Q: Where is the
'incriminating evidence'?
A: Go east from the big
tree in the garden to the
last hall on your right.
Pass a utility closet on
the right and turn into
the last nursury on the
left. In the back corner of
this room in the door to
a small area containing
the evidence. It is under
the table in the middle of
the area.
Q: Where is the
*$&^%#@ key to that
locked door in the garden
(fig. 1)?!!
A: In Thief: TDP, you'll
find the key to the right
of Constantine's bed on
the floor- you'll have to
crouch to see it (fig. 2).
In Thief Gold, it's on the
table in the writing room
adjacent to his bedroom.
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Fig. 1
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Fig. 2
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Q: Which bedroom is
Constantine's?
A: Arguably, several
belong to Constantine,
but the one with the key
is on the East side of the
second floor. You'll know
it by the 'face' on the
right with the two silver
nuggets and the odd
bathroom on the right.
Q: What is this key in the
garden for?
A: No one knows. Not
the fans. Not the
designers. Not even God
himself. You'll notice it's
been removed in the Gold
version.
Q: Where is the entrance
to 'little big world'?
(Gold version only)
A: Go north in the
waterway in the garden
until you reach a locked
gate. Climb out and pull
the 'tounge' on the
column (fig. 3), then
follow the waterflow.
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Fig. 3
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Q: Is there any loot or
equipment in 'little big
world'? (fig. 4) (Gold
version only)
A: There is a breath
potion in the
'stonehenge' structure
near the waterfall, 3 water
arrows in the large dish, 4
fire arrows in the
matchbox on the top
shelf (fig. 5), several rope
arrows in the thimble on
the the top shelf, a speed
potion in the mousetrap,
2 rope arrows and 3
noisemakers in the crate
near the bed, and 2 large
coins (20 gold ttl)
behind the couch
cushions.
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Fig. 4
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Fig. 5
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Q: Where does the
mousehole lead back to
(fig. 6)? (Gold Version
only)
A: The 'sideways' room in
the garden (fig. 7).
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Fig. 6
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Fig. 7
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Q: How do I get into the
room above the nursury
with the water in the
ceiling?
A: Shoot a rope arrow
into the wooden ledge
(fig. 8) - the one with
the triangular cut. Once
you climb up, it may take
you a few tries to jump
out into the room- it's
tricky.
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Fig. 8
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