TABLE OF CONTENTS (click a topic to jump to that section)
- Through The
City
- Lady Van Vernon & Lord Willy
- Sunburst
Device & The
Shemenov
Estate
- The
Necromancer's
Spire
- The Dayport Traders Bank
- The Greenhouse
- The Mechanist Tower
- The Ballroom
- The Schematics & The Escape
Objectives:
- Stick
to the rooftops (stay off the streets)
- Infiltrate the
Mechanists Tower
- Steal the plans for their new machines
- Rob the Dayport
Traders Bank
- Break into the
Carlysle Armory
Loot Information:
-
Requirements: 1700
- Available: 2735
- Accounted For: 2725
Through The City
Start at the bell tower and head
North toward the blue lights.
Cross the board and grab 2 water
arrows from the pool. Kill the
torch near the guard and shoot a
rope arrow to the leftmost ledge.
There is an archer patrolling here-
wait till he goes through the
downstairs door, then distract the
swordsman with a broad head.
You should have enough time to
hug the left wall, drop, and run
for the shadows in the Northeast
corner. When the archer passes,
go through the door, stopping to
grab the broad heads in the crate.
The first window on the right has
a crate with some copper coins
(5) and a sleeping man wearing a
purse (10). Outside, go across the
pipe to the right and to the open
window on the left. (Quick save
here). Jump/mantle across. The
crate at the foot of the bed has
some coins (65), the one by the
bed has 2 flash-bombs. DO NOT
try to grab the arrow out of this
guys quill. Down the ladder
there's a patrolling swordsman,
and through the next room at the top
of the stairs is an archer. Go
halfway up the stairs, turn around
and rope up to grab the small jar
(20). Go back out the window
you came in through and take a
left on the ledge. Rope up to the
building on the North and go through the doorway on the right, up
the stairs to a crate with healing
potion. Go back out and take the
ladder on the Northeast corner to
the lower roof.
Lady Van Vernon & Lord Willy
Listen to the argument, then
climb the tower and head quickly
and jump to the right window.
Grab the purse (100) on the table
and exit through the opposite
window. Jump to the ledge and
go left. Jump to the machine,
climb up to the breezeway and
grab the gold cup (25) on the
table. Head west till you reach
another guard. Distract him and
run North to mantle up to the
next roof. Climb between the
ramparts and head right to the
front of the building. There's a
swordsman with a key to the
door, and an archer patrolling
here. Stand outside with the door
open and observe the patrol
inside. The front room has a gold
vase (100), the back room has 3
stacks of silver coins (36 total)
behind the door. Back outside,
head to the Northwest corner and
eavesdrop on the two
housebreakers. Then work your
way to the back of the building
and climb to the ramparts again.
Jump to the wooden ledge.
Sunburst Device & The Shemenov Estate
Jump to the pipe and deal with
the spider in the hole in the roof.
His nest should have 2 hanging
moss arrows, a crate with 2 rope
arrows, and a ring (25). Climb
out and go to the clear window in
on the East of the building. There
are two guards in here. You can
break the glass and get some
coins (150) from the box in the
second room, and 5 flares from
the box in the next room. Go
back out to the wooden ledge
and rope up. Turn right and climb
the ladder in to the water system.
Follow it and open the door
using the turn switch. Go East,
jump the catwalk, climb the
boxes and take a right/East.
Climb down to the deck. You can
attempt jumping across East to
the wall, but it's easier to use a
gas arrow on the archer to your
right and jump to the balcony.
There is another guard in
patrolling here. Head down the
steps and around to the doorway
for a crate with some coins (60).
Outside, the last set of shutters on
the right opens to a room with a
ladder. At the bottom, move the
boxes and crawl through to a
room with a telescope. (SECRET
#1) Move the telescope to open
a door to the right which
contains the
sunburst device and a fire arrow.
Go back out to the roof, take the
stairs North to the chimney. Put
out the fire below and climb
down. There's a servant in the
kitchen. Go straight across to the
cubby under the stairs and open
the chest in the back which
contains a healing potion.
(SECRET #2)Grab the box and
put it under the banner next to
the kitchen door. Climb up and
slash the banner. Rope up and
jump into the hole (you have to
actually go into the hole to get
credit for the secret). There's a
bracelet (300) in the box. Go
back through the kitchen and up the
fireplace. Jump across to the
circular deck and head back to the
building where you emerged
from the water system. Now that
you have the Sunburst device you
can break into the Carlysle
Armory.
The Necromancer's Spire
Jump to the ledge on the
building to your North and grab
Rothchild's purse (100) through
the open window. Go back West
until you come to the
Necromancer's tower. Jump
across and grab the candlesticks
(50 each - don't read the book!).
(SECRET #3) Look for a
highlighted book on the top left
shelf of the bookcase to the right
of the cheese. This opens a cover
on the elevator which will take
you to the lower level. Down here
you'll find a healing potion,
speed potion, and some coins
(100) in the blue box. Go back
up and out the window with the
plant to the next building. Grab
the plate (50) behind the crates,
then take the ladder down the
shaft. In the next room, move the
boxes to uncover the hole and
climb the stairs to the top floor.
There's a guard patrolling here. In
the top room you'll find the
house burglars. Grab the coins in
the box (25) and the ring on the
dresser (100). If you leave the
door open the guard and a
burglar will fight, giving you a
chance to slip out onto the 2nd
story fire escape. Climb up to the
roof and get to the West roof
(where the remaining burglar is
standing). Go through the window
on the far left and through the
building.
The Carlysle Armory
Continue West and go to the
rightmost corner of the Armory
in front of you. Climb up, douse
some torches and hug the left
wall to get to the stairs. Inside the
Armory is a guard to the left. He
turns his back periodically. Throw
the sunburst device against the
metal door and back into the
guard area. Use a fire arrow to set
the device off. Inside you'll find a
bunch of goodies. Go back out
and make your way to the North
side of the roof. On the next
building over is a pipe leading to
a room with an amulet (125).
The Greenhouse
Go back East the way you
came, roping up to the building
on to the Northeast of the house
robbers. Go across the wooden
roof, jump to the tower and grab
the two fire arrows on the wall.
There's an archer patrolling here.
Head up the stairs and go through the
first door on the left. A
Swordsman patrols in here. Grab
the vase (100) and head out the
open window to the North. Break
the skylight and jump down for
some coins on the table (75 total).
Be ready to rope out quickly-
there's a guard in the next room.
Go North across the banners to
the Greenhouse. Inside is a small
spider, two moss arrows, and a gas
arrow. Outside, rope up to the
small outlook on the right.
Watch for the patrol and get a
candlestick (50) from the last
room. The guard has a healing
potion. Outside, take the catwalk
up and grab some coins (30)
from the box in the first room
on the left. Now go back to the
roof with the skylight.
Dayport Traders Bank
Mantle through the open window
to the East and go out to the
bank ledge on the North. Drop through the window and find a place
to hide. You'll need to pickpocket
the key from the patrol guard. Go
to Mr. Turtleshank's office on the
right/south, pick the lock on the
wall safe and throw the switch for
the vault. Go across the hall,
North, to the vault. Grab a purse
(100), 8 gems (200 total), 3 stacks
of copper coins (15 total), and a
stack of silver coins (12). Get past
the guard outside the double
doors to the East and rope up to
the rampart on the left. Cross the
roof going North, through Lady
Louisa's apartment. Grab the vase
on the fireplace (100) and her
purse (100). Continue North,
climb the machine up to the next
roof and take the ladder on your
right before the drunken guards.
Cross the roof to the West and
jump down to the Mechanists
Tower.
The Mechanists Tower
Open the metal vent door and
follow the ducts until you emerge
above the fire in the kitchen. Put
it out, then go through the West
door and get the plate (50) from
the crate. Go out the South door
and East down the hall. You'll
need to get a key from a patrol
guard for this area.
The first door on the left in
storage.
The second door on the left has a
blue box with a worthless
hammer. Continue to the
adjacent room and pick the safe
on the column for large jar (20)
, 4 stacks of gold coins (100 total),
and 1 stack of silver coins (12).
Continue through the room and go
North down the hall.
The next room on the left has a
man with a purse (5)
(Presumably Lord Bafford?)
(SECRET # 4)The statue's left
eye lights up to reveal a secret
room to the right containing a
healing potion and a speed
potion.
Go back to the kitchen and through its North door.
The dining room is through the
double doors on the right and has
a gold cup (25) and a gold bottle
(50) on the far table.
The library on the right has a
guard across from the door. Stick
to the shadows or blackjack him.
Walk evenly between the two
nobles, grab the cups (50 total)
from the table, the man's purse
(15), and the woman's purse
(20). Beware the guard making
rounds and go straight out the
West door, around and up the
stairs to the ballroom.
The Ballroom
Switch off the lights before
going in. The head of security is
wearing teal and talking with the
guard in the Southwest corner .
He has the key you'll need to get
into the office where the
schematics are kept, but leave him
for later. He'll be leaving the
room in a moment, at which
time you can pickpocket him.
For now, go right from the door,
hugging the wall and grab the
lone man's purse (10). Go back
to the right and work you're way
behind the girl standing near the
fountain. Shoot some moss
arrows and grab her purse (20).
Wait near the corner here for the
conversation to end, then follow
him and get the key.
The Schematics & The Escape
Go back to the double doors
in the hallway across from the
library. Gas or distract the guard,
open the doors with the blue key.
Push the button on the right
behind the desk, grab the plans
and head back to the ballroom.
The woman standing with the
man on the far side of the
fountain has a purse (20) and
there's a gold bottle (50) on the
table by the guard. Go out the
Southwest window, turn right and
duck under the shutter to get to
the ladder.
Travel to: Keepers' Chapel / Strategy Index /
Thief-