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          Thursday, January 02, 2003

Thief III News Bit in PC Gamer
- 5:34:40 PM - Darkwarrior
An article in an older issue of PC gamer provides a bit more insight into the artificial intelligence of Thief III, which seems to be one of the team's major focuses on the game (and it's about time somone did it, too).

To quote:


ION STORM BILLS ITSELF as the "home of the immersive simulation." For its action/RPG Thief 3, the developer has built a custom system that promises to puch game AI to new limits.

Our AI [NPC's] take lots of factors into account to determine how well they can see a target, including distance, line-of-sight, occlusion, amount of light, and speed and size of the target," explains AI programmer Paul Toxour. All of which are necessary traits for enemies tracking a silent intruder like Thief 3's hero/burgler, Garrett.

"In Thief 3, the AI will have an evidence tracking system, which means it will retain information about which events made it suspucious and where," adds Tozour. "The AI will be able to draw better conclusions about which areas should be searched more for intruders. When AIs say 'It must have been rats,' they'll have really deduced that, although if you're playing the game well, they probably won't be right."


It's not much, but it's still quite interesting and provides just a little bit more info about Thief 3.

If things keep going this way, perhaps the media "blackout" will come to an end soon.

Talk about this article in the ThiefGen Discussion.






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