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Real Name: Ken Ramsley Forum Identity: frobber Location: Boston, Massachusetts, USA What first attracted you to Thief, and when was that? In 1998 I worked with Jon Maiara who’d recently left Looking Glass Studios to try his hand at designing “real” hardware. In those days I rarely played games at all, but Jon kept telling me about something I might like… something about sneaking around old buildings while hiding from the guards. Except for Jon’s prodding, it’s very unlikely that I’d ever have played Thief… or heard about it … or even cared to look.
Voice Acting: SlyFoxx – Garrett, Franticius, Harroleous, Listus, Kevel, Arcelious, The Guardian, Karras. Lizanneh – Alisha, Little Girl. Saturnine – Cavador, Vicar Feluxis, High Priest Encellon, The Evil Mechanist. MsLedd - The Missies (Kevel’s wife). frobber – Keeper Orlet, Crastus, Nobleman 2, Solustice, Pontis, Cog, Karras (on Victrolla). Komag - Keeper Calif. Broken Arts - Aida, Medifney. The Thief – Timitus. Design Elements: Shadowspawn – clocks, pocket watch, and other custom objects (including animated AI). Lazarus – AVI briefings and cutscenes. Thorin Oakenshield - AVI 'movie' animations. Purah - with permission, many textures borrowed from the Calendra's series. Saturnine – "CamVator" invention (as first seen in the "7th Crystal"). Cyberblutch – custom AI models SilentSleep – fade-up from black technology. David Gurrea Hernandez - many textures greatly reduced in detail to fit the dark engine. Schwaa - custom AI, objects, and textures. Thumper - custom script (cl.osm -- from the "Calendra's Legacy" series). von.Eins - custom objects (from his release-pack into the public domain). Daemonite - enhanced Thief 1 AI skins (from his public release-pack). GOB and MOG - wood texture borrowed and altered, from their Contest 4 mission The Bar. MsLedd - AI “skin” for Alisha. Tomi - custom map base texture (from his public release-pack) Goober - lots of comments and suggestions Story Consultants: Lizanneh, Freddy Fox, Gloria Creep, rastas (aka Anthony Walker), theBlackman, Gumdrop, Moghedian, Brad Pfouts Play Testers: Nightwalker, SlyFoxx, Lizanneh, MsLedd, Shadowspawn, Hawklette, Peter Smith, Vanguard, Peter Smith, Jericho, Dennis Nixon, Griffin, Madwolf, Goober, Dafydd ab Hugh, ffox, Renanse, Albert R. Conklin, Daedalus, Spitter, Suttytx, diana50322, SilentSleep If you could rebuild any OM from Thief 1/Gold or 2 from scratch (as a T2 FM), which one would it be, and why? An interesting project would be to combine two missions in Thief 1 that are almost combined already – The Haunted Cathedral and Return to the Cathedral. In Thief 2 there are enough resources to do this, and combining those two maps could offer a chance to create the ultimate retro-undead thieving mission. What's your favorite FM(s) from other authors? I’ve enjoyed Gingerbread Man’s Benny’s Dead the most, not just because of the wonderful twist to the story and creepy atmosphere, but also for how even the most minor scraps of writing are utterly entertaining. In addition, I like everything by Gonchong because of how his attention to detail virtually eliminates distractions, and I can just relax knowing that I won’t very often be reminded that I’m playing in a virtual world. Tell us about that first mission you made in dromed, back when you were first learning the editor, which never saw the light of day. Well… I didn’t exactly do it that way. I actually released the very first thing I built – The Enterprise for Thief 1. And if nothing else, this bit of foolishness should validate my own advice about first building something small – which I did not do. It took seven months to construct and recently nearly five months more to port this to Thief 2 – with a fair amount of that porting effort devoted to fixing my earlier newbie bugs and mistakes. If it hadn’t been so buggy, I might have left it alone as a Thief 1 mission. But it crashed a lot and I got tired of making apologies. The conversion was a royal pain, but I think it was worth the effort, and today it’s probably the most detailed and polished setting of the series. Tell us about the mission you currently have in production. I’m currently working on the last chapter in A Keeper of the Prophecies. But saying “last chapter” may sound like I’m almost done. Episode 5 itself has five parts, and I’m only somewhat through the second section right now – and this segment is more complicated and dicey than anything I’ve ever tried before. The whole thing should be done within a year, and at that point I can –finally– release the entire series as one continuous mission pack. Right now, Garrett is very far from home, but he finally has a notion about what he must do to save himself, and when he arrives at his next destination, these ideas will start to become clear – but that’s about all I can say for now. Links for more screenshots… enter2_promo.html / kotp_promo.html / kotp_promo2.html / kotp_promo3.html / oraclescreens.html Travel to: Go Back / T-tc.com (home) |