"For The Amount I'm
Getting Paid, I'm Willing To
Take Some Serious Risks."
TABLE OF CONTENTS
1) Rubin
Street
2) The
Burrick Caves
3) Rubin
Street (cont'd)
4) Deperin
Street
5) The
Serpentile Torc
6) Market Street/Watchman's Grave
7) The Sewers
8) Cathedral Street
9) The Grotto
Objectives:
- Find the Cathedral
- Locate and Steal the
Serpentile Torc
- Leave Coins on the
Watchman's Grave
Loot Requirements: 2000
Loot Available: 2635 (2835 in
Normal)
Loot Accounted For: 2635
For Complete Loot Locations, go to the Loot Map.
For Hints and FAQ's, go to the Secrets Page.
Notes:
1) There are several ways to the Catherdral.
This walkthrough shows the easiest route in
terms of collecting maximum loot.
2) Don't buy the 'tip' in the loadout. It
essentially tells you to dispose of enemies by
bringing them together to let them battle it
out. There is one major opportunity to do this
in the Market Street section, so avoid as many
enemies as possible until then.
3) You will be given directions to each light
station, however some areas are easier to loot
with the lights out (particularly if you are
playing total stealth style and don't want to
deal any damage).
4) Save at least 3 fire arrows for the Keeper's
Grotto at the end of the mission.
Rubin Street
Lights are in the building on the immediate
left. Around the fallen tower on the right is a gold plate (50 gold) on the ground
underneath. Now let's do a lap around the
immediate area to load up on loot and
supplies. Head East to the black door on the
right. Inside on the floor are 12 braodheads.
Climb the broken wall and jump/mantle to
the left for 2 flashbombs and 2 mines in the
crates (this is a tough climb - Stand as shown
in fig. 1 and jump/hold to mantle up). On the
other side, jump out of the window and head
North up the board for moss arrow on the
ledge (there is typically a zombie and a spirit in
this area). Go thru the doorway on the
left/West, thru the room w/ the hole in the
floor and take the right passage to the back
room with a jeweled cup (15 goods) on the
overhead beams (fig.1). Back to the room with
the hole in the floor, drop thru the hole for a trip into the Burrick caves.
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Fig. 1
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Fig. 2
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The Burrick Caves
Beware of the Ratman in this area. The first
tunnel on the right leads to a brick room w/ 2
water arrows at the back. Leave thru the right
/northwest passage and emerge in a room w/ a
pool. Around the pool you'll find 2 moss
arrows, a gold hammer (75 gold) (fig. 3) and
2 water arrows in the pool. Back to the brick
room and out the left passage, take a right at
the intersection and go thru the room w/ the
wooden floor grabbing the gold cup (25 gold)
(fig. 4).
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Fig. 3
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Fig. 4
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In the big cave, look in the corners to find a
purse (100 gold), a jeweled cup (15 goods), a
gold cup (25 gold), and a vase (100 gold).
Between the pillars find a key (to the lightgrid on Cathedral street), a rope and a noisemaker arrow. Go East back to the room w/ the hole in the the ceiling and rope up.
Rubin St. (cont'd)
Above on the beams is a gem (100 gems), and a gold cup in the West window sill (25 gold) (fig. 5). Go thru the left/South doorway and up the plank. There's a teal goblet (50 goods) under the pipe on the left and a healing potion on the ledge (fig. 6). Jump back down to Rubin street, and head North then left/West at the first ground light. Pass the fallen boards
on the right and go up the ramp to the North.
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Fig. 5
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Fig. 6
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DePerin St.
(You can run ahead North and turn the
lights on if desired). At the top of the ramp
take the doorway to the right just after the
wagon. Rope up (fig. 7) and follow the passage
for a vase (100 goods) and a noisemaker.
Outside, go up the ramp to the West. There are
usually a few zombies and a spirit here). Grab
the healing potion behind the barrels to the
North. The room to the South around the wall
has a mine laying about 1 foot inside the door, so step around it. The room contains 2
noisemakers, 3 flashbombs, and in the crate 3
mines, and 3 rope arrows. Go out the door
(watch that mine!) and straight across North
to a small ramp leading to a room w/ 3 fire
arrows in the right wall niche, and a breath
potion in the blue box. Outside, go West to
the wall and look between the two leaf piles
for a tiarra (75 gold/ 50 gems- look close)
(fig. 8).
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Fig. 7
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Fig. 8
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Go back out to the main street and head North from the DePerin sign. The lights are on the right, near the patrolling Burrick . At the dead end (at the waterway) turen right and jump onto the machine, then mantle to the ledge and throw the swith on the left, opening the door on the right up the ladder (fig. 9). It
contains 2 fire, 2 water arrows, and a breath
potion.
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Fig. 9
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Although you can reach Market Street from the water here, it is more lucrative to stick to the streets. Go back past the light swith on the left and turn left/West at the fallen DePerin
sign. Duck under the leaning tower at the
ground lamp on the left. You'll come to an
open door on the left w/ a breath potion on
the second floor (fig. 10). Keep going East
thru the break in the wall and thru the next
door on the left. Up the ladder and on the
rafters in the next building is a gold plate (100 gold) . There are usually a collection of
zombie's and spirits in this area. Outside,
continue South to the Rubin St. sign, then
left/East. Go thru the first door on the right
and up the plank for a purple vase (100 goods)
and 2 water arrows on the far plank. Go out
and continue right/East, taking the next right
at the Cathedral St. sign. Grab the gold vase
(100 gold) in the barber shop. Back at the
street sign, go right/East. The next door on the right houses the light switch for this area, and an alternate entrance to the sewers/Burrick caves. Go around the leaning building heading North. Grab the purple goblet (50 goods) from the cross beams near the odd machine on your left (fig. 11) . Go thru the North doorway in the next alcove and thru the door on the left for a gem (100 gems) in the
second wall niche. Go outside to the closed
drawbridge.
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Fig. 10
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Fig. 11
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The Serpentile Torc
Shoot the lower button thru the hole and
lower the bridge (fig. 12). Cross it, turn right and mantle up the half wall on the right, and up to the drawbridge wall. Cross it and jump to the doorway which leads to a mansion (fig.
13). There are two Haunts inside, the key is
under the mat (fig. 14). The room to the left
has a teal goblet (50 goods) and 2 moss
arrows in the box. Upstairs, the box to the left has a vial of holy water, the box near the bed has the Serpentile Torc (200 gold/ 50 gems/ 100 goods). Go back to the drawbridge and up the hill. Cross the wood bridge and get ready to start a fight.
Burricks vs. Zombies
Get the zombies attention (there should be
6 or 7 of them) and lead them to the herd of
Burricks at the other end of Market. This may
take some work so quicksave. If you don't
mind racking up damage stats, finish off the
zombies when they're done with the Burricks.
(figs. 15-16).
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Fig. 15
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Fig. 16
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Market
Street/ Watchman's
Grave
From the West end of Market St., go thru
the Western most door, thru the brewery, to
some rafters. There's a ratman below. Jump in
the pool and swim into the tunnels, making a
right at the first intersection. You'll find a
moss arrow on the way to the far South grate
which has a purse (100 gold) among the
bones (fig. 17). Back to the pool you can
mantle up and jump to the East outcropping
to grab the key (fig. 18)for the Market St.
light grid.
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Fig. 17
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Fig. 18
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Rope up and go back to Market St. The
lights are in the brick building to your right. The first door on the right has a crate with a purse (100 gold). Crawl thru the fireplace. Grab the mine in the niche on the right, and take the first left up the stairs (fig. 19) to the armory tower. Rope up to the next floor and grab the fire arrow on the floor. At the Northeast window, jump across to the ledge and go thru the door to the Watchman's Grave
(fig. 20).
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Fig. 19
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Fig. 20
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There are two spiders here, who will most
likely see you if the lights are on. Shoot a rope
arrow into the beam to save time later, then
prepare your coins and jump down to place
them in the silver tray (fig. 21) (they will
disappear from your inventory). Rope back up
to the beams and go back out to the ledge.
You can jump down to the sign and to the
street. The first floor of the
Butcher/Watchman's building has a ring (100
gold) in the blue box. Rope up to the brick
building directly across the street (using the
wooden beams on the tower to your right)
and grab the purple vase (100 goods) on the
ledge (fig. 21). (Inside, go left to the ladder
and down to find a rope arrow in teh Southeast
corner. In Thief Gold, there is also a fire beast
down here from whom you can obtain fire
arrows if you douse him w/ water arrows.
Make sure to do this if you haven't saved at
least 2 fire arrows for the Keeper's Grotto near
the end.)
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Fig. 21
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Fig. 22
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Head South down Market St., then right at
the split. The door at the end of the cove has a breath potion. Behind the wall is a beam- rope up and then mantle to the wall, jump across the street and find 3 fire arrows and some info
on the Torc.
The Sewers
Rope down into the hole behind the wall in
the cove (fig. 23). Grab a plate (50 gold) in
the second torch cubby (fig. 24), then go all
the way to the entrance to the Burrick caves
and get the jeweled cup (15 goods) (fig. 25) in
front of the last grate on the left. Go back to
your rope and climb out.
Cathedral Street
There's a spider nest to the East. Inside the
first room is a goblet (50 goods), in the
second room is is a jeweled cup (15 goods) and
a healing potion. Climb out and head South
past the burnt wall/rafters. Cross the bridge,
then turn around and rope up (fig. 26). Inside
to the right is a bracelet (100 gold/ 100
gems- fig. 27. Crouch to see it).
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Fig. 26
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Fig. 27
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Pass the Grotto on the right (there's a holy
water and healing potion on that pedestal if
you need it), and go thru the small pool on
the left. Past the leaning tower (fig. 28), make an immediate right and go to a chest with a ring (100 gold - fig. 29).
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Fig. 28
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Fig. 29
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Go back to the hole in the wall (there may
still be a Burrick in this area). There is a gem
(100 gems) at the bottom of the fallen tower.
Go East thru the building and past the statues
to the Cathedral courtyard. There is a spirit
patrolling here, but also be aware of the Spirit
standing watch above to the left. Douse the
torches and go left/South to the end of the
courtyard and grab the three fire arrows on the
ledge and the gem (100 gems) on the ground
(fig. 30). Go up the stairs to the Cathedral,
and turn right at the doors, going all the way
around to the very back. Mantle up to the
open window (fig. 31) and crouch down to
get instructions from the Eye. This will give
you new objetives.
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Fig. 30
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Fig. 31
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The Grotto
Go back thru the courtyard, past the
toppled tower and thru the small pool until
you come to the Grotto on your left. You
may want to use a rope arrow to get across to
the pedestal. Using your fire arrows, light
the torches flanking the statue to the South
(fig. 32). Grab the healing potion on the floor
to your right, and the holy water from the
blue box. Go thru the opening door to the
East (fig. 33) to the room with the fallen
statues.
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Fig. 32
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Fig. 33
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Place a few pieces on the right pedestal,
then jump on the left one to open the doors
(fig. 34). Stay to the center of the next room
to avoid the floor traps (fig. 35).
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Fig. 34
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Fig. 35
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Prepare your triangle lock pick and go left. The
wall behind you will start to close in, but
you'll have plenty of time- finish up with the
square pick (you can avoid this trap by
standing to the side of the door instead of on
the pressure plate directly in front of it (fig.
36). Once inside, go left, grab the stone key
and the gold key (fig. 37). Use the gold key to
open the door across the hall (take a minute
to look at the detailed map of the city on the
table top) and read the red book. This will
change your objectives again, but you've
already got the stone key so the mission
should end.
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Fig. 36
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Fig. 37
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