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By: Ricebug (Terry DeLaney) Plot Description: Welcome to the Thief 2 conversion of Strife. This was actually my first attempt at DromEd. However, due to the complexity of the level and my total ignorance of DromEd, it was scrapped. Although I have attempted to re-create the original initial mission, the storyline has been revamped. This will (I hope) become a campaign, where more of the levels are introduced and the story unfolds. This is why you will see areas sealed off for future missions.
Click here to find out more about the original Strife game.
It is possible to “complete” the final objective before getting all the loot. However, you won’t be able to end the mission.
Using Greenhorn’s crossbow takes a bit of practice. Aim higher than normal, especially when using broadheads and water arrows.
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 6 Vote(s)
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By: BG Taffer (Svetlio) Plot Description: This is a tiny mission, I created it just for fun.
OK... Once again you hear rumors that the Mechanists are running a top secret project and the pagans have some information about it. You go into the nearby forest, find a portal and... you suddenly find out that you're in a very strange place. Find out where you are and steal something valuable while you're there.
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Cast your vote by clicking on the vine image below -- Current score:
2 of 10
-- 10 Vote(s)
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By: eepcat Plot Description: ** This mission takes place shortly after the events of Thief 1 ** I was awoken this evening by a light knock on the door... and a letter from the Keepers. A Hammerite High Priest has taken ill and will soon meet his Builder. The Hammers are moving him to the Morgandy Parr, an old castle in the Burrel Mountains which is used to conduct burial cermonies. The Keepers have been tracking their movements and have discovered that they recently unearthed the Crayman Wand and are bringing it to the Morgandy Parr for study. The Keepers want to make sure the Hammers don't discover the Wand's power... so they want me to go steal it for them. My good sense tells me to stay here in the city while the Hammers are away and pull off some small jobs, but the Hammers won't be travelling light. This could be a big haul and it will get the Keepers off my back for a while. Plus, one of my fences tells me that the Horn of Valiance lies within the Parr and merchants are lining up their offers for that bit of Hammerite lore. I'm not going to get a better opportunity to crack this place, so....
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 10 Vote(s)
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By: Silencium18 Plot Description: Mr.Masso, one of the richest guys in the town, stole Basso's horn (also known as the "Horn of Quintus") and now blackmails him with it. Steal the horn and return with it to Basso (it should make a fine price). Mr.Masso´s house is located in a rich area, so expect many guards. You also can´t bring your blackjack with you, because Mr.Masso would know who broke in his house.
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Cast your vote by clicking on the vine image below -- Current score:
3 of 10
-- 5 Vote(s)
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By: Turcaill Plot Description: This Fan-Mission takes place after Garrett took care of Karras.
You recieved a letter from an old mate named Franklyn. He askes you for help...for more information read the letter in your Inventory and just play :)
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 10 Vote(s)
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By: Theker Plot Description: After stealing the Plate of the four Elements, the Keepers studied it. They found a map of the palace where the Book of Ash is being kept. This book has the power to create zombies, and now Garrett must steal this book so the Keepers can destroy it. In the wrong hands, it would mean the end of the world because the undead would destroy everything. Garrett has a glyph from the Keepers which transports him to his room above the bar "The Flying Beer Stein". From this starting point, he'll have to try to find a key to activate the portal to the palace where the book is kept. Additional Comments: There is a German language version Legende der Vier Elemente II - Die letzte Hoffnung. This is Part 2 in the the Legend of The Four Elements series. Get part one here:
Legend of the Four Elements in German & English
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 5 Vote(s)
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Other: Das Gasthaus zum blutigen Butt nur in Deutsch |
By: Master_edd Plot Description: You've heard of a valuable crystal hidden inside the inn. It sounds like the perfect swag to you, and it shouldn't be too hard to steal the treasures of some drunken guests. Your fence ordered you to steal a special cheese which is only stored in this house. He is willing to pay you a good price for it and in addition, there shall be some loot inside the inn waiting for you. So have fun at the inn.
In Deutsch:
Dein Hehler hat dir auch noch aufgetragen, einen besonderen Käse, der nur in diesem Haus gelagert wird, zu stehlen.
Er will ihn dir für einen stattlichen Preis abkaufen.
Und natürlich gibt es in so einem Gasthaus bestimmt ordentlich was zu klauen, also viel Vergnügen.
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Cast your vote by clicking on the vine image below -- Current score:
3 of 10
-- 8 Vote(s)
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Walkthrough Lootlist Other: · Mission X, no movies v1.13 · Mission X, patch v1.13 · Mission X, credits movie, indeo · Indeo movies only · DivX movies only · Game Manual · Printable Maps Pack · Desktop Art Pack (widescreen) · Desktop Art Pack (standard) · CoSaS Home Page · The CoSaS Lexicon |
By: Team CoSaS Plot Description: It has been nearly a year since the events of Gathering at the Inn. Dante has been an agent of Master Nightfall's during this time. He has gained much experience, but this will be his first mission as part of a team. If he is successful, he will become one of Nightfall's elite team, the Material Components or MCs. The success of Mission X is crucial, not only to Dante's advancement within The Circle, but for the survival of The Circle itself. He must join the MCs in preventing Lord Raputo from purchasing the Ivory Rose Casino and Gentleman's Club. Master Nightfall's base of power is Hightowne. If Raputo can gain control over the Ivory Rose, he will take control of the small district of Three Gates Bridge. This is the last remaining connection between Hightowne and Nightfall's allies. If Raputo holds the Ivory Rose, he will certainly ensure the destruction of Nightfall, The Circle and any known or suspected agents. Dante's role is vital to the MCs ability to prevent this disaster. Additional Comments: Mission X is the sequel to CoSaS 1: Gathering at the Inn.
This is a very complex mission. It is recommended that it be played with a fresh T2 install.
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Cast your vote by clicking on the vine image below -- Current score:
9 of 10
-- 53 Vote(s)
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By: cardia1 Plot Description: Garrett has been hired by Dia to recover some items for her family. The family mansion is populated by a whole horde of ghosts. Dia needs Garrett to recover these items since he is experienced in dealing with ghosts. Garrett has the gate key and his instructions. Now it's time to explore this New Place for Ghosts.
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 17 Vote(s)
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Other: |
By: Christine Schneider & Greenhorn Plot Description: Garrett had a horrible day. His robbery of Lord Carlson didn't go well, and, now, the City Watch is after him. He had to jump out the window to avoid arrest, so the first order of business is to find some new equipment. Then, he must escape the City before he gets arrested. Perhaps, a ship might provide a quick way to safety. Additional Comments: This is a four mission campaign with German & English support.
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Cast your vote by clicking on the vine image below -- Current score:
9 of 10
-- 44 Vote(s)
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Other: Klatremus' LootList |
By: Wille Plot Description: Getting the Mystic Soul was easy just like I imagined. But here the game gets a bit trickier… I have never been to Bohn, one of the few main cities in the region. So far everything has gone by the plan, but during my years of thieving I have learned to expect the unexpected. And this time too I have a somewhat bad feeling of things to come. According to Lord Gillian’s diary this Mystic Soul that I stole from him is cursed. A few lines in some noble’s diary isn’t very convincing so I hope to stumble on some additional information. The Mystic Heart is the reason why I am in here, it is located inside one the main establishments of the city - the Baronial Museum. The museum is filled with valuables from different eras and cultures so security will be tight, however any guards patrolling the streets shouldn’t bother me unless I do something foolish. I was able to find only a simple map meant for museum visitors, it doesn’t show staff areas but it’s better than nothing.
In addition to the gemstone I am also going to find some valuable information about
my…targets. There is sure to be some research notes in the museums archives. Once I have
finished everything I have to get out of the city before dawn breaks.
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Cast your vote by clicking on the vine image below -- Current score:
9 of 10
-- 21 Vote(s)
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Other: |
By: Sensut (Csaba Szabo) Plot Description: Elizabeth Bathory continues to tell her story starting after the end of her adventure in Sarvar which is chronicled in the previous mission. She must find a way into the castle. There are several important documents she needs to recover. Additional Comments: In this mission you are Elizabeth and so you do not have the fighting skills that Gellert possesses, but she has a strong and precise crossbow with linearly flying broadhead arrows!
This is the third mission in the Elizabeth Bathory saga. It is recommended you play the first two missions before you play this one.
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Cast your vote by clicking on the vine image below -- Current score:
8 of 10
-- 25 Vote(s)
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By: Silencium18 Plot Description: Last night, someone from a new magician guild offered Garrett a job. He has to steal a mask from "Mr Masso" and bring it back to the magicians. They claim that "Mr Masso" hired one of their own Magicians to steal the mask. Now they want it back.
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Cast your vote by clicking on the vine image below -- Current score:
3 of 10
-- 7 Vote(s)
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By: Esme Plot Description: I heard through the grapevine that my old friend Bafford had moved house, apparently there was some embarrassment regarding a recent burglary at his old place and he wanted to be nearer to the city watch as his own guards didn't seem to be enough ... or something like that heh. The Watch had established a special high security area in town, completely walled in, a "gated community" they called it you even paid a toll to enter and leave the area, Unfortunately they cut off some of the services in their haste to build the place so they have lights but no running water ... the price of security I guess ... and this was where bafford has moved to ... well I've faced worse.
Anyway I decided to pay my old friend a visit, as I'd also heard he had regained possession of the jewelled sceptre I relieved him of last time ... another "old friend", how can I resist.
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 10 Vote(s)
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By: Melan Plot Description: Fortunately, I found some unlikely allies in these dark times: the Hammerites, more bitter about the schism in their ranks than the few small sins I have committed in the eyes of the Builder... and as their high priest outlined to me in the Old Quarter of all places, we have certain interests in common. Tonight, the Mechanists are throwing a posh banquet for the City nobility in their seminary to win supporters and hold a demonstration of their most recent invention, a beast of iron invincible and untiring... if they can get these things into production, I might as well find a new line of work.
I am going to cross their plans by sabotaging the display. The Hammerites are supplying me with explosive devices I must plant in each metallic horror I come across. The streets are pretty hot these days, so I'll take to the rooftops and approach the seminary from above. If I cut through a building or two, I won't win any popularity
contest, but then they don't call it the thieves' highway for nothing. Travelling light is a neccessity, since the districts in the area are full of the city's finest and well protected by security devices...
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Cast your vote by clicking on the vine image below -- Current score:
8 of 10
-- 7 Vote(s)
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By: Ottoj55 Plot Description: The rent is due soon, and the landlord doesn’t accept stolen goblets. I’m heading off to see a fence tonight to unload some loot. Farkus Jr.’s shoppe is near the docks in a seedy corner of town, and he’s requested that I come unarmed. This should be an easy night. (full description) Additional Comments: Classic Thief Experience Contest second place
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 6 Vote(s)
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