Five years ago, Looking Glass revolutionized the first-person role-playing game with Ultima® UnderworldTM. The Underworld team brought a background in military simulators to bear on the turn-based, square-by-square model of role-playing games which was popular at the time, and established a new standard of freedom and realism. Despite the advances in technology since those days, there are still some ways in which the examples of Underworld (and its follow-on System Shock) have never been equaled.We on the Dark Project have decided that it's time to exceed them. Our goal is a fantasy action/adventure game in the Underworld tradition, which draws on our experience as game developers and players; which merges the lessons we've learned from "paper" role-playing games, from the development in the computer game industry since System Shock, and from our own previous first-person games; and which charts a course to the future of adventure role-playing in virtual fantasy worlds.
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