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Thief Gold Only Fan Mission
Hard Luck

 Filesize: 3.7 MB
 Released: 9/22/2000
 readme.txt



 Other:
  • No Briefing Version

  • By: Jeremy D. Mitchell (Feanor)

    Plot Description: Garrett must sneak, fight, and backstab his way through Baron Bisfult's keep in order to earn his money. 'Hard Luck' is a straight-out burglary of a noble's house; nothing complicated, but you will soon find out that life is not so simple within the walls of this keep. Just jump in and have fun thwarting the less-than-motivated guards and stealing another unworthy noble's treasure.


    Hammer Score: 6.0 of 10
    Comments by Reviewer:
    Comments by David Riegel:

  • Pros: Nicely done gameplay which is well suited for different styles, reasonably solid visuals throughout the interior of the mansion, well written texts.
  • Cons: A few minor AI reactions could be improved, the exterior could be spiced-up a bit, the objectives can seem a bit unfocused, the mansion theme is nothing new.
  • Bottom Line: For a first effort, Hard Luck prooves to be a nicely designed mission that is very well balanced for its size and ambition. Gameplay is interesting and non-frustrating, the overall layout is well contrived. This mission is highly recommended for taffers looking for a short, not overly-complicated break-in mission where sneaking is highly valued.

    - Full Review & Screenshots

  • Cast your vote by clicking on the vine image below -- Current score: 7 of 10 -- 14 Vote(s)

    Number of Votes: 14






    Thief 1 / Gold Fan Mission
    Saving Private Rye Anne

     Filesize: 2.17 MB
     Released: 9/10/2000
     readme.txt





    By: Nirvana_Thief

    Plot Description: A local rich man, Bruno, has kidnapped one of the areas X Military heros who recently upset him. He has a history of 'inviting' those who have annoyed him to stay, and you have been contacted to get him out.

    Additional Comments: This is my first try at making a Thief mission. After many problems and infuriating mistakes, its finally ready. It's probably imperfect in many places, but hey, I think its a good first go. If you're bored, you might as well try it.I apologise for the awful name, I hate trying to think things like that up :)

    NO SCORE
    Unrated

    Cast your vote by clicking on the vine image below -- Current score: 6 of 10 -- 10 Vote(s)

    Number of Votes: 10






    Thief 1 / Gold Fan Mission
    Enterprise

     Filesize: 6.1 MB
     Released: 8/30/2000
     readme.txt



     Other: Mission's Homepage

    By: Ken Ramsley (frobber)

    Plot Description: The Trickster has been dead 30 days tonight, the world is still saved from his evil, and yet strangely I have grown darker these past weeks. But Why? Comfort from old wine cellars has been easy enough to find, and loot at the expense of my rich neighbors still pays the bills. Is this not the easy life I always wanted with no world in need of rescue?

    Lisha says this darkness descended on me when my old Hammer eye gave out. But what good is the new mechanical eye the Hammers have waiting for me? Even when I had two perfectly normal human eyes I wasn't any richer than I am tonight!

    Yet, as I write this, I am beginning to feel a shift in the air ...and not simply the early Autumn wind I hear blowing like it can't wait to get home to Old Man Winter. Perhaps it's just another crazy dream, but something keeps saying that my fortunes are about to change ...that the BIG one is just around the corner ...where I'll finally know the true comfort and peace of mind that comes with becoming a genuinely wealthy man!

    Additional Comments: This is the origianl T1 mission which became the first mission of the T2 series Keeper of the Prophecies.


    Hammer Score: 8.5 of 10
    Comments by Reviewer:
    Review by Spitter:

  • Pros: Long, grabbing story, terrific atmosphere.
  • Cons: Perhaps a tad too long for some people, many empty and potentially useless rooms.
  • Bottom Line: The Enterprise is a lengthy and a fun mission, with also an interesting and original story present - something that hasn't been seen too much in fan missions.

    - Full Review & Screenshots

  • Cast your vote by clicking on the vine image below -- Current score: 7 of 10 -- 46 Vote(s)

    Number of Votes: 46






    Thief 1 / Gold Fan Mission
    Curse of the Ancients

     Filesize: 4 MB
     Released: 7/24/2000
     readme.txt


     CurseoftheAncientsWalk.htm
     CurseoftheAncientsLoot.rtf



    By: Kozmala

    Plot Description: I've been hired to retrieve four ancient Talismans for a rich collector, Lord Turell. The Talismans are buried in a Tomb underneath the graveyard in an abandoned part of the city. Should be easy, although Turell has hired others before me. None of them have been seen since. Even the Hammers are rumoured to have tried.

    According to Turell, a local collector named Morgan had translated some of the texts written by the ancient Masters. These Masters dabbled in the arcane and legend would have us believe the Talismans are protected by this ancient power. Morgan's translations should help me defeat this power.

    Turell has provided a map of the area. My first stop should be Morgan's museum, then the local Weaponsmith to stock up. My funds are low and Turell will only pay on delivery. Maybe the Church will have some supplies I can use.


    Hammer Score: 8.0 of 10
    Comments by Reviewer:
    Comments by Andrew Dagilis:

  • Pros: The map's layout is intelligent, the programming is fairly (though not entirely) flub-free, the scripting is smart (even if the plot's a bit of a retread), the atmosphere is appropriately ominous, the enemy and trap placement are both skillful and fair, and the gameplay is solid.
  • Cons: Some sound-related glitches; one or two programming slips; scarce weaponry; partly recycled plot; some spots where you can get physically stuck.
  • Bottom line: Gordon "Kozmala" Miller's Curse of the Ancients offers at least two to three good hours of absorbing gameplay, in a setting where Lara Croft would feel right at home.

    - Full Review & Screenshots

  • Cast your vote by clicking on the vine image below -- Current score: 8 of 10 -- 32 Vote(s)

    Number of Votes: 32






    Thief 1 / Gold Fan Mission
    Journey 1: Tears of Blood

     Filesize: 6.32 MB
     Released: 7/20/2000
     readme.txt





    By: Sperry

    Plot Description: Well, this is just great. Here I am, in this putrid cell awaiting my so called redemption to the builder of these wretched lands. Down here, I'm rarely given enough light to see my own hands, and when a watchman does cometh along with his quaint lantern and trendy water pouch, revealed become the mawkish stones on the walls, shrouded with mold so thick that any horticulturalist would rank it healthier then I am. The stench is horrible, or at least I remembered how awful it was when I could bring myself pay attention to it, and the air here is rotten enough to make rats swell up and burst from ichor they didn't even know was in them. It seems like a few days ago, though I'm not even sure I've been here for an hour yet, I was thrown into this place alledged of murder of a nobleman. I never had I killed anyone related to the esquires whose trinkets I flitted, I would have ensured myself a sensible cover-up.

    Additional Comments: This mission was formaly known as Escape from Guilesatpeak

    NO SCORE
    Unrated

    Cast your vote by clicking on the vine image below -- Current score: 7 of 10 -- 31 Vote(s)

    Number of Votes: 31






    Thief 1 / Gold Fan Mission
    Calendra's Cistern (v1.1)

     Filesize: 32.1 MB
     Released: 7/1/2000
     Added: 8/10/2000
     readme.txt

     Patch (5.5 MB)

     CalendrasCisternWalk.htm
     CalendrasCisternLoot.rtf

     Other:
  • Klatremus' Calendra's Cistern Lootlist.htm
  • Download the No Movies Version
  • Download the Briefing
  • Download the Endgame
  • FAQ

  • By: Purah, Totality, Thumper, Loanstar, & Deep Qantas

    Plot Description: This is your city. A black-caped lord, you survey your domain from the rooftops with pensive, cynical eyes. They are analytical eyes. Like camera shutters, they slice and assess every footfall on the midnight cobbles below. You time every pendulous swing of the lanterns and evaluate every fitful throw of shadow from one end of the street to the other. Your ears unconsciously decipher the sullen echoes of voices, machinery and wind. This is a city of metronomes where chimney pots sway to the ancient gurgle of pipes whose forlorn songs rise from throats of incurable decay. You gauge the lonely armored scrape of each city watchman as a matter of habit, for there is machination in thievery. And timing is everything. You have internalized the rhythm of movement and non-movement, the play of shadows, down to your very own pulse.... (more)


    Hammer Score: 8.5 of 10
    Comments by Reviewer:
    Comments by Alex Thomson:

  • Pros: Sound story on the whole, good architecture, lots of places for the explorers to find and many technical feats.
  • Cons: Some areas of the story seem rather weak, the new tech is bugged, some of the areas are just too convenient.
  • Bottom Line: Calendra's Cistern is certainly worth the download. It is large and highly technical mission, a fact which may have allowed many people to overlook its shortcomings, the most notable of which are the bugs in the safe and the shop and the irrational reason for Garrett's undertaking the mission in the first place. As is often the case with the better missions, it is often the small things that let the mission down, and Calendra's Cistern is no exception.

    - Full Review & Screenshots


  • Hammer Score: 8.5 of 10
    Comments by Second Opinion Reviewer:
    Comments by Marecki:

  • Pros: Good story with occasional peaks of excellence, impressive tech features, generally pleasant appearance, well done AI skins.
  • Cons: high mush content within the story, general feeling of emptiness in most areas, a few tech bugs, layout forces player to do roof mountaineering, many sections that wouldn't make any sense weren't they to provide more challenge for a thief, one objective that can seriously annoy even the most patient players.
  • Bottom line: As it is well known for movie buffs, a project's size doesn't guarantee its quality; furthermore, the bigger the thing the greater the chance of screwing up somewhere. And one of these seemingly irrelevant shortcomings may become a drop that fills a cup... While for some people the general impression and the easily noticable good things might completely dwarf the bad ones, a thorough look into details shows clearly there would much to improve or redo if the designers of Calendra's Cistern wanted their mission to achieve Gold.

    - Full Review & Screenshots

  • Cast your vote by clicking on the vine image below -- Current score: 9 of 10 -- 136 Vote(s)

    Number of Votes: 136






    Thief 1 / Gold Fan Mission
    Order Of The Vine

     Filesize: 8.3 MB
     Released: 6/30/2000
     Added: 8/30/2000
     readme.txt


     OrderoftheVineLoot.htm



    By: Conor Armstrong (SilentSleep)

    Plot Description: Another night, another job. Someone has been going to a lot of trouble to get my attention. Every fence in the City has told me some guy was asking how he could get in contact with me, so I've decided to find out exactly who my admirer is. I've found the part of town where he's hiding out, now I just have to find him...

    Additional Comments: Patch updates original to current version.


    Hammer Score: 9.0 of 10
    Comments by Reviewer:
    Comments by Andrew Dagilis:

  • Pros: Solid, symmetrical architecture through the entire mansion; good use of light/shadows (especially the lighting combinations) and silent/noisy surfaces; a well plotted story written with skill; many technical/programming effects; intelligent enemy placement, patrols and distribution; deep immersiveness; a briefing and a debriefing worthy of such appellations (at last!), and economical in size, to boot.
  • Cons: Some areas are not properly scaled; the Expert-level limitation on knockouts is illogical as stated; the temple is too empty; all the dangling vines are too pat and convenient.
  • Bottom Line: For his sophomore effort, Mr Armstrong has crafted here a heist-style mission that can easily stand alongside two favorites from THIEF: THE DARK PROJECT: Lord Bafford's Manor and Assassins. His development since his first level Friends in Shadow is nothing short of phenomenal -- let's hope for all our sakes that he doesn't keep progressing at the same rate for his third mission!

    - Full Review & Screenshots

  • Cast your vote by clicking on the vine image below -- Current score: 9 of 10 -- 75 Vote(s)

    Number of Votes: 75






    Thief 1 / Gold Fan Mission
    Fishmonger (v2.0)

     Filesize: 2 MB
     Released: 6/20/2000
     Added: 12/31/2001
     readme.txt





    By: Keith Kelly (Zail)

    Plot Description: The Keepers have discovered an additional talisman of Fire. This would be a great opportunity to pump them for information about the prophecy. Not only that but if I can rid the world of a golem that haunts the fishmonger area I get get some cash from a few contracts.


    Hammer Score: 2.0 of 10
    Comments by Reviewer:
    Comments by Marecki (of version 1):

  • Pros: hardly any technical glitches, interesting idea & design of a golem.
  • Cons: extremely plain architecture, incoherent background, the whole mission feels rather empty and lacks atmosphere.
  • Bottom line: It is often said that what distinguishes an artist from a manufacturer is that the latter can be a technical genius, but neverthless his design will simply lack soul; it is slightly different when it comes to projects of this kind, as they require skills in both tech and art. Zail has shown with his "Archery Challenge" that he's got the first, yet both "Fishmonger" and his earlier "Immoral Immortal" show a long road lies before him before he reaches the second.

    - Full Review & Screenshots

  • Cast your vote by clicking on the vine image below -- Current score: 5 of 10 -- 13 Vote(s)

    Number of Votes: 13






    Thief Gold Only Fan Mission
    Final Crusade I

     Released: 6/6/2000
     readme.txt





    By: Brother McEla (Mäkelä)

    Plot Description: Two nights ago when I ordered my fifth pint of ale over at the local pub, the door slammed open and this clearly drunken fellow came in and sat next to me. I was about to seat myself at another table when he turned and presented himself; "-Walken", he said, "Terrence Walken", he added. I didn't want to seem rude so I chatted with him for a while. He told me he owned his own plumbing company and about the problems of installing sewerpipes big enough to hold a man into solid rock. I told him I was in the carpenting business and asked where he had worked recently. It turns out he'd been doing some renovating over at Lord Baffords TwelveThorne estate. Bafford uses it to house important associates and other such people. He has more or less sold his old manor and is moving out of it. I wonder why.. (more)


    Hammer Score: 7.0 of 10
    Comments by Reviewer:
    Comments by VKGayleSaver and Andrew Dagilis:

  • Pros: Street architecture and exteriors, flee points, automap, .TXT file plot & backstory.
  • Cons: A tad too easy; the tiresome Bafford appears yet again.
  • Bottom line: The Final Crusade 1 Gold offers players a good setting for a quick heist-style mission, unfortunately not pushed and developed as far as it could go -- but the reasons for this may lie in the campaign's future instalments.

    - Full Review & Screenshots

  • Cast your vote by clicking on the vine image below -- Current score: 7 of 10 -- 18 Vote(s)

    Number of Votes: 18






    Thief 1 / Gold Fan Mission
    Skull Of Herzeloyde

     Filesize: 2.2 MB
     Released: 6/4/2000
     Added: 6/7/2000
     readme.txt





    By: Tore Bekken (twindreamer)

    Plot Description: "There's a noblewoman who lives in the neighborhood and she owns a valuable gold skull called The Skull Of Herzeloyde. I will steal it from her tonight. It should yield a nice little profit. The house is protected by tough guards so I have to be careful. If they see me I'm in real trouble. Once I'm inside I will have to locate Liselle, the Lady's handmaiden. She will help me get the key to the room with the skull. She and I were quite friendly some time back. I think she's in love with me, but she's not my type really. I'll just play along until she gives me the key. Once I have the key I will be able to get the gold skull. Then I plan to slip quietly back out to the streets."


    Hammer Score: 8.0 of 10
    Comments by Reviewer:
    Comments by Andrew Dagilis:

  • Pros: The overall architecture, the servants's flee points, the rhythm of the gameplay flow.
  • Cons: The basic premise is verging on the overused; the two puzzles might leave a few players unenlightened.
  • Bottom line: Though it's a bit derivative at its base, The Skull of Herzeloyde also has several clever wrinkles, is quite well constructed, sports some solid architectural flair, plays fair with THIEF's heist-type conventions and is generally quite a pleasant mission to play..

    - Full Review & Screenshots

  • Cast your vote by clicking on the vine image below -- Current score: 7 of 10 -- 14 Vote(s)

    Number of Votes: 14






    Thief 1 / Gold Fan Mission
    Events in Highrock (vENG)

     Filesize: 8 MB
     Released: 6/1/2000
     readme.txt


     EventsinHighrockLoot.htm

     Other:
  • French Version

  • By: Pershin Sergey V. (mad god)

    Plot Description: "All the mess has began when I escaped from the City to the HighRock town. City's major has organized a big round-up, all my hideout were revealed and I barely escaped his guards. All my stuff remained there, but this is not important for now, because I'm just mad of what was happened recently... I met another thief in Highrock one night. He was almost catched by local guard when I black- jacked the second and such saved thief's freedom. His name was Switcher. He was very grateful and offered his services. Soon I got the rich information about locals nobles and goldbags. Switcher became my friend. I liked that fellow. He was honest and straight-forward guy. Of course all this made bad thief from him....(more)


    Hammer Score: 8.5 of 10
    Comments by Reviewer:
    Comments by Andrew Dagilis:

  • Pros: A large, intricate town with elaborate architecture and dozens upon dozens of places you can enter; many technical innovations; several minor puzzles to solve; very good Thief-play in the urban part of the mission.
  • Cons: Many interiors don't match the brilliance of the exteriors; an unfair "gotcha!" trap; more unavoidable fencing with haunts; a hackneyed mano a mano slugfest with a pumped-up end-level boss in a game specifically designed to avoid such tired FPS clichés.
  • Bottom line: Events in Highrock is a large and ambitious level filled with intricate architecture and several technical innovations that offers players a rich setting for hours of exploration and thievery. Unfortunately, the mission's high overall quality drops by a few notches once you leave the town, becoming restrictively linear and filled with combat, little of which can be avoided.

    - Full Review & Screenshots

  • Cast your vote by clicking on the vine image below -- Current score: 8 of 10 -- 37 Vote(s)

    Number of Votes: 37






    Thief 1 / Gold Fan Mission
    Turning the Tables

     Filesize: 5 MB
     Released: 5/22/2000
     Readme.txt





    By: Daniel Corder aka Thiefs_Pawn

    Plot Description: Well, it's not how you'd planned to spend the evening, one dead body already and it's not even midnight. It had started out reasonably promisingly, a quite evening at your favourite watering hole and a nice simple job lined up for when the night was darker and the guards sleepier. That was until Skeller tried to jump you, he didn't really have a chance, you heard him coming well in advance, and when he pulled his dagger it was all over for him. At least something went well, he was even more incompetent than he first seemed and was carrying a note from his employer.


    Hammer Score: 9.0 of 10
    Comments by Reviewer:
    Comments by Andrew Dagilis:

  • Pros: Solid architecture throughout; skillful use of light/shadows, silent/noisy surfaces; an Expert level that justifies that appellation, with difficult objectives that actually fit the plot; good sense of color and guard distribution.
  • Cons: A few patrol patterns are too simple and/or slow; my upteenth maze; a puzzle that might stump the more deductively-challenged.
  • Bottom line: Do you enjoy the rush of having snuck by everybody in a difficult mission? Then stop wasting time reading this and click on the download link, you won't regret it -- but keep your finger close to the F12 key while in Expert mode.

    - Full Review & Screenshots

  • Cast your vote by clicking on the vine image below -- Current score: 7 of 10 -- 32 Vote(s)

    Number of Votes: 32






    Thief 1 / Gold Fan Mission
    Careless Hand

     Filesize: 5 MB
     Released: 5/6/2000
     readme.txt



     Other:
  • No Briefing Version (readme.txt)

  • By: Paul Buckley

    Plot Description: The mission is based on the Dark Project series. Shortly after stealing the final talisman from the hammers Garrett was tailed en route to the haunted cathedral and was forced into a struggle with one hammerite guard in particular. This struggle led to Garrett being forced into dropping one of the talismans, the talisman of fire. He could just pick it up, but there is one small problem, the talisman of fire fell into an uncovered drain and dissapeared out of sight. Garrett must retrieve the fire talisman and get to the cathedral area, but its not as simple as it sounds.


    Hammer Score: 3.5 of 10
    Comments by Reviewer:
    Comments by Andrew Dagilis:

  • Pros: Lots of places to visit (though few are esthetic). It's supposed to fit into THIEF's plotline. Pointless but well done opening teaser with good accompanying soundtrack.
  • Cons: The town's architecture and layout is poor -- you never mistake it for anywhere real. Several programming glitches. Too little attention paid to seamlessly integrating this level into THIEF's continuity.
  • Bottom line: Though the first half is somewhat dull and uneventful, traipsing through the sewer maze in the latter portion does have its moments.

    - Full Review & Screenshots

  • Cast your vote by clicking on the vine image below -- Current score: 7 of 10 -- 13 Vote(s)

    Number of Votes: 13






    Thief 1 / Gold Fan Mission
    Cult of the Resurrection (v1)

     Filesize: 6 MB
     Released: 5/3/2000
     Added: 9/1/2000
     readme.txt


     CultoftheResurrectionWalk.htm
     CultoftheResurrectionLoot.html



    By: Sledge

    Plot Description: The biggest news in town is that one of the local Hammerite temples to the north was just raided. Several key artifacts were taken from the temple grounds, and the Hammers themselves were left butchered and torn apart. The word on the street is that the job was pulled off by a group of unknown, independent thieves, but the Keepers have found a way to get you a more accurate description of what happened.

    Apparently, the job was pulled by a cult calling themselves The Resurrection. Comprised mostly of ex-bandits and thieves, the group has been on a mad quest to collect a number of arcane relics for use in some bizarre rituals. The group is headed by a woman, shrouded in mystery, who the Keepers have found to be obsessed with the return of the Trickster. Convinced that his return to the realm of the living is imminent, she has been recruiting various rogues into her dark organization to carry out her bizarre schemes. The recent raid on the Hammerite temple is testimony to power and fanaticism of both the leader and the cult itself.

    The target of this most recent attack was none other than the fabled Spirit Stone - a blood red gem supposedly imbued with the powers to grant life. Not surprisingly, the Keepers would like you to find out where the cult is hiding it and steal it back. However, the cult is quite cunning, and although the Keepers were able to follow several of the members back to an old, walled-off section of the city, they have no idea where their hideout is. They want you to find their fortress and descend into the depths, stealing back what was taken by whatever means necessary.

    Ordinarily, you don't take this kind of job due to the risk factor, but you don't anyone out there giving thieves a bad name. And, if the cult has been collecting artifacts, they're bound to have a horde of loot down there just ripe for the taking…


    Hammer Score: 9.0 of 10
    Comments by Reviewer:
    Comments by Andrew Dagilis:

  • Pros: Solid architecture, skillful use of ambient sounds/music, three levels of difficulty are now three different playing styles, good plot and story development, new enemies, new types of objectives
  • Cons: A few spots where you can get stuck between objects; some pointless invisible walls; too few guards in certain areas; a puzzle that might stump the more deductively-challenged.
  • Bottom Line: Download this mission right away and say goodbye to your family -- they won't be seeing you for a while.

    - Full Review & Screenshots

  • Cast your vote by clicking on the vine image below -- Current score: 7 of 10 -- 51 Vote(s)

    Number of Votes: 51






    Thief 1 / Gold Fan Mission
    Hush.... Hush, Sweet Harlot (vENG)

     Filesize: 9.18 MB
     Released: 4/18/2000
     readme.txt


     Walkthrough

     Other:
  • German Version (readme.txt)
  • German Voice Add-on (readme.txt)

  • By: Ithel, KGoodsell & Kyloe

    Plot Description: A few yards outside the opera house where I'd been doing a job, I ran into an attractive seamstress on her way to join the opening night party inside. Her wry humor about being knocked to her feet caught my attention, and we parted on friendly terms. I saw her again last week and we talked for a long while. We decided to meet last night at my place. Her name is Chance. It turns out she's a professional of another sort--the oldest profession there is. Not your garden variety, mind you, but a courtesan. She's the mistress for a possessive merchant she wouldn't identify by name. When I woke up just after midnight, she was gone. Unfortunately, so was one of my lockpicks. Either she took it by mistake or she stole it. I hope the former, because I was beginning to like her. In any case, I need my tools back. While I don't know her exact address, I do know she lives in apartment #36 in one of the brothels in the Stew District. I'm not a paying customer, so I may have to find an alternate entrance. Although the authorities more or less "overlook" the indoor activities, a nightwatch patrols the streets to keep an eye on things, especially since the quarantine went into effect because of the syphilis outbreak.


    Hammer Score: 8.0 of 10
    Comments by Reviewer:
    Comments by Andrew Dagilis: • Pros: It's a large map for a fan mission (similar in size to T:TDP's "Assassins"), with lots of places to visit and loot to collect. It has an interesting premise and an attempt at a developing storyline. Garrett is finally doing something else in his free time than drinking at a pub. • Cons: The town's interiors are poorly designed. Your second major objective is a disappointment. The brothel is a sex-free zone. It makes unauthorized use of copyrighted material. • Bottom Line: This is definitely one of the good fan missions, with a lot to do, good exterior architecture and believable objectives.

    - Full Review & Screenshots

    Cast your vote by clicking on the vine image below -- Current score: 7 of 10 -- 25 Vote(s)

    Number of Votes: 25






    Thief Gold Only Fan Mission
    Secret Affair

     Filesize: 0.7 MB
     Released: 4/15/2000
     readme.txt





    By: Aisha

    Plot Description: You were informed about the corrupt Lord Weston having a secret love affair with Lady Barron, whose husband recently died in suspicious circumstances. Most likely the couple had something to do with the death of Lord Barron, a loved and well-respected man.

    Lord Weston has given the Lady some very expensive jewelry, but she keeps them at a secret hiding place as long as there's still some commotion about the death of Lord Barron. Only when things are back to normal, she can afford to be seen in public with Lord Weston and show her precious jewels.

    So this is the right time to relieve the widow of her treasures, and while you're looking for secret hiding places, loot the place as well. Also, try to find some evidence against the Lady and her secret lover.


    Hammer Score: 2.5 of 10
    Comments by Reviewer:
    Comments by Andrew Dagilis:

    • Pros: For a first effort of very modest scope and ambition, it navigates its safe path without any major stumbles.
    • Cons: Some unfortunate texture choices and juxtapositions, cramped rooms, THIEF GOLD required to finish it, illogical exit objective, areas where Garrett can be struck down by inexplicable brain embolisms.
    • Bottom line: Given that the designer was merely getting her feet wet with this level, it would be unfair to penalize this mission for not accomplishing things that it never set out to do. It would be equally untrue to claim that it offers enough of a challenge to be deeply interesting. The mildness of its fun-factor is in direct proportion with the extreme modesty of its ambitions.

    - Full Review & Screenshots

    Cast your vote by clicking on the vine image below -- Current score: 6 of 10 -- 20 Vote(s)

    Number of Votes: 20




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