2) Flash Mine
In Bay B, place an
Acid Mix and a Quicklime
Mix into the
Amalgamating Machine
to produce a Flare Mixture.
Place the Flare Mixture
and a Metal Chassis in the
machine to manufacture
a Flash Mine.
3) Explosive Device
In Bay B, make a mine
bulb by placing an Iron Chassis and a jug of
Quicklime Mix into the
Amalgamating Machine.
Go to Bay D and place the
mine bulb into the right
bin of the Sealing
Machine, and a Bantam
Node into the left bin to
produce a Sunburst Device. You must place the items in the correct bin (bulb on
the right, node on the left) or the sunburst device won't be made.
4) Flash Bomb
In Bay E, place one roll of spring wiring and one jug of acidic
mixture into the Fusing machine to create a flux spheroid. After this, drop one
steel plate and the flux spheroid you just made into the same (fusing) machine.
A flash bomb will be created.
5) Quote Scroll
In Bay A, place 5 bot
bodies and 5 Steel Plates
into the Rolling Machine
(1 set at a time - push the
button between each set)
to produce the famed
'Quote Scroll' (figure 5). You can get some of the bot bodies from Bay A
(they're lying on the ground). To get the other bodies, simply use your sword to
break apart disabled mech beasts. Grab their bodies and take them back to Bay A
for your use.
Figure 5
FAQ
Q: How do I drop the signal bolt?
A: Oddly enough, you actually need to use the 'r' key to drop it, rather than using the left mouse button as you normally would. This must be some wierd quirk that only happens at this very tense juncture of the game...
Q: How do I kill those dreaded spiders?
A: These mechanical spiders are very tricky to defeat, and they are some of the
hardest enemies in the game. When they become alerted, they move with
frightening speed (much faster than you could ever run - even with a speed
potion). If you look closely when they turn around, you can make out a boiler,
just like on the other mech beasts. Look closely - it is there, just not as
brightly colored as the other robot's boilers. Two water arrows will take them
down. Other means of disabling these spiders include fire arrows, mines, or a
few frog eggs. If your clever, you can lead them to water - where they will be
disabled for good (figure 6).
Figure 6
Q: How do I get into Bay
D without going through all
those mech beasts?
A: Pass the conventional
entrance and go north to
a ladder in the corner at
the end of the hall (figure
7). Climb up, go to the
catwalk, jump to the
building on your right,
and drop through the hole in
the roof (figure 8). You'll
emerge in Bay D.
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Figure 7
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Figure 8
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Q: How do I do anything
in Bay E without getting
killed?
A: Make sure you use the
entrance from the
'turnpike' south of the
Apse to get into the Bay.
Use the ladders to climb
to the rafter above and
slow fall toward the
Fusing Machine - half the
battle to staying alive is
doing this without being
spotted by the cameras.
Once on the ground, use
the hiding place behind
the machine (figure 9) to
mantle back and forth, as
well as the hiding place
inside the machine to
take cover from the mech
beasts.
An alternative method is to simply use a couple of fire arrows to destroy the
two cameras. Then you can safely walk to the machine you need to use (the small
robots are blind until they hear something - keep quiet, and you won't have any
trouble). You can also disable the two small robots with some water arrows to
make it even easier.
Figure 9
Q: Where is Karras?
A: You will find an elevator (figure 10) in a small room adjacent to the
barracks area which will
take you up to Karras' control room. Ironically,
there are no consequences
if he sees you - but he will indeed acknowledge that you are there.
Figure 10
Travel to: Keepers' Chapel / Strategy Index /
Thief-