| Greg LoPiccolo grew up in Vermont, moved to Boston and started a
rock band, then drifted sideways into computer gaming by way of System
Shock. He has a wife, a red pickup truck and a small insane child. He's
really into stealth and treachery, but doesn't know very much about orcs
and such. Should he?
Project Leader
LookingGlass A/V
Director LookingGlass Creative Director System Shock: Music, Sound
Effects, Speech Processing
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After first
working with Paul N, Dan S, and World Class Air Conditioning Unit Jon
Maiara on a game featuring a friendly troll who called you Rodriguez,
Doug Church worked on two sequels, one of which had a different name and no
player attribute stats, and was thus a Doom clone, not an RPG. Following
that, some typing on Flight was done (remember hoop courses, anyone?
thought not). After some thinking and such, he got involved in Dark, which
he likes to think will be like pinball, involving lots of panic and chaos
and occasional deliberate actions.
Development Tools & Core Systems
Programmer Game Design Consultant Haver of Fingers in All
Pies
Underworld I &
II: Project Leader/Programmer System Shock: Project
Leader/Programmer Flight Unlimited: Programmer
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| Laura Baldwin
is currently on sabbatical from her
ranch in Montana, where she breeds free-range wicker lawn furniture.
Anyone who buys a copy of Dark will be invited out for the Hammock Rodeo
and Bamboo B-B-Q next summer. Really, though, her current life's ambition
is to someday read an article on Usenet that exhorts people to listen for
the conversation about the bears.
Character Speech & Motion Design, Mission
Design
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Eric Brosius
doesn't like to talk about his past ever
since the "incident" with the "candy stripers" in "Nicaragua". We've
stopped asking.
Music and Sound, Mission Design
Terra Nova: Music and Sound Engineer
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| Chris Carollo
was kidnapped from a
muffler-clamp-assembling factory and dragged into the office by a roving
band of Mamlukes. We bought him for some blankets, three copper pots, and
a Mac version of "System Shock". Now we've chained him to a Pentium and
feed him coffee and cinnamon rolls. And we sometimes let him play with his
pet gravy boat "Horace". If he behaves.
Physics & Game Systems
Programmer
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Dorian Hart
has been a game designer with Looking
Glass since 1992. If you looked at the list of ingredients printed on the
side of his life, it would read as follows: ultimate frisbee; tabletop
RPG's; computer games; hiking; trading-card games; real baseball; fantasy
baseball; SportsCenter; live-action RPG's; board games. May also contain
one or more of the following: food, sleep.
Storytelling, Game & Mission
Design
Underworld II:
Designer System Shock: Designer Terra Nova: Lead Designer
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| Kate
Jenkins is the spunky star of "Blossom".
Creature Animation & Rendering
British Open Golf: Programmer
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Marc "MAHK"
LeBlanc became an acolyte in the Cult of
Infocom when he was fifteen. At eighteen, he began his pilgrimage to MIT, where he learned the Secret Arts
of the Implementors. Years later, he emerged as a Master of Science
and a Master
Assassin. Now he spends many late nights in his laboratory on CambridgePark
drive, amidst the ruins of Infocom's great citadel. There he stirs the
murky cauldrons of Game Design, incants the arcane language of the
Programmers, and plots his eventual world domination.
System Architecture, Object Database,
Act/React
Underworld I:
Playtester Underworld II: Programmer/Level Designer System Shock:
Programmer Flight Unlimited: Programmer Terra Nova:
Programmer
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| Tom
Leonard was the co-host of "Live with
Tom and Kathie Lee" for three years before he freaked out one day and
called Dr. Joyce Brothers "Stink-Breath" on the air. He was fired the next
day, replaced by some upstart, and after two years of heavy drinking began
teaching himself to code. Years later he began working at Looking Glass,
where he hopes to put his past behind him.
Lead Programmer
British Open Golf: Programmer
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As he grew up, Mark Lizotte was always drawing and painting strange, fantastic
images -- causing his family no end of worry that he would ever find a
respectable career. Luckily the video game industry came along. Boy! are
they relieved!
Lead Artist
System Shock: Artist Flight Unlimited: Artist Terra Nova:
Artist
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| Mat MacKenzie
is a shaggy animal with blue slitted
eyes which lives under the desk in the corner. We throw it pieces of
sandwiches and Snickers bars, but we don't get our hands too close. From
what we can tell it just showed up one day, and we kept it because it
seems to know x86 assembly, and the smell isn't too bad once you
get used to it.
Rendering/Special Effects Programmer
British Open Golf: Programmer
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Mike Ryan
was lost on a spelunking expedition in
Guatemala in 1975. For ten years, he was raised by bats. From these
insect-eating flying mammals, he learned to develop a powerful sense of
sonar which he now puts to use in his work on
Thief The Dark Project
Mission Design
Looking Glass Technologies Customer
Support
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| Randy "Six Shells
Technique" Smith Randy was trained
from toddlership to be silent and rarely seen. With deft, instantaneous
motions, he can appear and possess your screen with a whirling, green
blur. He pops balloons and casts them adrift without consideration or
delay. He loves dessert and has a cybernetic appendage with which he can
upload his psyche to commune with the "devil contraptions" (aka
computers). He prefers to run sideways and can often be seen eating
chicken for health.
AI Scripting & Game
Design
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Tim Stellmach
got his education in a variety of things
at MIT, the setting of the classic
Infocom adventure game The Lurking Horror. Like that game he
was influenced by the work of H.P. Lovecraft. Tim has been at Looking Glass
since the beginning, but the last game he stayed with until it was
finished was System Shock, back in 1994. Thief
is going to be the next one if it kills him.
Lead Designer
Underworld I: Lead LG
Playtester Underworld II: Lead Designer, Programmer System Shock:
Designer Terra Nova: Designer, Technology
Programmer
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| Daniel Thron
is easily fascinated by large, brightly
colored objects. He also likes jokes about monkeys and slacks.
Cutscene Art & Animation, Product
Art
British Open Golf:
Artist
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Sara Verrilli
foolishly migrated to Boston in order to
attend MIT, whereupon she discovered that they didn't offer majors in
either interstellar conquest or world domination. She is now enrolled in
High Ismperian Fzzth'garst II's Rule The Universe In 180
Septums Or Less Correspondence CourseTM, and spends most
of her time in training simulations. Working at Looking Glass "just pays
the postage, and the extra practice doesn't hurt either."
Quality Assurance Supervisor
Flight Unlimited II: Quality Assurance
Supervisor British Open Golf, Terra Nova, Flight Unlimited,
System Shock: Lead Playtester
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| Robb Waters
Alter Ego: Unknown
First Appearance: Saginaw, Michigan Occupation:
Illustrator Costume: Black top; black bottom; black trunks;
black boots with silver stars on the toes; copper skull bracelet of
unknown origin Tools and Weapons: Berol #2, Sharpe, AD Tri-Nibs,
his trusty Winsor & Newton Biography: Following
in his father's footsteps, Robb attended and graduated from Kendall
College of Art & Design in Grand Rapids, Michigan. Soon afterwards he
began working for Looking Glass Technologies, where he uses his keen
artistic training to stamp out programmer art. Powers: Enhanced
ability to size up department stores and restaurants without ever setting
foot inside.
Creature Design & Modelling
System Shock: Artist Flight
Unlimited: Artist Terra Nova: Artist
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Guest star:
Robotkid
is head-super genius of the industrial-hip-hop-blip-blop band INSTITUTE of TECHNOLOGY. In his spare
time he fabricates robots from household items to challenge him at classic
1980's video games.
Video Director, Associate Producer,
Webmeister
Flight
Unlimited: Playtester Terra Nova: Video Engineer British Open Golf:
Video Director
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