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GoldenBookoftheKeepersWalk.htm GoldenBookoftheKeepersLoot.rtf |
By: Zontik Plot Description: "The ancient clan of Builders rose and threatens to our future. Some of the Keepers join them, include Ice Keeper who possesses the fabulous Golden Book - you know, this book is a source of magic power. I'm afraid he decided to hand it to the Builders... But he may be wise enough not to do it. How to know?" You have information from your old fellow - Fire Keeper, that some traces lead to Granit Castle. And you have only one night to know the truth... Additional Comments: This campaign contains three missions: Fire and Ice, Clockwise, and Extinguisher.
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Cast your vote by clicking on the vine image below -- Current score:
8 of 10
-- 21 Vote(s)
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By: Uncadonego (Don Adam) Plot Description: The last thing you remember, you were on your way home from the Crippled Burrick after enjoying a bowl of stew. Two men approached you, one from the left, one directly in front of you. They thought you wouldn't notice the third man in the shadows to the right, but they were wrong. Or were they? These men were prepared for your level of skill, and just slightly too late, you heard the fourth man approach from behind. Now you've awoken in cramped quarters without your blackjack or any other equipment. It's time to get out of here and find out what's going on.....
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Cast your vote by clicking on the vine image below -- Current score:
8 of 10
-- 29 Vote(s)
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By: Dainem & MH.TheFreak Plot Description: Broken door, destruction and chaos in every room ... footprints everywhere! It's as clear as daylight. You have been robbed, and even worse, this bugger, Lord Andre, has the gall to offer to let you buy back your valuables from him, including your precious Horn of Quinus. This means war! Well, Lord Andre is an ‘honourable’ member of society. Wouldn’t it be convenient if there were something that would jeopardize his good reputation? Luckily you have some useful information about this swine. He has a finger in a lot of pies, some of which involve criminal actions. Rumor has it he is blackmailing the Mayor. You shouldn’t have any problem finding something incriminating. One of your friends drew a map of Andre’s estate for you and hinted that the well is in a bad state. Perhaps it’s possible to reach the estate via the sewers. As soon as you’ve found something incriminating against Andre, take it to the office of Commissar Smith. Though this man is a blue coat, he is said to be upright and incorruptible. As I like to say; "The enemy of my enemy is my friend…" Additional Comments: You must use Darkloader Version 4.2 or else the mission won’t start! (Or any version of GarretLoader.)
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Cast your vote by clicking on the vine image below -- Current score:
8 of 10
-- 4 Vote(s)
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By: TDBonko Plot Description: This FM is inspired by the novel “90 Years Later”, by Laza Lazarevic. "Garrett decided to take a rest from his job and to visit his old buddy Boris who lives in a nice mountain village. So, he didn’t take much of his equipment. When he saw Boris and heard his sad story, things become complicated.”
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Cast your vote by clicking on the vine image below -- Current score:
8 of 10
-- 24 Vote(s)
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By: TheHardyBoyz & Kubiac Plot Description: During this cold autumn Garrett must fill his purse to pay his landlord, and he has found the perfect place for easy cash: the Bikett Gallery. He needs the help of his friend Basso to carry all the loot and, after 30 minutes' work, he gets enough precious paintings to sleep in a warm bed for quite some time. As we all know, Basso is not very discreet, and, while he's waiting for Garrett outside the gallery, he's noticed by a man. This man knows that his testimony can earn him quite some money, so Garrett must now find all the pieces of evidence that accuse him.
The first one is inside a judge's house. The judge is outside his home for an evening with his wife, but he's known in the whole region for being paranoid... for this job, Garrett hires his friend Pat the Wallclimber for
a bit of recoinassance, but even Pat can't get past the main door... but nonetheless Pat can give Garrett some interesting information:
Garrett then climbs the wall, drops down into the pool and hides himself in the trees, ready to work... now it's up to you.
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 7 Vote(s)
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EnglishMap.jpg ItalianMap.jpg Other: |
By: TheHardyBoyz & Kubiac Plot Description: Part II of the "15 Days" series The story so far...
Day II
Day III
Day IV
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Cast your vote by clicking on the vine image below -- Current score:
3 of 10
-- 3 Vote(s)
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By: Sluggs (Vaughan Cooper) Plot Description: Please play my bestest mission so far. It took me ages to make. You have to kill everyone to complete the objectives. A Meteor made a big hole in the floor and out popped some people. They got silly voices and they can also float! They deserve to die, so Kill 'em, kill 'em all! Additional Comments: Sluggs intended this mission to be diabolically awful. It was initally released as a prank on the good people at TTLG. I still cry sometimes when I think of it…
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Cast your vote by clicking on the vine image below -- Current score:
10 of 10
-- 4 Vote(s)
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By: Ramirez's Old Fat Burrick (Daniel Markarian) Plot Description: This story takes place between Thief Gold and Thief 2, while the emergent City Watch, lead by Truart, is raiding criminal organizations in order to take control of the City's black market. Lord Paul Marton is dead and the news has spread throughout the City. Somehow, Garrett has been fingered as the killer. The Baron's men and the Hammerites are on the lookout for the infamous thief. Knowing that proclaiming his innocence would be suicide, he decides that he will have to solve the problem himself. After some brief investigation, Garrett manages to find a rough map of Lord Marton's manor, as well as some information: - Lord Marton's sceptre is reputed to be a masterpiece of jewellery and its value on the market is high enough to inspire an artist such as Garrett. To make things easier, the famous sceptre will be laid out beside his Lordship's body. There won't be a better chance for Garrett to steal this sceptre. - Six rich guests have been invited to attend the funeral at the manor: Brother Reseda, Luther Dregger, Carmin Dumoulong (one of Lord Marton's associate), Madame DuBovin, Celadon Mordoré (The notary) and Martin Marton Jr (the Lord's young and silly brother)... what a perfect opportunity for Garrett to humiliate these ridiculous and snobbish people. It's a cold and rainy night, so there shouldn't be too many people in the street, nor too many guards near the manor. I've seen only two ways to get inside. One is an entrance to the sewers accessed inside a little enterprise owned by a guy named Harper. I'll have to find a way to get through its gate though. The more direct way is to find a way over the high wall that protects the front of the manor. No time to waste. I've got to go...
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Cast your vote by clicking on the vine image below -- Current score:
10 of 10
-- 20 Vote(s)
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By: Bronze Griffin Plot Description: The Mechanists have recently completed their new monstrosity, Karras Apartments. The enormous green metal thing overshadows most of New Quarter and houses wealthy merchants and nobles who either need somewhere to stay temporarily or don't require a large residence. According to an insider, the security systems have not yet been set up and only a few wardens have been sent to look after the place. So, no bots either. It's easy enough to sneak past the Mechanists guarding the main tradesman's depot. Apparently the warden on Level 9 is busy this evening and Flat 73 is empty. It must be full of valuable things! If not, there are other apartments.
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Cast your vote by clicking on the vine image below -- Current score:
4 of 10
-- 1 Vote(s)
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By: Caradavin Plot Description: You were strolling along, enjoying the quiet peaceful night - and then you saw a fissure in the city wall. The fissure seemed to go on, and there was hint of light at its end. It turns out it leads to an inner garden - and you know this place from somewhere... Years ago, when you were just a rogue scoundrel, you attempted to lift a few things. You were caught, but instead of being sent to the Jail, you were beaten severely by the many guards and thrown into the alley. Hmm, looks like what goes around does come around…
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 5 Vote(s)
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PortiscoHeadLoot.html |
By: Ravenhook (Duncan Ardley) Plot Description: This FM takes place after the end of Coalport, where you were surprised to find your old adversaries The Mechanists in control of that lonely outpost. You have done well to get past those fanatics, but now you are confronted by a steel door and have a moment or two to reflect on your troubles. As you have been "dumped" here by an outraged landlord you have no idea how far away from home you really are. You don’t know whether to try to return to your home and exact revenge on your ex landlord or to stay in this area. Obviously if you wish to stay here you are going to have to explore this world in detail and take care of any dangers - what should you do? You opt to explore and restock your wealth, so your first task is to open the door and see what's on the other side....
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Cast your vote by clicking on the vine image below -- Current score:
8 of 10
-- 4 Vote(s)
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By: >JJ< Plot Description: A nobleman in town is rumored to own The Hand of Glory, in addition to a fairly large amount of valuable items locked away in his house. The rent is due, and Garrett is on the prowl. The weather is bad, lots of rain and thunder and lightning - good for masking those footsteps....must have been nothing… Additional Comments: Yandros' Small Stock Resource Contest entry
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 8 Vote(s)
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By: Removed
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 5 Vote(s)
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By: Sterlino Plot Description: Many things have changed since the death of Karras. The opening of a new sophisticated bank has you dreaming about the old times, when you broke into the bank and succeeded in opening the vault door. It was an incredible moment. Rumor says that the creator of the bank mechanism is a former follower of Karras. He has created various alarm systems, as usual, and a code lock for the vault door. The code is changed every day so it's very difficult to find out what it is and use it. This all sounds like a really exciting challenge. Additional Comments: Requires Gaylesaver's custom scripts.
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 2 Vote(s)
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By: Schattengilde Plot Description: The story takes place after Thief 2: THE METAL AGE. Many of the remaining Mechanists returned contritely to the Hammerites after the fall of Karras. They repudiated the heresy of Karras and assisted in the hunt for Mechanists not willing to renounce their faith. Only a few managed to escape this purge. Strengthened with new acolytes, the Hammerites resumed power. The High Hammerite council formally decreed the dissolution of the Order of the Gear. Following this, the members of the City Watch returned to their former professions, resulting in a power vacuum that the Hammerites couldn't fill. Several other groups took advantage of this to try to gain power for themselves. The Keepers, once again anxious to keep balance in the city, were forced to act. Of late, they have concentrated on a single person, Bassilus, a priest and self-proclaimed messiah. His plans have been difficult to discover and it is nearly impossible to enter his sphere of control. Unwanted guests disappear without a trace. The Keepers sense that he could become a great threat to the entire town so it's not really a surprise that one night Garrett receives a well-known visitor as well as a new mission.
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 5 Vote(s)
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By: Szabo Csaba (Sensut) Plot Description: The second installment in the 'Dracula' series.
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Cast your vote by clicking on the vine image below -- Current score:
9 of 10
-- 9 Vote(s)
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