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Real name: Jari Mäkinen Forum Identity: Dark Arrow Location: Finland I first saw a review of Thief 1 in a gaming magazine when it came out. I read the review and watched those pretty screenshots of the game and I loved the medieval setting, but I was unable to play it due to my old computer. When I bought my second computer I got Thief 2 for free with it. I think that was in June 2000. I started designing missions around the time when I registered to the forums (December 2000), which was the main reason I registered. The first fm (C4:Thievery?) was to show that the Thief AI can do everything the player can and it is not limited to just walking around in circles. The Thief AI is very smart and anybody saying otherwise hasn't seen the potential it has. In the mission you take part of a three man thief team in an attempt to steal a golden skull from a nearby noble's house. The fm was good in the technical side, but it was below average in every other aspect
The second fm (C5: A Guard called Benny) showed the players that being a guard isn't the easiest job in the world, especially when thieves are running around in the house. In this mission you are Benny and your job is to save the lord of the house and make sure the golden skull doesn't get stolen from the exhibition area. I wanted to create something different from the regular thief style gameplay and I think I succeeded fairly well with this mission. The thing that I'm very proud in this mission is the carry-body-ability the thieves have. I'm not sure whether anyone noticed it, but if a thief successfully knocks out someone he will carry the body to a nearby shadow.
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