Circle of Stone and Shadow 2:
by Pavlovscat 10/02/2008
An Introduction to
Playing
Mission
X gives you many options for completing the mission successfully which made it
difficult to do a traditional walkthrough from start to finish. This
walkthrough will guide you through completing the various objectives, both
required and optional. Because Mission X is based around team interaction,
there will be some times when you are waiting for your team members to complete
their tasks. During these times, you are free to explore the Ivory Rose, loot,
and/or work on your optional secondary objectives. This walkthrough is designed
so that you will be able to work on each section independently or while
completing other objectives. It is your choice. There is no loot objective
though there is plenty of loot to be found. Because of that, loot locations
will not be detailed in this walkthrough. However, there is a detailed loot
list available which is organized by floors and rooms to work with this
walkthrough.
Mission
X utilizes captioning for all agents’ spoken lines. It is important to
pay attention to what the members of your team say, so this helps if you are in
a noisy area when someone else is speaking. The captions are color-coded by
speaker to help with clarity. Mission X also utilizes the Key Ring feature used
previously in CoSaS1: Gathering at the
Once
you’ve loaded the mission, familiarize yourself with the auto-map. Select
the map and scroll through the pages. You have important information about the
mission, your team members and instructions for using your gear, especially
your lock picks which are not the traditional ones and work a bit differently.
You should thoroughly read all your mission notes. As the mission progresses,
notes will be written in your mission notes and accessed through the Map key.
You will hear the sound of writing as Dante scribbles a note to himself which
will appear on the map pages or in inventory. So, if you hear scribbling,
you’ve found or heard something important. Also, it is important to make
sure auto-equip is turned on, otherwise you may miss masks or other important
things because they don’t move to the top of your inventory.
Anarchic
Fox summed up the differences in the structure of Mission X as compared to
other FMs:
Actually, there is a
subtle point about the mission's structure that is easy to miss. MX has several
central "hub" areas connecting to many locations, most notably the
Mahogany Hall (spanning the top three stories)... but unlike many missions,
where you use a convenient central hub as a place to stage forays into
dangerous locations at the edges, in MX the hubs are the most dangerous places
in the level. They're convenient for the AI too! In MX the peripheral areas of
the map tend to be the safest, and if you adopt the strategy of keeping to them
(with the help of the vent key), while traversing the central areas only when
forced, you'll find that you'll rarely have to deal with more than one AI at a
time.
Of course, once you get the lightswitch key, you have the run of the place.
I
couldn’t have said it any better. Keeping this in mind will make playing
Why It’s Called
Impossible
There
are three difficulty levels: Expert, Professional and Impossible. The most
immediate difference you will notice is the number of health shields: Expert -
10, Professional - 8, Impossible - 6.
There is one less Dagger KO Drops bottle in your starting gear on
Impossible. The gear you will find during the mission changes between all
difficulties. There also will be more AI on harder difficulties. The biggest
difference is probably the light switch key which does not exist on Impossible.
As the mission progresses, you will find various clues and have the opportunity
to ask questions of your team members. On Expert all information is written on
your notes pages, indicated by the appearance of the quill pen (Last Note
selector) in your inventory and the sound of writing. Also, your team members
will be mostly helpful in their answers. On Professional, you get less helpful
answers and fewer notes are written down for you. On Impossible, your teammates
are not especially helpful, and you will have to figure out most things on your
own. This mission is designed to be harder than the average mission, so be
ready for an extreme challenge if you choose Impossible the first time around.
Pav’s Playing Tips
for Maximum Fun & Enjoyment
What Do All Those Colors
Mean?
Alternate paths – Red text will direct you for alternate
paths, optional tasks and tell you to skip ahead in the walkthrough when you
either do that portion at another time or don’t do it at all.
Impossible Difficulty – The
yellow highlighted text alerts you to major differences in game play or tools
that apply only to the Impossible or Hard difficulty levels.
(Key
Locations) – Keys are your friends! Introduce yourself to as many as
possible.
Key Names –
Reference to keys you may or may not have on your ring.
(Important
Documents) – Any information to help Master Nightfall gain an
advantage over his enemies should be copied.
Important Stuff –
Copy kits, items, documents or information that will help you complete your
objectives.
Rubber’s
Chores – Items you will need to complete Rubber’s list.
Mistress
Hints – These clues will help you identify the room where Cloud
stashed his Mistress. There is a master list of hints in the ‘Who’s Behind Door Number…’ section.
NOW
ON TO PLAY
Noble Clothes Fit Right
In…and They Are So Becoming!
You
begin the mission dressed as a noble, so you can wander freely outside and
throughout the first floor. You will see your clothing in inventory until you
don your gear. Go exploring before you get your gear. Pay a visit to the Front
Desk clerk and ring her bell (and keep ringing it). Once you enter the hall S
of the Front Lobby, you will trigger an important conversation in the Ivory
Hall between Mr. Cloud, Lord Raputo and Lady Antonette. One of your objectives
is not to disturb them, so do not enter the Ivory Hall until they have left it.
If you do not care to listen to the entire conversation, you can enter the
Staff Only door to the S and walk around them through that hall.
Familiarize
yourself with the area, especially the Pearl Gambling Hall & Bar. The bar
area has a couple interesting things to read. You can find a key (Minister’s Suite1) on one of the gaming
tables. When you are ready, your gear is located in the Men’s Restroom in
the SW corner of the map. There is a guard patrolling this area wearing a
chain-mail cowl. Once you don your gear and the Communications Mask, all AI
will become hostile, so be careful if he is in or near the restroom when you
pick up your gear. Enter the “Out of Order” bathroom stall. Pick up
your mask, clothing and dagger sitting on the toilet lid. The screen will go
dark briefly as you “change clothes”. Grab your satchel full of
gear. You now have your new lock picks, a sap (mini-blackjack), and other gear.
You will find Copy
Kit 1in your starting gear. You have arrows, but you must find a bow
somewhere in the Ivory Rose before you can use them. Either find the patrolling
guard and hit him with the sap or just avoid him. The guards with the
chain-mail cowls are the only ones that can be knocked out with the sap because
they are not wearing helmets. The rest of the guards are immune. Now, find a
quiet place to stop. The S hall at the bottom of the steps has a nice dark area
which is also a good place to hide the guard’s body. Now you are ready to use the
Communications Mask to contact Sheam.
How to Use That Ugly Mask
Thing on Your Face
Now
it is time to make your first major decision directing the course of the
mission. Scroll through your inventory and find the Mask. Select it. Listen to
what Sheam says. She will ask if you understand how to use the Mask. You will
need to respond by selecting the Mask in your inventory with the proper
response. If you understand how the Mask works select “Yes.” If
not, select “No, I don’t think so,” and the instruction page
will come on screen. Review the instructions and return to the game. You will have
several chances to view the instructions until you either select
“Yes,” or get the “I guess I’m just that stupid.”
option that tells you the mission will end once you select it. You will be
using the Mask throughout the mission, so make sure you understand how it
works. You will see “1 of 2” and “2 of 2” when you have
two answers from which to choose. Otherwise, the mask will appear and you can
select it to ask a question of your team mates. Most of the single masks are
not required but will give you more information to help accomplish your tasks.
These single masks will disappear from your inventory if they become irrelevant
because you’ve completed the associated task.
Once
you select the “Yes” Mask, Sheam will give you the option to pick
which task you want to complete, either turning off the power to the elevator,
or shutting off the security cameras. Once Steel has picked up his gear and
reported in to Sheam, he will be assigned the other task. Once you have picked
your task, you cannot change your mind. While working on your task, you will
have various Masks available to ask your team members to provide more
information. You should use them. Now, select your Main Objective. If you chose
to turn off the elevator power, go to Turning
Off the Power to the Elevator without Electrocuting
Yourself. If you chose to disable the cameras, go to You are Smarter than Upgraded Old Hammerite Technology Cameras.
Now, go find your bow.
You Must Find a Bow
Detailed
instructions on finding a bow are given while completing both objectives, but
here are all the general locations for you adventurous souls:
Turning Off the Power to
the Elevator without Electrocuting Yourself
The
first thing you will need to do is find the Foreman’s Office. Starting in
the S hall, follow it W until you are back to the hall between the Front Lobby
and the Ivory Hall. On the N side of that hall is a locked Staff Only door.
Pick the lock and enter the staff area. There is a female staff member
patrolling the area. Pick her key (Casino Service
1) and sap her. You can stash her body in the Staff Locker Room.
Read the note in there.
Hmm…you should have the Minister’s Suite key already. Check
the lockers. Go N to the intersection in the hall and head W. The W door leads
to the Front Desk area. You can grab a key (Arbitration Room 2) from the board. You will
also find a Step
Stool in Julie’s mailbox. Take it and head back to the staff
hall. The door to the SE is the foreman’s bed room. You will find a Speed Potion
in the cabinet. You will need the stool to access the loot. Go back to the
Front Desk area. Pick the yellow light switch W of the window to turn off the
lights in the Staff Area. Read the hotel register on the Front Desk for Mistress Hint 1.Through
the W door is the Foreman’s Office and the Front Desk clerk. Sap her and
check the floor next to the couch. Rubber has left you a key (Basement 1)
and a bottle of Dagger
KO Drops. You will also find Copy Kit 2 on a desk. Go N to the Storage
Area. Another female staff member
patrols through the Kitchen, Storage Area and Orchid Dining Hall. Pick her key (Casino Service
2) and sap her. Go back E of the
Storage Area to the Kitchen. Check the freezer for gear and the counter for a Health Potion
(Expert only) and
read the note. Go W through the Storage Area to the N open area where you will
see a toolbox. Pick up the Wiring Diagram and unlock the box with the Basement
key and get a Bad
Fuse.
The
S window in the Storage Area leads to the Basement as does the W door in the
Foreman’s Office. Both unlock with the Basement key, so you can choose
either way. If you choose the door, then go down the stairs and through the W
door into the hall. Hide in the S end of the hall. There are two patrolling
guards with helmets. This is the perfect time to try out the Dagger KO Drops.
Select them then use the bottle. The number of
Head
back to the Electric Utility Room. The second
switch from the left controls the elevator. Flip it. Now run to the
hallway, open the right hand power box and remove the fuse. Replace it with the
Bad Fuse you found in the Storage Room toolbox. Pomok will
turn the switch back on and blow the lights in the Basement. You can now select
the “Success” mask. If you choose the wrong switch, you will have a
chance to try the other one. Keep in mind that the more times you flip a
switch, the more guards will come out from the Security Area. If you decide to
use KO drops on them all, this can be an advantage. If you flip too many
levers, the alarm will sound, and you fail the mission.
Once
the Basement is dark, go to the double doors W of the fuse boxes. Through here
is the Vault and Security Office. If you are playing on Impossible, your Bow is in the Security area.
Sneak in and copy Important Document 1(Mechanist Plans) and grab
some loot. If Steel has already disabled the cameras, go to the Storage Room to
get Steel’s spare gear. If he
hasn’t, you can explore bit or wait for him. He will leave you a key (Vents),
the Vent Map
and some gear once he has disabled the cameras. Look for a note under a desk in
the Storage Room and read it. Frob the desk and the armoire behind it and
unblock an entrance to the vent system. Climb up the ladder for the key and
Steel’s gear.
You are Smarter than
Upgraded Old Hammerite Technology Cameras
You
will need to find the gear that Rubber left in the second floor Utility
Room. Go up the square staircase in
the NW to the second floor. Enter the doors and go into the first door on your
right. Take your gear which includes a key (Vents), vine arrows and a Vent Map.
On Expert, Rubber will suggest the entrance to the vents in the second floor
Public Bath. You could sneak down the
hall to the bath, but there is an easier way. Go back downstairs to the Storage
Room. Look for a note under a desk. Frob the desk and the armoire behind it and
unblock an entrance to the vent system. Entering the vents from here is easy.
It is also the easiest way to get your bow on all difficulties.
Climb
the ladder, open the vent and follow that duct N. Once you get to the ladder,
climb down one level. Follow that vent (S-E-S-E) until you reach another
ladder. Climb up to the second platform and open the vent at the E end. Carefully drop down into Old
Stormcloud’s Clubhouse Lounge.
Take Old
Stormcloud’s Bow from above
the fireplace. Shoot a vine arrow into the vent and climb back into the vent.
Don’t forget to take your vine arrow with you. Go back to the ladder and
go all the way back down, go back through the vent where you entered (W-N-W-N)
back to the first ladder. Take that ladder all the way down to the water level.
Check for arrows. Head E through another vent then S and climb that ladder. Go
S, and you will be right above the camera room.
Sheam
will now give you further instructions, and you will find an amusing note from
the head of security. Open both vents and lean forward to shoot a moss arrow
onto the floor. Now shoot a vine arrow into the grate above and carefully
descend until you see two buttons and two lights.
Use
the buttons to synchronize the timing of the cameras by pressing one button
twice and the other button once as quickly as possible. This will give you 15
seconds at the keypad. Go almost to the bottom of the vine and throw a dust
bomb at the keypad. Dust will be stuck
on four keys: 3, 6, 7, 0. The code is a combination of these four numbers. On Expert
and Professional, Rubber will give you part of the combination. On Impossible,
you will not get any numbers. The combination is 3760. You should be able to
jump down and enter the combination within 15 seconds. You will hear a bell,
and the success mask will appear. Select the “Success” mask.
If
Steel has not cut the power to the elevators yet, you can either wait there for
him to finish or arrow up to follow the other vent to explore the
Mechanic’s hideaway for Camera Schematics and Mistress Hint 5. Head back to
the camera room and wait for Steel to finish.
After
Steel blows the lights in the basement the guards will be running around so you
can sneak out of the camera room into the darkness. You will find Important
Document 1 (Mechanist Plans) and
some loot. Sneak out of the door and head through the double doors. Go into the
Guard Barracks for a key (Basement) and
Mistress
Hint 2. Head back into the hall and follow it to the Wine Cellar.
Pick that door and go into the second room. There is a key (Hotel Service 1) on the floor behind the chest. Visit the ladies in
the Kitchen for a few arrows, and head up the stairs to the Foreman’s
Office. You will find Copy Kit 2 on a desk. Go to the front desk
area. You will find a key (Arbitration 1) and Mistress Hint 1. You can pick
the light switch there to darken the service hall area. Pick the key (Casino Service
1) from the girl wandering the
hall. Check the Foreman’s bedroom off the E hall for loot and a Speed Potion.
Go into the small Kitchen area and check the freezer for arrows and the counter
for a Health
Potion (Expert
only). There is a second girl wandering through the area and into the
Orchid Dining Hall. Pick her key (Casino Service 2). Head S to the Staff Locker
Room and check the lockers. Read the note. It mentions the Minister’s
Suite. I hope you got that key earlier. Go back through the hall into the
Storage Room and find Steel’s gear in the vent you opened earlier.
Meeting Up in the Middle
You
have now completed the main objective of the mission. Whichever objective you
picked, you should be in the first floor Storage Room. You should have found
all the same keys, hints and gear. The remainder of the mission will be roughly
the same.
What Does an Agent Do to
Pass the Time?
Your
main objective is complete, but you must stay in the Ivory Rose. So what do you
do? You are now free to explore.
Climb up into the vents from the Storage Room and head N. When you get
to the ladder, if you go up, you will find bathroom access vents on the second
and third floors. Go into the second floor Public Bath. Check the lockers and
get the Health
Potion near the bath (Expert only). You’ll explore the rest of those floors
later. For now, we are heading to the fourth floor. Climb down one level. If
you did the camera objective skip to the black text. If
you did the elevator objective, there is one thing to do first. Climb down the
ladder to the bottom. Check the sub-basement area for water arrows, and then
follow the passageway until you reach a ladder. The ladder takes you above the
camera room. There is a saucy letter from Cyrano up there that you may want to
read. Retrace your step back to the ladder you came down. Now climb up one level.
Follow
that vent (S-E-S-E) until you reach another ladder. Climb all the way to the
top. This is why these things are called Talls! Jump over to the platform and
enter the vent. You can listen to the negotiations between Mr. Cloud, Lord
Raputo and Lady Antonette through the first vent if you wish. Follow the vent (E-N-E-N). There is a
recessed vent on the E side. Open the vent, vine arrow the grate and carefully
lower your self into the Head Accountant’s Office. Copy
Important
Document 2 (Ledger) on his desk. Look under the desk for a
lever. Grab the key (Head Accountant) from behind the picture.
Head back up the vine into the vents. Take your arrow. Continue through the
vent (N-E-S) until you find an upright grate on the W side. Open it and walk out
onto the beams above the Mahogany Hall. If you are playing on
Impossible, there is no key so skip ahead to the next section. On
the W side of the hall, you will see four small windows in the center. Shoot a
vine into the beam so that is hangs in front of one of the S windows. Climb
down, open the window and carefully jump into the Executive Aid’s office.
You will find a key (Light Switch) in that office. Turn off the lights in that office. Jump
back out of the window and climb back up to the beams.
Offices are Great Places
to Find Useful Information
You will likely be interrupted by the team while exploring. If you
are, do what you need to then come back to this section. None of it is time
sensitive. Go
to the S wall by the balcony. Shoot a moss arrow down on the balcony and a vine
into the beam just N of the balcony. Jump over to the vine and onto the
balcony. Unlock and turn off the lights in the Mahogany Hall. Open the balcony
doors and unlock and turn off the switch directly across the hall. Also use water
arrows to put out the light at the W end of the hall. It takes two arrows per
light to extinguish them. If you are playing on Impossible or if you
couldn’t get through the Executive Aid’s window, then you will need
to put out the lights in that hallway with water arrows. Now sneak down to the
W end of the hall and pick the key (Upper Offices 1) from a female guard. On the
opposite end of this hall is a male guard with a key (Upper Offices 2), which you can
pick pocket once the lights are off. Open the Chief Bookkeepers door to the S
and turn out the lights. Go through the E door to the Records Room and out onto
the balcony to the S to turn off the Theater lights. Head back into Records and
open the door to the hallway. Head E down the hall until you see Cloud’s
Office. Pick the lock and find a key (Owner’s 1). Head out the N door and
across the hall to the Human Resources Office. There is a vine arrow and an
amusing letter about some misbehaving casino staff. There is a light switch a
short way down the N hall on the S wall. Go into the Procurement Office and put
out the light. Sneak into the Accounting Office and grab Copy Kit 3 on the desk. Climb
onto that desk and move forward until you can reach the light switch. Now you
can get the Mistress
Hint 3 off the desk near the girl. On Impossible, either put out both
lights or gas arrow the man facing you. He is there on Hard, but not
Expert. Run in and sap the girl and grab Mistress Hint 3. Head back through to
Cloud’s Office, stop to copy Important Document 3 (Cloud’s Letter to Mistress)
on his desk, then go to the S hall and unlock Cloud’s Apartment.
There is loot here and Mistress Hint 4 on the desk in his bedroom. If you went to the Mechanic’s Hideout while waiting for
Steel to finish his task, skip ahead to the next section. Go back to the
balcony and up into the Mahogany Hall vent again. Turn S and follow the vent
(E-N-E) to another Tall. You will find a Slow Fall Potion (Expert and Professional only). Go down a series
of 3 ladders to water level and head through the S vent. You will find the
Mechanics Hideout at the corner. Search it for Camera Schematics and Mistress Hint 5. Head back the way you came, all the way up above the
fourth floor.
Something’s Happened to Rubber!!
At
some point during your explorations, Stone will have swapped the bonds and is
ready to drop off the key for Rubber to return to Cloud’s Room. When
Rubber doesn’t answer, Sheam asks you to return the key. After some
persuasion, you agree, and Stone leaves the key for you to find. Depending on
how close you are to the Theater, Stone will either leave it on top of the
stage curtain rod or slip it between the elevator doors on the third floor.
While near the Theater, if you want to loot the Monarch Suite later, you will
need the Invisibility
Potion behind a cabinet in the Theater dressing room. This potion does not exist on
Hard or Impossible. You can get one in Old Stormcloud’s Clubhouse Office,
and go back for the Monarch key later. You have to get Cloud’s key and return it to the drawer in Cloud’s bedside
table. Steel’s
Challenge: Return the key to Cloud’s belt. It is possible to pick Cloud’s purse and
return his key to the ring on his belt. As this is not a requirement,
I’ll let you find a way to do it. Once you have
Cloud’s key, it is easier to finish the previous section before you start
doing Rubber’s chores. To get the Monarch’s Suite key, you
need to go back to the Garden where the meeting is. Hide in the NE corner.
Shoot a moss arrow on the garden edge in front of you. Drink the invisibility
Potion and dash over to grab the key (Monarch’s Suite) off Raputo’s
personal guard’s belt.
Are You Really a Team
Player?
Rubber
will get back in contact with the team, but he’s in trouble. He cannot
finish his nightly duties. This will blow his cover as an Ivory Rose employee
ruining months of undercover work. He will ask you to finish the chores for
him. This is an optional choice. If you are having problems returning
Cloud’s key, you can say no, and, once the key is returned you are free to
leave the Ivory Rose having done what was required of you. If you said, “No”, select the “I’m
leaving the Ivory Rose,” mask and skip ahead to the last section.
If you are a real team player, you will agree to do Rubber’s chores for
him so he will be able to resume his undercover position as Simon at the Ivory
Rose. Remember, if you say yes, you must complete all five tasks. Try and leave
before all the tasks are done and see what happens!
Rubber’s Drudge
Work
Once
you’ve accepted the chores, Rubber will leave several very useful keys
for you at the front desk. Check his mailbox as well for Dagger KO Drops. You will need
to visit the closet at the W end of the N hall on the third floor. You will
find a list of five chores.
If
you have the light switch key, turn off every switch you can find, and
Rubber’s chores will be relatively easy. If you are playing Impossible, you will need to figure
out what lights need to be shorted out and sneak around the guards to complete
the chores. Good Luck! Grab a fresh Bar of Soap from the box on the closet floor.
The Red Suit
is on the rack near the closet. Grab the suit and bring it down the hall and
hang it on the door of 304. Take a detour through the Pine Lounge. You will
find some things behind the bar including a Health Potion, loot, a note and
a key (Duke’s
Suite 1). Next head down to the
second floor and put the soap on the table in Room 209. While you are here,
check room 208 for loot and Mistress Hint 6. Make sure you turn on the light.
After that you need to get a Scroll Case from one of these locations:
You
will pass right by the second floor office, so just grab that Scroll Case.
You should have that key, but the door can be picked. On your way to the Front
Desk, stop in the Coral Dining Hall and ring the gong signaling the Cashier to
go off duty. Get what Rubber left for you: a bottle of Dagger KO Drops and several keys
(Hotel
Service 2, Ambassador’s Suite, Minister’s
Now
you will be able to get the Drunk Guard, who will have passed out behind
the bar by this time, and carry him to the Foreman’s Office.
If you want to get another Important Document and a lot of loot, you
can skip locking the balcony doors for now and go to the next section which
will tell you how to get to the doors from inside. Otherwise, continue in this
section.
You
should head outside of the Ivory Rose to complete the last chore. Shoot a vine
arrow into the carved balcony railing above the entrance. Climb up and go open
the double doors. There is a small dark spot you can stand in to watch the
guards. You will need to pick pocket the key and lock the Balcony Doors with it.
Congratulations! You have finished all of Rubber’s chores. You may now
leave the Ivory Rose. Select the “I’m
leaving the Ivory Rose.” mask. Skip ahead to the last section.
Who’s Behind Door
Number…
Cloud
left a letter to his Mistress on his desk which is information Master Nightfall
can use. Unfortunately, it doesn’t help us find the Mistress. It does
prove her existence though, so it is Important Document 3 for Master Nightfall. You
have gathered all six Mistress Hints from various places. Now, you
should be able to figure out which room she is in.
Taking Raputo’s
Cold Hard Gold
You
have the key to the Monarch Suite. Go to the Theater. Enter the Monarch Suite
through the E door. There is a floor lamp in the middle of the open area. Short
it out with water arrows. It is now dark enough that you can sneak over to the
bar and turn off the light switch. Grab everything you can find. Don’t
forget the bath and the closet. Open the window near the closet, climb out and
grab Copy
Kit 5. Now jump back inside and go downstairs to the Pearl Gambling
Hall Bar.
Tweaking Cyrano’s
Nose
Go
to the
It Took You Long Enough!
You
did it, and nobody messed up too badly! The mission is a success. But just how
good an agent are you? You will get different responses depending on how well
you do. To receive top honors and get your MC name, you have to be really,
really good. Did you…
If
you did, then Congratulations, you are now Agent Glass. If you didn’t
quite make it, then try harder next time!!
Thanks for playing CoSaS 2: Mission X!!