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          Friday, March 27, 2009

Behind the Builder Interview 1: DrK
- 4:47:45 PM - pavlovscat

It is with great pleasure that I announce the latest project from our dedicated taffer, SneakyJack. He is conducting a new FM author interview series called Behind the Builder: A Deeper Look Inside the Minds of Fan Mission Creators. This will be an ongoing series with one or two FM authors interviewed every month. SneakyJack will be providing a window into the minds of some of the premier mission authors starting with DrK, well known for his A Night in Rockbourg Series. The interviews will be posted in discussion threads so that any TTLG forum member can post his own questions for that author. This is a great interactive opportunity to find out more about the fascinating minds behind the missions.

The first interviewee in the series is the French author DrK. You know him best for his series A Night in Rocksbourg: ANIR 1: A New Beginning/Un nouveau départ; ANIR 2: Discovery/Découverte; ANIR 3: Ink and Dust/Encre et poussière. DrK is also known as Kubiak. He co-authored two missions released back in 2005 under this name with French author TheHardyBoyz for the 15 Days series: Vol De Nuit (Night Flight) and Chasse A L'Homme (Manhunt). These missions were originally released in French language only, but both were translated into English and Italian recently after DrK made his solo continuation of the story with 15 Days 3: Greenbay, a small mission released to celebrate 10 years of Thief.

Now for a taste of the DrK interview:

Q & A Interview Session:
(Interviewer questions are in bold, answers from DrK are in italics)

Thank you very much DrK for taking the time to answer some questions about yourself and about your missions - it is appreciated. First, what can you tell us about yourself and what you do when you aren't building amazing creations in dromed?
My name is Eric Bigou, I'm 25, and I live in a town near Narbonne in the south of France. I'm an architect.

Your background in architecture certainly shows in the amazing layouts that you present to us in your missions! What are your hobbies, and how did you get into Thief?
I've played video games since my childhood, and I've loved the thief series since I discovered the first game in 1999. I liked Thief 1, but it's when I discovered Thief 2 that I became a real fan of the series. And believe it or not - I discovered fan-missions way later, near the end of 2002...

For someone who took a few years to discover the fan mission scene, you certainly broke into it with a bang. Your amazing work on the Rocksbourg series has produced some all time greats, that much is certain. If you had to choose a favorite project of yours - which would you choose and why?
"CoSaS Mission X" by Digital nightfall and his team. I took part in the project by working on the briefing video and that gave me a peek into its making, and it was awesome. The amount of effort and passion involved was just stunning and influenced me for "Ink and dust".

With everyone involved in the Mission X process being top notch fan mission talent from the community - there is no doubt that you were a great fit in that team. What do you think is the most important aspect of creating a fan mission that people will enjoy?
Atmosphere. This is what made me love the original game - the atmosphere was so strong compared to other games back then, so immersive. At moments I felt I wasn't playing a game anymore - I was inside the game. Even if it's far from being realistic, it was believable. The game made me feel that if the elements were put into real life, they could actually work (the city, the life of its citizens, its religions...).

Atmosphere is certainly what Thief is all about - one of the many pieces of the puzzle that fit together to make Thief a unique experience. You certainly showed us what atmosphere could do in "Ink And Dust" - it could scare the pants off us! I imagine all the Rocksbourg missions take a very long time to develop - does having spent so much time intimately with a mission cause you to avoid playing your own releases?
Yes. I know them by heart, so it's not really fun - and I can finish each of them in less than 20 minutes with no surprises while playing it. However - I often take a tour into them to remember things, to stay coherent with what I already built and to regain inspiration about the atmosphere.

Check out the rest of the interview in the Forum Discussion Thread and get ready to ask some questions. Enjoy!






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