 05.09.1999 - Mother's Day |
When the Wheels of Change Begin to Turn, it is Time to Switch Gears
- 09:00pm EST - Nightfall |
Keepers. They work in mysterious ways, ways that are often unclear, until the meaning is thrust upon you. I receaved a letter from one of them last night.
Master Nightfall,Something tells me that the big news we have been hinting at for months is finally at hand, and much bigger then previously imagined. Stay tuned. |
Thief Short Tale Double Feature
- 04:50pm EST - Nightfall |
I am pleased to announce that two new volumes are being added to The Circle library. Both are Thief Short Tales, and both are quite entertaining. The first, is a translation of "The Chronicles of the Smith in Exile". You may expect it to be very enlightening. The second is aptly named, "A Keeper's Tale," and is likewise enjoyable. Keep on sending your fan fiction, Thief fans!
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Friday - 05.07.1999 |
The Economist Discusses Thief
- 09:00pm EST - James |
As part of a short article on the growth of stealth and tension in computer games, the May 8 issue of The Economist makes several mentions of Thief, and notes that Thief has sold over 250,000 copies! Bravo, Looking Glass!
Despite (or perhaps because of) this more cerebral approach, stealth games have proved popular. "Metal Gear Solid" has sold almost 4m copies worldwide, "Tenchu" has sold over 500,000 copies, and "Thief" more than 250,000. Josh Randal of Looking Glass Studios, one of the creators of "Thief", suggests that these games appeal to players who are looking for something more than mindless killing. "Stealth adds an extra layer of tension and drama," he says. When the game was tested late at night, he adds, the office rang with the shrieks of terrified testers.In case any of you were wondering, like I was until a few moments ago, 250,000 copies is good, very good, very very "lets make Thief 2 right now" good! - Dan |
Thursday - 05.06.1999 |
Correspondence of Thieves - Chapter 5 is Out!
- 12:20am EST - Dan |
See what happens when you procrastinate? I let all that stuff pile up since this weekend, and in the end, I was unable to release Chapter 5 of Correspondence of Thieves on time. (note the use of an underline rather then quotes to signify a book... : ) So what do I do? I let you all wait another week.
Just kidding! Technically, Chapter 5 has been online since about eleven o'clock pm, Wednesday, so I did, yes I did release it on time! However I wanted the post telling about it to be on the top of the Annals, so I left it to last. Well, I incorrectly estimated the number of posts I needed to make, and the amount of time I had. So now I'm late. I really don't think anyone minds. I just like to babble.
Okay, on with the story. This chapter bring us back to the POV of your typical Thief, carrying out a not so typical mission. You'll see as soon as you read it!
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Thief.TheSiteMaker.com Continues to Grow
- 12:10am EST - Dan |
This is a Thief fansite out there, which deserves attention not because of its awesome look, or some great new fan fiction, but Thief content, that is actually updated. This is, of course, Thief.TheSiteMaker.com
So what's new? Downloads, and lots of them. He pretty much stole everything from this site, but I don't mind at all. Scope it, Thief fans.
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Wednesday - 05.05.1999 |
Three Types of Glyph Wait Cursors
- 11:45pm EST - Dan |
Several days ago, I noted that Matéo had made an animated wait cursor using the glyph from this site. Since then, two new ones have been submitted
The original, by Matéo, with a white glyph on a black background
All of course will take permanent residence in the Themes Chamber.
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Covert Information from an Anonymous Operative
- 11:35pm EST - Dan |
Disclosure of this scrap of information may have repercussions, but I felt that we could no longer keep it under wraps. Note that the following should be considered a rumor, and one from a source that is only moderately dependable. Please do NOT try and spread this information as FACT.
Hey, I don't know how much inside info you got regarding Thief 2, but I read something very encouraging at work on Saturday. I work at _________, and I was reading a weekly update we get on things regarding the company. There was a section about upcoming _____ releases and games they were working on, and Thief 2 was on the list! This was no formal announcement at all, but a confirmation to me that the game has been approved is being worked on! I don't know if you want to post this piece of info at all, but go ahead if you think it's relevant. And I want to congradulate you and the others authoring your online story, it's a pretty good story you have there, keep it up!Keep the faith, Taffers. Soon we shall all have something to celebrate. The names were removed to prevent identification of this agent. |
Thief - A Design Backlog
- 11:30pm EST - Dan |
It's always fun to look into the past of a project as big as Thief, a project which took about three years to complete, and see some of the decisions being made that would eventually come to pass. I have a small bit of that today, in the form of an e-mail from Tim Stellmach, whom many of you know as EvilSpirit.
>Thanks for your mail about the Dark Project. To answer your question,I'm quite glad the vision was realized! |
Sunday - 05.02.1999 |
It is Right to Steal Back What is Stolen From You
- 01:30pm EST - Dan |
While taking a casual stroll through the general section of my Thieves Forum, I happened to notice that one Matéo had taken one of the animated glyphs from the bottom of a post in the Keepers' Annals, and created an animated cursor out of it! Seeing as it was only right to steal something which was stolen from me, ( and after all, I stole it from Looking Glass ) I grabbed the .ani, and placed it in the Themes chamber.
Now it is your turn to steal it from me. Go ahead, what goes around, comes around.
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A New Source of Wisdom Regarding Thief
- 01:20pm EST - Dan |
Keef, a slinky thief, handed me a scribbled note in passing. It pointed to a secret compound of vast illegal treasure. Upon searching the address he did give me, I discovered that this was indeed true, but most importantly, the treasure will be useful to novice thieves in need.
It is a walkthrough, a new one, penned by Brian Smith. It is long, quite, quite long. I did not have the patience to read through it, only skim, but my eyes did not detect any error or discreditability. If you are not put off by a very, very ugly color scheme (everyone knows that thieves only like black, dark blue, dark purple, dark green, dark red, and of course, gold), then you may find some great wisdom in this hall.
The path to this vault is an easy one. It begins here.
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Saturday - 05.01.1999 |
Thief Chat Forum Up and Sneaking
- 09:00am EST - James |
Most of you experienced agents probably know this already from the Thief Webboard, but Dan recently announced that the Thief Chat Forum is up and running.... well, sneaking, given that it's Thief! It is another topic set on the Webboard.
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New Review of Thief at PC Paradox
- 09:00am EST - James |
Karin Spangberg apparently snuck up to my door a few nights ago, because I found a note thus signed discreetly wedged into a crack in the brickwork near the hinges. Karin informs us of a review of Theif written by the lads at PC Paradox. There are a few errors in the presentation (a paragraph or two appear to have gone missing), but their hearts are in the right place:
I found Thief to be one of the most heart thumping games I've played ever... when you open a door and a guard is standing RIGHT there, both myself and Garret jumped, he jumped behind the open door and I jumped out of my seat with my keyboard in tow. ;) |
Theif Runner-Up for Action Game of the Year at GameSpot
- 09:00am EST - James |
Glen Sawyer came in to report recently, and provided the news that GameSpot had voted Thief "Runner Up" for Action Game of the Year. While they note that Thief
shook up the shooter genre, replacing traditional run-'n'-gun gameplay with a brain-busting, tense, first-person game that emphasized stealth and thinking over reflexes
They awarded the top spot to Battlezone. During the debrief, Glen sighed, "Always the bridesmaid, never the bride". Sometimes, it kind of makes your hand involuntarily reach for that blackjack....
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