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By: Triston Attridge (Totality) Plot Description: Times are hard. The incident in Peteroski did not help. I should have known better than to trust Iron, but he paid for it. The unfortunate side effect is that I am here, in this village of Winterhelm, the laughing stock of the whole county and stuck here with not an iota of help, and out of cash. I need my reputation to be spotless, and lucklily, someone is available to provide for it. Apparently there is a local noble by the name of Theron who is the devil on everyone's lips, he is not well liked.
Rumour has it the he is a drug baron of sorts, the caves under the village are stocked with the mushroom nocturnis, which makes an extremely strong liquor once distilled which is also narcotic. He owns the constabulary and is apparently making a very tidy profit, enough to buy a few sacred treasures. After, well, let us say persuading a former servant who was ejected I have a rough idea of the layout of the manor, and the goods that are contained within. The most exceptional of this is the Orb, an item rumoured to be that of magic, but we all know about those sort of things don't we? There's also the Ankh of Mishra, a religous plaything, and perhaps more tangible there is the Golden egg of Tut. They should all fetch some revenue....(more)
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![]() Hammer Score: 8.5 of 10 |
Comments by Reviewer: Comments by Marecki:
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 20 Vote(s)
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By: Zail Plot Description: A man in a black cloak walks into the tavern and starts asking about you. The bartender, after a close examination of the man, points to the dark corner that you are sitting at. As he walks over, you pull out a small, hidden dagger from your belt and hold it under the table. The man sits down and tells you his name is Marc. The mission he is offering you to do quickly unfolds. A Warlock named Zail has, apparently, gotten hold of an Apple of Immortality. The Apple cannot be used to it full potential unless certain herbs and powders can be sought out. While Zail is collecting these ingredients, you are to go inside his unground keep and steal the Apple of Immortality...(more)
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![]() Hammer Score: 2.0 of 10 |
Comments by Reviewer: Comments by Kyote: An interesting change, at the very least, it isn't set in a castle, however, it's not a very well designed mission.
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 8 Vote(s)
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By: Banshee Plot Description: A sequel to 'Lord Edmund Entertains!', this mission takes Garrett gatecrashing into Duke Creygan's funeral. Additional Comments: It is recommended you play LEE! first, or you won't understand too much of the plot.
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![]() Hammer Score: 9.5 of 10 |
Comments by Reviewer: Comments by Dkessler: • Pros: great gameplay, great lightning (!), extremely well planned, excellent AI. • Cons: As kfgecko mentioned in his review of Lord Edmund: There are no mentionable flaws in both of Banshee's missions. • Bottom Line: Banshee has produced another winner. The Vigil is a very clean, well written, well designed level Mission If you have not played "Lord Edmund" then you should play it first before participating in "The Vigil" so that you may experience the full potential of both missions.
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Cast your vote by clicking on the vine image below -- Current score:
8 of 10
-- 89 Vote(s)
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By: von.Eins Plot Description: This is a a Bafford style mansion mission. Additional Comments: A Bafford style mission. Has books, extra objectives for harder difficulty levels and so on.
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![]() Hammer Score: 8.0 of 10 |
Comments by Reviewer: Comments by Ken Ramsley: • Pros: Relatively bug free, realistic setting, lots of places to go. • Cons: Too long, lackluster story, shopping-list feeling. Too many over-pumped guards often protecting nothing worth fighting for. • Bottom Line: Lots of real estate, some interesting custom items and effects, but nothing much to establish or carry a story.
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![]() Hammer Score: 7.0 of 10 |
Comments by Second Opinion Reviewer: Comments by Andrew Dagilis: • Pros: Solidly well thought-out interiors and exteriors, custom textures and sounds, no contrived "gotcha!" traps. • Cons: Some technical/programming slip-ups, some featureless rooms (admittedly, in buildings you don't have to visit), random stitched-together plotline with several slapped-on, unmotivated objectives. • Bottom Line: The designer obviously took great pains in creating his Austro-Swisslike town and all aspects thereof. Sadly, his architectural achievement is undermined by slipshod plotting and merely average scripting. Such a well designed setting deserves plot underpinnings of equal quality; unfortunately, the plotting feels a bit hodgepodgey, as if it's being made up as you go along.
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 23 Vote(s)
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By: Adrian May (Nirvana) Plot Description: This is the mission after Masks. Garrett is sent out to capture a mechanist servant for Viktoria to analyse and to hopefully learn more of Karrass's plans.The mission involves a quick trip into a small mansion then onto Viktoria's Agent's house on easy, but on expert level you also have to rob an art Gallery, break into the local Armoury and a nobles mansion to find ut how his Burricks have been performing so well. Additional Comments: This is sort of a Mission 14b. I thought the plot of Thief 2 jumped too much at the end, with Garrett being in the dark for the whole game and then suddenly knowing everything at the start of the last mission. So I'm hoping to create a steadier plot "curve".
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![]() Hammer Score: 4.5 of 10 |
Comments by Reviewer: Comments by Andrew Dagilis:
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Cast your vote by clicking on the vine image below -- Current score:
4 of 10
-- 35 Vote(s)
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Walkthrough |
By: Steven Hindley Plot Description: "Garrett's Revenge" earlier in the night you robbed the vault of the Hammerite bank. After which you returned to your room at the inn, you can hear the Hammerites searching for who is responsible for the robbery, it only takes one Hammer to check the registry in the local inn to see if there is anyone new in this part of town. In the bar below your room you were met by another keeper, who had some items you might find useful, for a price. You go to your room together to sort out a deal, you hear from him that the gate to the docks is open, the Hammer's opened it to escort some drunk guards somewhere. The game starts where you are dealing with the keeper.
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![]() Hammer Score: 2.0 of 10 |
Comments by Reviewer: Andrew Dagilis: Pros: The map has a lot of places to visit (though few of them look good). No lack of guards to blackjack, once you get one. Cons: The architecture, the textures, the ornamentation, some object location -- the map is almost entirely lacking in esthetics. Some must-find objects can be quite frustrating to locate. The "New Objectives" chimes are heard too often and unnecessarily. Bottom line: This level has a good, though standard, basic premise, but it's not handled or developed with any originality. The decor is almost uniformly hard on the eyes, which makes it even more unfortunate that you'll spend so much time in it hunting for particular objects.
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![]() Hammer Score: 7.5 of 10 |
Comments by Second Opinion Reviewer: Comments by Shrubbery/Myoldnamebroke: Pros: Superb gameplay, very funny. Cons: It looks terrible for the most part, and it can be irritating in places
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 10 Vote(s)
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By: Kozmala Plot Description: Dear Garret, We have been keeping an eye on the Hammers these last few months. Keeper Lukas infiltrated their order and has been passing information to us regarding their activities. It seems during extending their underground tombs they discovered an ancient temple. The markings of this temple are familiar to us. Their people stole a Talisman from us a long time ago. We thought it lost until now.
Keeper Lukas tried to retrieve it along with a thief named Felix. It should have
been a simple job but for the greediness of Felix. The Hammers caught him as he
tried to raid a tomb. Keeper Lukas managed to escape but we have not heard from
Felix, nor do we want to...(more)
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![]() Hammer Score: 3.5 of 10 |
Comments by Reviewer: Andrew Dagilis:
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Cast your vote by clicking on the vine image below -- Current score:
8 of 10
-- 8 Vote(s)
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Walkthrough |
By: Steven Hindley Plot Description: Later on the same night as the setting for Garrett's Revenge earlier in the night you robbed the vault of the Hammerite bank. After which you returned to your room at the inn, you can hear the Hammerites searching for who is responsible for the robbery, it only takes one Hammer to check the registry in the local inn to see if there is anyone new in this part of town. In the bar below your room you were met by another keeper, who had some items you might find useful, for a price. You go to your room together to sort out a deal, you hear from him that the gate to the docks is open, the Hammer's opened it to escort some drunk guards somewhere. The game starts where you are dealing with the keeper. Note you start with no weapons, and no starting kit, but your lockpicks, you wore out your blackjack earlier, it fell to bits just after you got to your room at the inn, the keeper says you've got to use stealth to get through the dockyards, and so your sword would just get in the way, so he will take it and hide it in the Custom House, north of the river, for a price, which is why you don't have much cash left to buy any stuff. Also the keeper doesn't have any blackjack's left having sold one to a guard at the guard house, south of the river. Items you need to buy from shop : 2 rope arrows 2 earth arrows (moss) 1 water arrow
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Cast your vote by clicking on the vine image below -- Current score:
8 of 10
-- 8 Vote(s)
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By: Caleb Callaway(Despot) Plot Description: There is a rich man that lives in the country side near the City who has earned a reputation for being hard, but honest. A classic rags-to-riches story, in fact. He has stayed clear of all political struggles and "shady" deals. He is know as Gerome of The Woodlands, after his home which he has styled "The Woodlands". No one to your knowledge has ever had anything against him. Until now. You have been contacted by a man named Sychter who said he was willing to pay well for incriminating evidence against this man. You have no idea what Sychter will achieve by this, however, he has paid you half the agreed price already, and you wouldn't want to be on his bad side. He seems to be more influential then he is saying. Additional Comments: Note: this mission uses an object from Thief Gold, so if you own Thief-Dark Project, you need to download Datoyminaytah's TG patch.
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![]() Hammer Score: 5.0 of 10 |
Comments by Reviewer: Comments by Geoff:
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 15 Vote(s)
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Walkthrough |
By: Alex Thomson (Dashjianta) Plot Description: The village of Ranjeya lies at the foot of Ranstall Keep which sits atop the Alskarl hill, overlooking The City. Both village and Keep have stood for centuries, with the residents of each existing in harmony with the other. A little over a year ago the Keep came under the rulership of one Lord Dalkstan, a foreigner and a recluse. Within a week of his arrival the Keep was shut off from the village. Doors that had stood open were locked and put under heavy guard, heavy patrols walked the once peaceful streets. Underlying it all was something far more sinister...
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![]() Hammer Score: 9.0 of 10 |
Comments by Reviewer: Comments by Marecki: • Pros: Great atmosphere enhanced by the lack of colour, great-looking AI skins. • Cons: Plain architecture, small bug in AI programming, high poly count at times. • Bottom Line: A great piece of horror story which almost feels like old movies of this kind. Of course it's not as good as RTC, but pretty damn close.
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![]() Hammer Score: 8.0 of 10 |
Comments by Second Opinion Reviewer: Comments by Andrew Dagilis: • Pros: Good plot and story development; new enemies; original approach to developing a climate of dread; most of the level is in black-and-white. • Cons: The village is minuscule; some of the architecture is too absurd and sabotages its own immersiveness as a result (unlike in The Sword, where the dadaesque areas had a purpose, since that entire mission was a test devised by the Trickster. The keep is no test). . • Bottom Line: Ranstall Keep is genuinely horrible -- and I mean that in a good way.
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 51 Vote(s)
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By: Robin G. Plot Description: That man was suffering such desperation that I finally decided help him. Apparently his wife had been kidnaped by Sir Terence´s men and now he has constrained to sell his lands by a ridiculous price. If it would not be enough, Lady Whitman, since that was the name of the lady, was afflicted by a rare disease and if she does not was taking her medication soon would die without solution. Due to the threats, Lord Whitman had discarded from the beginning the possibility of attending the authorities, therefore distress and urgency had obligated him, according he said me, to appeal a thief like me.
Sir Terence´s gardener, man who Lord Whitman was relying, would be the only one help I would have to break into the building. Whitman indicated me his address and gave me the key of his house where he said I would find more instructions for the quest.
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![]() Hammer Score: 4.0 of 10 |
Comments by Reviewer: Comments by Andrew Dagilis:
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 15 Vote(s)
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StrongholdSpoilers.txt Other: |
By: JohnEric Plot Description: You've just paid handsomely for the construction of a secluded hideaway adjacent to the Great Forest. The contractor was as discrete as a lot of money and threats can cause him to be. How the contractor kept the work under wraps was his problem. If it became your problem, you would have to start eliminating the leaks, and he knows it. Apart from the contractor, pagans made up the bulk of the work force. After what you went through alongside Viktoria, you and the pagans have reason to trust each other. Time to inspect the place and relax a little. As always, you keep a keen eye out for any change of plans. Take things as they come, and always follow through with what you start ... Garrett's basic survival technique. Additional Comments: Although some portions of this level may seem impossible, I assure you they ARE possible. A hint ... don't waste your gas arrows at the beginning.
PLEASE! TURN ON Weather and Fog! Half of this game is outdoors, in snow and fog.
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![]() Hammer Score: 8.0 of 10 |
Comments by Reviewer: Version 2 Comments by Andrew Dagilis and Alex Thomson:
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![]() Hammer Score: 4.5 of 10 |
Comments by Second Opinion Reviewer: Version 3 Comments by David Riegel:
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![]() Hammer Score: 8.0 of 10 |
Comments by Third Opinion Reviewer: Version 3 Comments by frobber:
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 55 Vote(s)
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By: Aisha Plot Description: You were informed about the corrupt Lord Weston having a secret love affair with Lady Barron, whose husband recently died in suspicious circumstances. Most likely the couple had something to do with the death of Lord Barron, a loved and well-respected man. Lord Weston has given the Lady some very expensive jewelry, but she keeps them at a secret hiding place as long as there's still some commotion about the death of Lord Barron. Only when things are back to normal, she can afford to be seen in public with Lord Weston and show her precious jewels.
So this is the right time to relieve the widow of her treasures, and while you're looking for secret hiding places, loot the place as well. Also, try to find some evidence against the Lady and her secret lover.
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![]() Hammer Score: 2.5 of 10 |
Comments by Reviewer: Comments by Andrew Dagilis:
• Pros: For a first effort of very modest scope and ambition, it navigates its safe path without any major stumbles.
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 20 Vote(s)
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Walkthrough Other: |
By: Ithel, KGoodsell & Kyloe Plot Description: A few yards outside the opera house where I'd been doing a job, I ran into an attractive seamstress on her way to join the opening night party inside. Her wry humor about being knocked to her feet caught my attention, and we parted on friendly terms. I saw her again last week and we talked for a long while. We decided to meet last night at my place. Her name is Chance. It turns out she's a professional of another sort--the oldest profession there is. Not your garden variety, mind you, but a courtesan. She's the mistress for a possessive merchant she wouldn't identify by name. When I woke up just after midnight, she was gone. Unfortunately, so was one of my lockpicks. Either she took it by mistake or she stole it. I hope the former, because I was beginning to like her. In any case, I need my tools back. While I don't know her exact address, I do know she lives in apartment #36 in one of the brothels in the Stew District. I'm not a paying customer, so I may have to find an alternate entrance. Although the authorities more or less "overlook" the indoor activities, a nightwatch patrols the streets to keep an eye on things, especially since the quarantine went into effect because of the syphilis outbreak.
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![]() Hammer Score: 8.0 of 10 |
Comments by Reviewer: Comments by Andrew Dagilis: • Pros: It's a large map for a fan mission (similar in size to T:TDP's "Assassins"), with lots of places to visit and loot to collect. It has an interesting premise and an attempt at a developing storyline. Garrett is finally doing something else in his free time than drinking at a pub. • Cons: The town's interiors are poorly designed. Your second major objective is a disappointment. The brothel is a sex-free zone. It makes unauthorized use of copyrighted material. • Bottom Line: This is definitely one of the good fan missions, with a lot to do, good exterior architecture and believable objectives.
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 25 Vote(s)
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CultoftheResurrectionWalk.htm CultoftheResurrectionLoot.html |
By: Sledge Plot Description: The biggest news in town is that one of the local Hammerite temples to the north was just raided. Several key artifacts were taken from the temple grounds, and the Hammers themselves were left butchered and torn apart. The word on the street is that the job was pulled off by a group of unknown, independent thieves, but the Keepers have found a way to get you a more accurate description of what happened. Apparently, the job was pulled by a cult calling themselves The Resurrection. Comprised mostly of ex-bandits and thieves, the group has been on a mad quest to collect a number of arcane relics for use in some bizarre rituals. The group is headed by a woman, shrouded in mystery, who the Keepers have found to be obsessed with the return of the Trickster. Convinced that his return to the realm of the living is imminent, she has been recruiting various rogues into her dark organization to carry out her bizarre schemes. The recent raid on the Hammerite temple is testimony to power and fanaticism of both the leader and the cult itself. The target of this most recent attack was none other than the fabled Spirit Stone - a blood red gem supposedly imbued with the powers to grant life. Not surprisingly, the Keepers would like you to find out where the cult is hiding it and steal it back. However, the cult is quite cunning, and although the Keepers were able to follow several of the members back to an old, walled-off section of the city, they have no idea where their hideout is. They want you to find their fortress and descend into the depths, stealing back what was taken by whatever means necessary.
Ordinarily, you don't take this kind of job due to the risk factor, but you don't anyone out
there giving thieves a bad name. And, if the cult has been collecting artifacts, they're bound
to have a horde of loot down there just ripe for the taking…
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![]() Hammer Score: 9.0 of 10 |
Comments by Reviewer: Comments by Andrew Dagilis:
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 51 Vote(s)
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Other: |
By: Paul Buckley Plot Description: The mission is based on the Dark Project series. Shortly after stealing the final talisman from the hammers Garrett was tailed en route to the haunted cathedral and was forced into a struggle with one hammerite guard in particular. This struggle led to Garrett being forced into dropping one of the talismans, the talisman of fire. He could just pick it up, but there is one small problem, the talisman of fire fell into an uncovered drain and dissapeared out of sight. Garrett must retrieve the fire talisman and get to the cathedral area, but its not as simple as it sounds.
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![]() Hammer Score: 3.5 of 10 |
Comments by Reviewer: Comments by Andrew Dagilis:
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 13 Vote(s)
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