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By: Dark Assassin Plot Description: You made it to the Island of Iron. Find the hidden sea cave entrance and get into the Fortress of Steel. Find Friend Arbez and kill him.
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Cast your vote by clicking on the vine image below -- Current score:
8 of 10
-- 6 Vote(s)
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By: Dark Assassin Plot Description: A friend of my contact, a smuggler by trade, claims he saw an 'iron boat' surface near the area in question. Filled with terror, the crew jettisoned their cargo and fled. Hearing this and noting how the Keepers were leaving glyphs in the area warning of trouble, I decided to have a look for myself...
Only to have my suspicions confirmed! From the raft I can see some sort of facility below! Unfortunatley I couldnt take my bow with me, so I'll have to make due with the inventory I have. When I enter the water, I hope I won't be taking MY LAST BREATH..
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 5 Vote(s)
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By: Dront Plot Description: This is a 3 mission campaign by Dront.
The Jewelled Sword
To the Meeting
The Kill for Life
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 10 Vote(s)
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OminousBequestWalk.htm OminousBequestLoot.htm Other: Klatremus'Loot+Equipment+Secrets.htm |
By: Eshaktaar (Renzo Thönen) Plot Description: I was contacted by a man named Grimworth, a dealer in antiques, who offered me an interesting proposal:
Lord Robert Farrington, eccentric collector and well-known sympathizer of the Hammerites, passed away some days ago. His two sons are currently arguing over the inheritance, because the late lord's testament has not been found yet. The place used to be heavily guarded, which is one of the reasons why I haven't paid it a visit before. But Farrington's sons have refused to continue paying the
considerably large crew of guards...(more)
This is mainly a cosmetic update with a few gameplay improvements. The story and all the puzzles remain exactly the same.
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Cast your vote by clicking on the vine image below -- Current score:
9 of 10
-- 29 Vote(s)
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KlatremusANIR3InkandDustLoot.htm Other: French Versions: |
By: DrK (Kubiak) Plot Description: To be brief, It happens just after the two previous missions. Garrett is in the sewers. He’s trying to escape from the city of Rocksbourg according to Keeper Artemus’ advices, but he is in the dark and hasn’t much equipement left. He hears sounds everywhere, from the ventilation shafts and the pipes, the place is invaded by zombies. He finds an old lantern on the ground, and decides to take it in order to have light. Unfortunately, what he feared happens, he is discovered by the undead. He runs for his life through the underground tunnels of the city, but ends up in a dead end.
Suddenly, a portal opens, and a voice can be heard : «If your survival is important to you, come with me, right now ». As the undead are approaching him, he doesn’t wait long and jump into the portal. The mission begins.
Ink and Dust/Encre et poussière is the third mission in the A Night in Rocksbourg/Une nuit à Rocksbourg series.
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Cast your vote by clicking on the vine image below -- Current score:
9 of 10
-- 41 Vote(s)
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By: cardia1 (Pedro Quintela) Plot Description: Garrett was caught in the act by a group of mechanists when trying to steal a holy item from one of their monasterys; therefore he will be sentenced by the mechanists. They decided to send him to John Dosio´s Compound. John is a mechanist follower and devoted to their beliefs, a man who has influences with Vadrigar and whoose man has built him a compound on planet Venus so that Dosio could let the mechanists have a place were they could judge criminals, and so the trials are made according the Teams (faction) deathmatch. Garrett was considered a thief, so he will make part of the thieves team, and the opponent teams will be the other kind of convicts, such as Hammers, guards, cops, pagans and the guardians of Dosio´s Compound who will make sure that no convict will survive.
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Cast your vote by clicking on the vine image below -- Current score:
3 of 10
-- 7 Vote(s)
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By: Theker Plot Description: Lord Xaldin, der ein sehr merkwürdiges Anwesen besitzt, erbte eine Tafel. Aber der Lord kam nicht an sie ran, sie war versiegelt mit Feuer, Wasser, Luft und Erde. Diese vier Elemente sollen in den Anwesen schlummern. Der Lord heuerte einen Hüter an, um diese 4 Elemente zu finden, als Belohnung darf der Hüter sie studieren um herauszufinden, ob mehr drin steckt als man mit den Auge sieht. Garrett wurde vom Orden der Hüter beauftragt diese Tafel zu stehlen und zu den Hütern zu bringen. Garrett war zuerst misstrauisch, aber bevor er wieder von unheilvollen Zeiten hört, verschwand er und machte sich auf den Weg zum Anwesen. Additional Comments: This version is German language only.
Ein Teil der Serie Legende der Vier Elemente II - Die letzte Hoffnung
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Cast your vote by clicking on the vine image below -- Current score:
8 of 10
-- 6 Vote(s)
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By: Dront Plot Description: Looks like the Trickster's minions who are still alive wanted me to pay for their master's death. When I was buying equipment I sensed someone hit my head with enormous strength... My mind became clear on the third floor of a strange building. I don't know what this building is or why they didn't kill me, but one thing is certain: I must get out of here.
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Cast your vote by clicking on the vine image below -- Current score:
4 of 10
-- 10 Vote(s)
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By: Dront Plot Description: All is simple - I was offered a job to get to Admiral Regalio (Captain Regalio's brother who I robbed in the Mage Towers) to steal his compass. Nothing is said why it is so valuable, but this job seems to be very simple, so some extra amount of cash will be useful. Regalio is now on the board of his ship staying at the docks. The ship isn't very large so I won't have to search very long, and the docks are not far from my current shelter...
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Cast your vote by clicking on the vine image below -- Current score:
4 of 10
-- 10 Vote(s)
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By: Dront Plot Description: I'll remember this evening for long. I was walking down the street and collided with a strange man. And after I came home, I realized my lockpicks were gone. I swear this strange person was the one who stole them! I remembered his face, though, and looks like I saw it some time earlier. This is another thief, his name is Philip. He lives in some kind of house looking like a mansion just inside, but not outside. But with the help of some of my friends I found the place he lives in. All the doors into it are closed, so I have to find keys to open them. And after that... find where he hid the lockpicks and return them. Philip annoyed me and tried to prevent some of my activities many times, so that's time for him to pay for this - maybe once and for all.
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 10 Vote(s)
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By: Dront Plot Description: I resettled three days ago. My new shelter is not far from the Hammers' temple. Maybe that's why they asked me to do something for them. Their temple has been walled off since occupied by Trickster's beasts, but the Hammers left here their holy hammer. The beasts try to destroy the wall but it don't fall apart, so I have to find some another way in. Also, if I need some equipment, there is a little mansion located not far from this street massive. If I find it, I'll certainly find some weapons or potions needed to fight the beasts - seems like in the temple there will be very few shadows to hide in.
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 11 Vote(s)
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By: Theker Plot Description: Lord Xaldin, the owner of a very strange estate, inherited a plate but the Lord wasn't able to access it. It was sealed with Fire, Water, Air and Earth. These four elements are said to exist on the estate. The lord hired a Keeper to find the four elements, his reward being the opportunity to study them in order to find out if there's more to them than meets the eye. Garrett was instructed by the Order of the Keepers to steal the plate and to bring it to them. Garrett was suspicious at first, but before he had to listen to the usual talk of evil times he vanished and made his way to the estate. Additional Comments: This version supports German & English.
Get Legend of the Four Elements 2: The Last Hope in English or Legende der Vier Elemente II - Die letzte Hoffnung in German.
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 9 Vote(s)
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By: Eshaktaar Plot Description: Arkford. A six days' march northeast of the City; far enough for me to keep a low profile. The events in and underneath Farrington Manor compelled me to leave my usual field of activity for a while. Arkford's citizens have high standards when it comes to their prosperity. Nobody asks you how you amassed your riches, though, which made me fit right in. Still, I don't plan on overstaying my welcome, and after three months I've seen about enough of this conceited town. Tonight's job will be my farewell present before I head back to the City. A stone bust called "The Sleeper" is currently on display in the local museum, the Harrogate. The bust is as ugly a piece of art as it is a coveted item among collectors. Instead of being a useless dust gatherer, it would serve a much better purpose if it earned me some money, so I'm going to make it mine. What makes this task interesting are the elaborate security measures surrounding the sculpture. The bust sits on a pressure plate that triggers the alarm at the slightest change of weight. I assigned a sculptor to create a replica of identical weight which I'm going to exchange for the original. For the time being, that's the only detail I know about Harrogate's security system. Lucky for me, a renowned security inspector happens to be in town, and he has written a detailed report about the Harrogate's safety precautions. This report might prove useful in my endeavor. I also managed to befriend one of the museum's curators, Sheila Jennings, and persuaded her to borrow a few keys for me by tonight.
It's time for me to pay the museum a late visit. The quicker I finish this job, the sooner I get away from Arkford. This town is starting to give me headaches.
Bug Warning:
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Cast your vote by clicking on the vine image below -- Current score:
9 of 10
-- 65 Vote(s)
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GoldInFortKnocksWalk.txt Other: |
By: DarthsLair Plot Description: The following events take place not too far from the Dark City. The Hammerites owning much land in the Mountains above the city, and of course being rich in Gold Ore have built a Fort over these old mines, and like usual have much wealth to share with the willing thief. Rumours and such Led me to an old associate who, like usual, has an interest in artifacts. My only interest is that he, as usual, comes through with the cash after my work is done. I came by an old map barely readable, and only one small section depicted at least what I thought could have been a secret passage leading into a Crypt or a Vault, and, or it could have had an ale stain on it. Anyway I found a weak spot in their heavily guarded Fortress...A wall, with badly weathered bricks with just enough foot hold to make it up and over. The only problem I might have is going back over the wall, which just happens to drop straight down into a 100 foot ravine. Passage through the Fort Gates is Impossibe because all wagons, boxes, and guards from the city are even searched. My way is always unseen! So over the wall to get in, and hopefully out through an old mine shaft. Time will tell, but Gold speaks Louder than Words. Especially at Fort Knocks. Additional Comments: The Revised version is a conversion from Thief: The Dark Project to Thief Gold.
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 11 Vote(s)
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By: sNeaksieGarrett Plot Description: The Hammerites recently found out that their precious Builder's Chisel is missing. They found out that it was stolen by an organized thief named Jacob. The funny thing is, they want YOU to help them. (Be warned, because the guards are prepared.) The Hammerites are getting ready to attack, assembling around a fire. Additional Comments: This is a small mission. The idea is that Hammerites are on your side and guards are your enemy who stole the Builder's Chisel. So, the Hammers ask you to help them get the chisel back, and being the cool thiefy guy you are, you assist them. Enjoy!! ^ _ ^
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 10 Vote(s)
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By: Cavalorn (Csongor Hős) Plot Description: Last night I got a letter from the Keepers: Garrett, We need your help again. Yesterday evening an army of orcs sieged and took the city of Nahoras. We think this was the first step of a master plan, but we do not know exactly what it is. We fear that they are about to launch an assault on every city and village. It is very important to find out what they want, and that is why we need your skills. You must infiltrate the orc-occupied town and find out something about their plans. One more thing: there is an ancient sword somewhere in the sieged city, named 'The Flame of the North'. It was once King Elendur's sword, but it is now shattered and has lost its power. Nevertheless, it's still a very valuable sword. We will tell you more about it when you return. Unfortunately, it is locked in a tower and the key is nowhere to be found. We suspect the gatekeeper was trapped in the sealed mine. So get inside there and keep your eyes open but be extra careful, that place was sealed for a reason. I know that you would reject this quest, but please consider it, if we don't stop the orcs they will wipe us out from this world. Keeper E.
I hate the jobs given by the Keepers, but this sounds serious. I think I should pay a visit to Nahoras...
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 15 Vote(s)
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